chore(client): gdformat pass on atlas codec scripts
Formatting-only cleanup of the #969/#960-A codec + bridge scripts to match gdformat output (the pre-push gdformat check is advisory; these landed un-formatted). No behavior change — 70/70 protocol tests green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -264,8 +264,7 @@ func _process(delta: float) -> void: # gdlint:disable=max-returns
|
||||
# Send startup message with world_seed and character appearance (#175, D-010/D-029, #718).
|
||||
# Server blocks waiting for this before entering the tick loop.
|
||||
var startup_bytes := Protocol.encode_startup_message(
|
||||
GameState.world_seed,
|
||||
GameState.character_visual_descriptor
|
||||
GameState.world_seed, GameState.character_visual_descriptor
|
||||
)
|
||||
if startup_bytes.size() > 0:
|
||||
var send_err: int = _bridge.send_message(startup_bytes)
|
||||
@@ -400,7 +399,10 @@ func request_atlas_layers(body_id: String, up_to: String = "Topography") -> void
|
||||
var err: int = _bridge.send_message(bytes)
|
||||
if err != OK:
|
||||
push_error(
|
||||
"SimBridge: failed to send atlas layer request for %s: %s" % [body_id, error_string(err)]
|
||||
(
|
||||
"SimBridge: failed to send atlas layer request for %s: %s"
|
||||
% [body_id, error_string(err)]
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user