docs(discussions): add Round 18 v0.1 gap analysis workshop
7 agents across 2 rounds stress-tested the 232-ticket v0.1 plan against concept proof, fun delivery, completeness, and testability. Key outcomes: D-030 testability architecture confirmed, 15 priority promotions, 41 new tickets (273 total), replay ceiling estimated at 10-12 playthroughs. Reorganized workshops into per-workshop directories. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -21,3 +21,4 @@ Historical discussion rounds from the Commonwealth game design process.
|
||||
| 15 | README / Steam Page Placeholder | - | [round-15](round-15-readme-steam-page.md) |
|
||||
| 16 | Factions — Building a Fuller Narrative Picture | AWAITING INPUT | [complete](round-16-factions-complete.md), [lore](round-16-factions.md), [mechanics](round-16-faction-mechanics.md), [notes](round-16-session-notes.md) |
|
||||
| 17 | Content Architecture | D-023, D-024, D-025, D-026, D-027, D-028, D-029 | [round-17](round-17-content-architecture.md) |
|
||||
| 18 | v0.1 Gap Analysis Workshop | D-030 | [round-18](round-18-v01-gap-analysis-workshop.md) |
|
||||
|
||||
Reference in New Issue
Block a user