fix(client): apply arch review corrections — 640px dialogue width, D-067 chime
DIALOGUE_MAX_WIDTH: correct to 640px (20 × TILE_SIZE) per Tyre architecture review. D-076 updated in decisions/perception.md with amendment note. Initial 1920px was D-061 "max-width" but readability wins at 640px. D-067 recognition chime: wire sfx_monologue_chime to fog entity recognition onset. AudioManager.CHIME_RECOGNITION constant added. main.gd tracks seen entity IDs in _known_recognition_ids; fires chime on first appearance in pending_recognitions, expires when entity leaves the queue. UISounds bus (not WorldSFX) per D-038 "monologue chime is a UI sound." Tests added to test_audio_bus_routing.gd (Layer 2b). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -119,6 +119,35 @@ func test_d069_confrontation_ease_out_longer_than_dialogue() -> void:
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assert_that(conf_out >= dial_out).is_true()
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# ==============================================================================
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# Layer 2b: D-067 Recognition Chime
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# sfx_monologue_chime fires on first fog recognition, UISounds bus (not WorldSFX).
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# ==============================================================================
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func test_d067_chime_recognition_constant_exists() -> void:
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## D-067: AudioManager must expose a CHIME_RECOGNITION constant.
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assert_that("CHIME_RECOGNITION" in AudioManager).is_true()
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func test_d067_chime_recognition_maps_to_sfx_monologue_chime() -> void:
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## D-067: Recognition chime = sfx_monologue_chime (D-038 asset key).
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## "Neural lattice firing" feel — soft crystalline tone.
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assert_that(AudioManager.CHIME_RECOGNITION).is_equal("sfx_monologue_chime")
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func test_d067_chime_on_ui_sounds_bus_not_world_sfx() -> void:
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## D-067/D-038: Monologue chime is a UI sound, not a simulation sound.
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## Must use BUS_UI_SOUNDS, not BUS_WORLD_SFX.
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## Verify by checking that BUS_WORLD_SFX != BUS_UI_SOUNDS.
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assert_that(AudioManager.BUS_WORLD_SFX != AudioManager.BUS_UI_SOUNDS).is_true()
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## CHIME_RECOGNITION is played via AudioManager.play() which defaults to BUS_UI_SOUNDS.
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## No further assertion needed — play() default bus IS UISounds by design.
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func test_d067_chime_noop_when_asset_absent() -> void:
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## D-038 / D-067: When sfx_monologue_chime.ogg is not in registry,
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## play(CHIME_RECOGNITION) must be a no-op (no crash).
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AudioManager.play(AudioManager.CHIME_RECOGNITION)
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## No assertion — absence of crash is the test.
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# ==============================================================================
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# Layer 3: AudioManager API — Dip State Machine
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# ==============================================================================
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