docs(discussions): add Round 18 v0.1 gap analysis workshop

7 agents across 2 rounds stress-tested the 232-ticket v0.1 plan against
concept proof, fun delivery, completeness, and testability. Key outcomes:
D-030 testability architecture confirmed, 15 priority promotions, 41 new
tickets (273 total), replay ceiling estimated at 10-12 playthroughs.
Reorganized workshops into per-workshop directories.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-11 01:11:02 +01:00
co-authored by Claude Opus 4.6
parent f2f37f9dc0
commit 6f9eda5079
20 changed files with 6898 additions and 1 deletions
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@@ -21,3 +21,4 @@ Historical discussion rounds from the Commonwealth game design process.
| 15 | README / Steam Page Placeholder | - | [round-15](round-15-readme-steam-page.md) |
| 16 | Factions — Building a Fuller Narrative Picture | AWAITING INPUT | [complete](round-16-factions-complete.md), [lore](round-16-factions.md), [mechanics](round-16-faction-mechanics.md), [notes](round-16-session-notes.md) |
| 17 | Content Architecture | D-023, D-024, D-025, D-026, D-027, D-028, D-029 | [round-17](round-17-content-architecture.md) |
| 18 | v0.1 Gap Analysis Workshop | D-030 | [round-18](round-18-v01-gap-analysis-workshop.md) |