test(simulation): sprint 10 — replay loading, content scaling, serialization v9, observer tests
#483: Replay loading in test-client — JSONL file loading, tick-scheduled PlayerInput sending, 13 unit tests, 3 sample replay files. #500: Content scaling test — baseline + extra NPC comparative, tick budget assertion (D-026), determinism check across content packs. #514: Serialization tests for protocol v9 — blocked_entities roundtrip, backward compat (v5→v9, v8→v9), regenerated msgpack fixtures. Observer perception tests for confrontation + walk-away mechanics. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -35,6 +35,7 @@ fn fixture_snapshot(tick: u64, entities: Vec<VisibleEntity>) -> ObserverSnapshot
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current_monologue: None,
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pending_recognitions: vec![],
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dialogue_response: None,
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blocked_entities: vec![],
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}
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}
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@@ -204,6 +205,7 @@ fn generate_msgpack_fixtures() {
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current_monologue: None,
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pending_recognitions: vec![],
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dialogue_response: None,
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blocked_entities: vec![],
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};
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write_fixture(
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"snapshot_v2_full",
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