test(simulation): sprint 10 — replay loading, content scaling, serialization v9, observer tests
#483: Replay loading in test-client — JSONL file loading, tick-scheduled PlayerInput sending, 13 unit tests, 3 sample replay files. #500: Content scaling test — baseline + extra NPC comparative, tick budget assertion (D-026), determinism check across content packs. #514: Serialization tests for protocol v9 — blocked_entities roundtrip, backward compat (v5→v9, v8→v9), regenerated msgpack fixtures. Observer perception tests for confrontation + walk-away mechanics. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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[{"tick":0,"action":"MoveNorth"}]
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[{"tick":1,"action":"MoveNorth"}]
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[{"tick":2,"action":"MoveEast"}]
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[{"tick":3,"action":"TeleportToHub"}]
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[{"tick":4,"action":"MoveNorth"}]
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[{"tick":0,"action":"MoveNorth"}]
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[{"tick":1,"action":"MoveNorth"}]
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[{"tick":2,"action":"MoveNorth"}]
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[{"tick":3,"action":"MoveNorth"}]
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[{"tick":4,"action":"MoveNorth"}]
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