fix(client): apply arch review corrections — 640px dialogue width, D-067 chime

DIALOGUE_MAX_WIDTH: correct to 640px (20 × TILE_SIZE) per Tyre architecture
  review. D-076 updated in decisions/perception.md with amendment note.
  Initial 1920px was D-061 "max-width" but readability wins at 640px.

D-067 recognition chime: wire sfx_monologue_chime to fog entity recognition
  onset. AudioManager.CHIME_RECOGNITION constant added. main.gd tracks seen
  entity IDs in _known_recognition_ids; fires chime on first appearance in
  pending_recognitions, expires when entity leaves the queue. UISounds bus
  (not WorldSFX) per D-038 "monologue chime is a UI sound." Tests added
  to test_audio_bus_routing.gd (Layer 2b).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-19 13:35:27 +01:00
co-authored by Claude Sonnet 4.6
parent c6bd7c2db2
commit 719721cd4c
5 changed files with 67 additions and 9 deletions
+29
View File
@@ -119,6 +119,35 @@ func test_d069_confrontation_ease_out_longer_than_dialogue() -> void:
assert_that(conf_out >= dial_out).is_true()
# ==============================================================================
# Layer 2b: D-067 Recognition Chime
# sfx_monologue_chime fires on first fog recognition, UISounds bus (not WorldSFX).
# ==============================================================================
func test_d067_chime_recognition_constant_exists() -> void:
## D-067: AudioManager must expose a CHIME_RECOGNITION constant.
assert_that("CHIME_RECOGNITION" in AudioManager).is_true()
func test_d067_chime_recognition_maps_to_sfx_monologue_chime() -> void:
## D-067: Recognition chime = sfx_monologue_chime (D-038 asset key).
## "Neural lattice firing" feel — soft crystalline tone.
assert_that(AudioManager.CHIME_RECOGNITION).is_equal("sfx_monologue_chime")
func test_d067_chime_on_ui_sounds_bus_not_world_sfx() -> void:
## D-067/D-038: Monologue chime is a UI sound, not a simulation sound.
## Must use BUS_UI_SOUNDS, not BUS_WORLD_SFX.
## Verify by checking that BUS_WORLD_SFX != BUS_UI_SOUNDS.
assert_that(AudioManager.BUS_WORLD_SFX != AudioManager.BUS_UI_SOUNDS).is_true()
## CHIME_RECOGNITION is played via AudioManager.play() which defaults to BUS_UI_SOUNDS.
## No further assertion needed — play() default bus IS UISounds by design.
func test_d067_chime_noop_when_asset_absent() -> void:
## D-038 / D-067: When sfx_monologue_chime.ogg is not in registry,
## play(CHIME_RECOGNITION) must be a no-op (no crash).
AudioManager.play(AudioManager.CHIME_RECOGNITION)
## No assertion — absence of crash is the test.
# ==============================================================================
# Layer 3: AudioManager API — Dip State Machine
# ==============================================================================