chore(client): gdformat pass on atlas codec scripts
Formatting-only cleanup of the #969/#960-A codec + bridge scripts to match gdformat output (the pre-push gdformat check is advisory; these landed un-formatted). No behavior change — 70/70 protocol tests green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -16,6 +16,7 @@ func _load_fixture(name: String) -> PackedByteArray:
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# -- Snapshot decoding ----------------------------------------------------------
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func test_decode_snapshot_one_npc() -> void:
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var bytes = _load_fixture("snapshot_one_npc")
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var snapshot = Protocol.decode_snapshot(bytes)
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@@ -102,6 +103,7 @@ func test_decode_snapshot_multi_entity() -> void:
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# -- PlayerInput decoding -------------------------------------------------------
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func test_decode_input_move_north() -> void:
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var bytes = _load_fixture("input_move_north")
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var input = Protocol.decode_player_input(bytes)
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@@ -124,6 +126,7 @@ func test_decode_input_perception_mode() -> void:
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# -- PlayerInput encoding -------------------------------------------------------
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func test_encode_decode_roundtrip_unit_variant() -> void:
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var bytes = Protocol.encode_player_input(50, "MoveEast")
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assert_that(bytes.size()).is_greater(0)
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@@ -148,6 +151,7 @@ func test_encode_decode_roundtrip_data_variant() -> void:
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# -- Cross-language roundtrip: GDScript encode matches Rust decode ---------------
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func test_gdscript_encode_matches_rust_fixture() -> void:
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# Encode the same MoveNorth input as the Rust fixture
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var bytes = Protocol.encode_player_input(100, "MoveNorth")
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@@ -164,6 +168,7 @@ func test_gdscript_encode_matches_rust_fixture() -> void:
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# -- Negative tests: malformed/truncated input -----------------------------------
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func test_decode_snapshot_truncated_bytes() -> void:
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var truncated := PackedByteArray([0x82, 0xa4]) # Incomplete msgpack map
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var result = Protocol.decode_snapshot(truncated)
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@@ -189,7 +194,8 @@ func test_decode_snapshot_malformed_entities_counted() -> void:
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var raw := {
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"tick": 7,
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"version": 23,
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"entities": [
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"entities":
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[
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{"entity_id": 1, "x": 5.0, "y": 10.0, "z": 0, "kind": "Npc"},
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{"entity_id": 2, "broken": true}, # Missing required fields
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{"x": 1.0}, # Missing entity_id, y, z, kind
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@@ -217,6 +223,7 @@ func test_encode_produces_nonempty_bytes() -> void:
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# -- Batch input encoding (Vec<PlayerInput> wire format) -----------------------
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func test_encode_player_inputs_single() -> void:
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var inputs: Array = [{"tick": 10, "action_name": "MoveNorth"}]
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var bytes := Protocol.encode_player_inputs(inputs)
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@@ -276,6 +283,7 @@ func test_encode_player_inputs_empty() -> void:
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# -- v2 snapshot decoding -------------------------------------------------------
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func test_decode_snapshot_v2_full() -> void:
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var bytes = _load_fixture("snapshot_v2_full")
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var snapshot = Protocol.decode_snapshot(bytes)
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@@ -304,7 +312,9 @@ func test_decode_snapshot_v2_full() -> void:
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func test_existing_fixtures_have_v2_fields() -> void:
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# All fixtures are generated by fixture_snapshot() — verify decoder extracts v2+ fields
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for fixture_name in ["snapshot_one_npc", "snapshot_empty", "snapshot_player", "snapshot_multi_entity"]:
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for fixture_name in [
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"snapshot_one_npc", "snapshot_empty", "snapshot_player", "snapshot_multi_entity"
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]:
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var bytes = _load_fixture(fixture_name)
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var snapshot = Protocol.decode_snapshot(bytes)
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assert_that(snapshot).is_not_null()
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@@ -324,6 +334,7 @@ func test_multi_entity_visibility_sectors() -> void:
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# -- Batch input fixture (D-030 Layer 1 bidirectional symmetry) ----------------
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func test_decode_batch_input_fixture() -> void:
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# Rust-generated Vec<PlayerInput> fixture — verifies bidirectional Layer 1 compatibility
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var bytes = _load_fixture("input_batch_two")
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@@ -341,6 +352,7 @@ func test_decode_batch_input_fixture() -> void:
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# -- Diagonal movement fixtures (D-030 Layer 1 cross-language) -----------------
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func test_decode_diagonal_fixtures() -> void:
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# All 4 diagonal fixtures: clockwise NE, SE, SW, NW
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var diagonals: Array = [
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@@ -361,14 +373,17 @@ func test_decode_diagonal_fixtures() -> void:
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# -- v23: BookmarkCatalog decode -----------------------------------------------
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func test_decode_snapshot_with_bookmark_catalog() -> void:
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# Hand-built dict — fixture generation requires server work, skip round-trip (#614).
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var raw := {
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"tick": 1,
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"version": 23,
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"entities": [],
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"bookmark_catalog": {
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"bookmarks": [
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"bookmark_catalog":
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{
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"bookmarks":
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[
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{
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"id": "bm_tycoon_arion",
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"title": "The Arion Run",
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@@ -436,6 +451,7 @@ func test_decode_snapshot_no_bookmark_catalog_is_null() -> void:
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# -- v23: RequestBookmarkCatalog + ConfirmBookmark encoding --------------------
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func test_encode_request_bookmark_catalog_roundtrip() -> void:
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var bytes := Protocol.encode_request_bookmark_catalog()
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assert_that(bytes.size()).is_greater(0)
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@@ -467,6 +483,7 @@ func test_encode_confirm_bookmark_roundtrip() -> void:
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# -- Atlas layer-stream protocol (#969, D-225) ---------------------------------
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func test_decode_atlas_response_ready() -> void:
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var bytes := _load_fixture("atlas_response_ready")
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var resp = Protocol.decode_atlas_layer_response(bytes)
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