From 725dc4684ab4c9f8041208bd782c45ccd4441421 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Mon, 16 Feb 2026 01:19:40 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index e28ab1cd9..97073d150 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,16 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] +### Added +- Dialogue box UI skeleton (#434, D-061) — bottom screen, max 20% height, ~65% width, NPC speech + max 3 response options, insert-styled colors, WASD walk-away with 300ms fade, no close button, diegetic on InsertOverlay z-layer 6 +- Fog entity visualization (#431, D-059/D-060) — cognitive delay rendering: sonar-style sound pings (3 concentric rings, 1.5s fade), unrecognized grey blobs with 0.8s breathing pulse, D-033 color transition at 50% recognition progress, ±0.5 tile position drift, FogEntities node at z:950 + +### Changed +- Client protocol version bumped from 6 to 7 (pending_recognitions decode for cognitive delay) +- GameState: current_dialogue and pending_recognitions fields wired from ObserverSnapshot v7 +- Scene tree: DialogueBox added to InsertOverlay, FogEntities at z:950 between fog shader and InsertOverlay +- Test mode: mock dialogue (Kael NPC, 3 options) and mock cognitive delay entity (6-tick recognition cycle) + ### Added - Archetype evidence presentation spec (#443, D-065/D-034/D-033) — detective case file vs smuggler notebook design document: item definitions, knowledge graph presentation, contradiction markers, THE FRIEND arc walkthroughs, systems interaction map, authoring guidelines - Cognitive delay system (#423, D-060) — CognitiveDelay component buffers perception events before emitting KnowledgeEvents (0.6s base / 0.3s urgent at 10 tps), pending_recognitions in ObserverSnapshot v7 for client fog entity visualization, cancellation on entity LOS exit