feat(ui): add relationship color accent to E-Talk overlay (#537)

Phase 1: interaction_list.gd shows a 3px left-edge accent bar in
D-033 relationship color (teal/green/amber/red) at 85% alpha.
Cross-references entity_id against visible_entities via
_cache_entity_relationship(). NPC name and tier hint deferred to
Phase 2 (requires server protocol extension).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-24 11:16:33 +01:00
co-authored by Claude Opus 4.6
parent 66a435e201
commit 6c3a30a4bc
2 changed files with 488 additions and 0 deletions
+17
View File
@@ -29,6 +29,8 @@ var _verb_items: Array = [] # sorted [{kind, label, priority, available}]
var _selected_index: int = 0
var _active_tween: Tween = null
var _verb_labels: Array[Label] = []
# #537: D-033 relationship color — cached per target, drawn as left-edge accent bar
var _relationship_color: Color = Constants.IMPLANT_TEXT_DIM
@onready var _vbox: VBoxContainer = $VBox
@@ -52,6 +54,9 @@ func _draw() -> void:
var bg_rect := Rect2(-pad, -pad, size.x + pad * 2, size.y + pad * 2)
draw_rect(bg_rect, INSERT_BG)
draw_rect(bg_rect, Constants.IMPLANT_TEXT_DIM * Color(1, 1, 1, 0.3), false, 1.0)
# #537: D-033 relationship color accent — 3px left-edge bar signals NPC relationship
var bar_rect := Rect2(-pad, -pad, 3.0, bg_rect.size.y)
draw_rect(bar_rect, _relationship_color * Color(1, 1, 1, 0.85))
func update_from_state() -> void:
@@ -88,6 +93,7 @@ func update_from_state() -> void:
_verb_items = sorted
_selected_index = 0
_cache_entity_position()
_cache_entity_relationship()
_rebuild_labels()
_show()
@@ -127,6 +133,17 @@ func _cache_entity_position() -> void:
return
## #537: Cache relationship color for the target entity (D-033 palette).
## Falls back to IMPLANT_TEXT_DIM for non-NPC or unknown entities.
func _cache_entity_relationship() -> void:
for entity in GameState.visible_entities:
if entity.get("entity_id") == _current_target_id:
var rel: String = str(entity.get("relationship", "Unknown"))
_relationship_color = Constants.color_for_relationship(rel)
return
_relationship_color = Constants.IMPLANT_TEXT_DIM
## Convert entity world position to screen coords and reposition this Control.
## Runs every frame while showing so the list tracks the entity as the camera moves.
func _update_screen_position() -> void: