fix(meta): PR #175 review round — all 14 findings addressed

H1 godot-cold-parse exit-code guard (+bonus: import-pass for cold checkouts, found live); H2 pr-watchlist-diff loud registry failure; H3/T1 deny list :* normalization (add-only) + uniform allow syntax; H4/T7 helper-script allows; H5 get_api_key env-only (config.json is tracked — no secret fallback); H6 TEAM.md active/standby split; H7 troblum solo-profiling note; H8 pr-review frontmatter Task->Agent; H9 conventions doc taxonomies fixed vs real tree; T2 ask-gate leash files (settings/hooks) in tracked settings; T3 R-013 cross-reference; T4 governance README index regenerated (pql decisions sync); T5 dudley briefing ACTIVE; T6 pr-process step 7 run-from-main.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-13 22:11:36 +02:00
co-authored by Claude Fable 5
parent c9d9b56933
commit 6c078fbec4
12 changed files with 121 additions and 32 deletions
+9 -4
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@@ -31,16 +31,21 @@
|-------|------|-------|-------------|
| **SI** | Project Manager & Scrum Master | Sprint planning, ticket management, turning decisions into executable work. Manages `/ticket` skill. | Always (from now) |
## Implementation Team (active)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **DUDLEY** | Server Developer | Game server, ECS, simulation loop, world state management. | Active — server/ is the main Phase-4 cascade workstream |
| **STIG** | UI Developer | HUD, menus, insert/minimap, diegetic UI per D-013. | Active — client UI work as needed |
| **JUSTINE** | Polish & Deploy | Build pipelines, packaging, performance optimization, release prep. | Active — build/validation tooling |
| **MELLANIE** | Copywriter | In-game text, UI copy, tooltips, flavor text, lore entries. | Active — content batches |
## Standby Team (activate when needed)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **STIG** | UI Developer | HUD, menus, insert/minimap, diegetic UI per D-013. | UI implementation phase |
| **DUDLEY** | Server Developer | Game server, ECS, simulation loop, world state management. | Server implementation phase |
| **OSCAR** | Networking Developer | Multiplayer networking, client-server protocol, sync. | Networking implementation phase |
| **JUSTINE** | Polish & Deploy | Build pipelines, packaging, performance optimization, release prep. | Pre-release phase |
| **INIGO** | Sound Designer | Soundscape design, ambient layers, diegetic audio cues, audio propagation. | Audio implementation phase |
| **MELLANIE** | Copywriter | In-game text, UI copy, tooltips, flavor text, lore entries. | Content creation phase |
## Agent Briefings