From 610dd78ff1c5b248b379855b374bfd733bfca1e8 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Wed, 4 Mar 2026 22:47:43 +0100 Subject: [PATCH 1/2] feat(assets): author tile maps for Sova Transit District (#582, #583) Complete tile data for all five locations in the transit district: - The Terminal (44x28, z=1): logistics hub with supervisor office LOS window - The Last Shift (34x22, z=1): bar with corner booth and back room alley exit - Maintenance Corridors (44x6, z=0): restricted storage, hatch room, transition corridor - Gate Ground (40x32, z=1): aperture chamber, staging, customs lanes, concourse - Gate Gallery (32x10, z=2): Commission-only observation gallery Gate corridor split into two files (gate-ground, gate-gallery) because the Location struct supports only one tile_bounds per file. Updated district.yaml locations list with gate-ground and gate-gallery. Co-Authored-By: Claude Opus 4.6 --- .../sova/districts/transit/district.yaml | 2 + .../transit/locations/gate-gallery.yaml | 48 +++++++++++ .../transit/locations/gate-ground.yaml | 79 +++++++++++++++++++ .../locations/maintenance-corridors.yaml | 52 +++++++++++- .../transit/locations/the-last-shift.yaml | 65 ++++++++++++++- .../transit/locations/the-terminal.yaml | 77 +++++++++++++++++- 6 files changed, 320 insertions(+), 3 deletions(-) create mode 100644 content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml create mode 100644 content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml index 4aefb6f45..8b86aa56d 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml @@ -10,4 +10,6 @@ locations: - "the-terminal" - "the-last-shift" - "maintenance-corridors" + - "gate-ground" + - "gate-gallery" npc_count: 17 diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml new file mode 100644 index 000000000..6867c2dbb --- /dev/null +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml @@ -0,0 +1,48 @@ +# Location: Gate Corridor — Observation Gallery +# Source: D-093 gate cluster zone spec +# Zone palette: surface #b8bec4 / fog tint #0a1222 +# z=2 (above gate concourse) + +canonical_id: "krenn.sova.transit.location.gate-gallery" +display_name: "Observation Gallery" +description: > + Commission-only observation gallery overlooking the gate concourse from + z=2. The gallery rail is a transparent low wall — occupants can see + down to the concourse below, but upward LOS from z=1 is blocked except + at the staircase. Access restricted to Commission personnel. + +tile_bounds: + x_min: 0 + y_min: 0 + x_max: 31 + y_max: 9 + z: 2 + +# Legend: +# R = Restricted (Commission-only access) +# W = Wall (solid) +# +# Layout (32 wide x 10 tall): +# Row 0: North wall +# Rows 1-8: Gallery floor (R tiles — restricted access) +# Row 9: South wall (gallery rail — transparent low wall, modeled as W; +# cross-z LOS is handled server-side) + +tiles: + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + +sightlines: + open: true + notes: > + Gallery rail is transparent — full downward LOS to gate concourse (z=1). + Upward LOS from concourse to gallery is blocked except at staircase. + Cross-z LOS behavior handled by server shadowcasting system. diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml new file mode 100644 index 000000000..f2abf6b1c --- /dev/null +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml @@ -0,0 +1,79 @@ +# Location: Gate Corridor — Ground Level +# Source: D-093 gate cluster zone spec +# Zone palette: surface #b8bec4 / fog tint #0a1222 + +canonical_id: "krenn.sova.transit.location.gate-ground" +display_name: "Gate Corridor" +description: > + The gate cluster handles all traffic between Station Sova and the horizon + gate network. From north to south: the restricted aperture chamber where + span gate transits occur, freight staging and passenger arrival halls, + customs lanes (freight and pedestrian), and the wide gate concourse + where arrivals disperse into the transit district. + +tile_bounds: + x_min: 0 + y_min: 0 + x_max: 39 + y_max: 31 + z: 1 + +# Legend: +# F = Floor (walkable) W = Wall (solid, blocks LOS) +# R = Restricted (access-tier gated) +# +# Layout (40 wide x 32 tall): +# Row 0: North wall +# Rows 1-4: Aperture chamber (centered 8 wide, R tiles — restricted) +# Row 5: Wall separator +# Rows 6-13: Freight staging (west, 24 tiles) | passenger arrival (east, 13 tiles) +# Row 14: Wall with door gaps (cols 12, 32) +# Rows 15-22: Freight customs (west, 20 tiles, lane walls) | ped customs (east, 17 tiles, lanes) +# Row 23: Wall with wide opening to concourse (cols 5-34 open) +# Rows 24-31: Gate concourse (full 38-tile width, 8 rows — public open space) +# +# Corridor width: gate concourse 8vt (D-093) +# Customs lanes: freight 2vt/lane with wall stubs, pedestrian 1vt/lane + +tiles: + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WWWWWWWWWWWWWWWWRRRRRRRRWWWWWWWWWWWWWWWW" + - "WWWWWWWWWWWWWWWWRRRRRRRRWWWWWWWWWWWWWWWW" + - "WWWWWWWWWWWWWWWWRRRRRRRRWWWWWWWWWWWWWWWW" + - "WWWWWWWWWWWWWWWWRRRRRRRRWWWWWWWWWWWWWWWW" + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" + - "WWWWWWWWWWWWFWWWWWWWWWWWWWWWWWWWFWWWWWWW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WWWWWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWWWWW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + +sightlines: + open: false + notes: > + Gate concourse (rows 24-31) is wide open with full sightlines. + Customs lanes have wall stubs creating partial occlusion between + lanes. Aperture chamber is fully walled and restricted. Cross-z + LOS from the observation gallery (z=2) into the concourse is + handled server-side; the gallery rail is a transparent low wall. diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml index 74037a133..d8dcd4faa 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml @@ -1,2 +1,52 @@ # Location: Maintenance Corridors (smuggling spaces) -# canonical_id: krenn.sova.transit.location.maintenance-corridors +# Source: D-093, #313 (Sprint 12 spatial layout) +# Zone palette: surface #4e5054 / fog tint #101214 +# z=0 (Era 1, below main structures) + +canonical_id: "krenn.sova.transit.location.maintenance-corridors" +display_name: "Maintenance Corridors" +description: > + Era 1 maintenance infrastructure beneath the transit district. A long + transition corridor connects the logistics hub to the bar district. + Restricted storage at the west end is shared with The Terminal above. + A maintenance hatch at the east end provides the cross-z connection + to the main level. Everything reads as mundane maintenance — the ring + operates here because nobody looks twice. + +tile_bounds: + x_min: 0 + y_min: 0 + x_max: 43 + y_max: 5 + z: 0 + +# Legend: +# F = Floor (walkable) W = Wall (solid, blocks LOS) +# R = Restricted (access-tier gated) +# +# Layout (44 wide x 6 tall): +# Row 0: North wall +# Row 1: Restricted storage (west, 8 tiles) | wall | corridor (26) | wall | hatch room (east, 6) +# Row 2: Doors connect rooms (F in wall positions at cols 9 and 36) +# Row 3-4: Same as row 1 (walls between rooms) +# Row 5: South wall +# +# Corridor width: 2vt visible at rows 1-4 (internal height, standard maintenance) +# Transition corridor: 26 tiles (~26m at 1m/vt) between storage and hatch +# Restricted storage: R tiles for access restriction +# Maintenance hatch: F tiles (cross-z connection is future movement feature) + +tiles: + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WRRRRRRRRFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + +sightlines: + open: false + notes: > + Long straight corridor with limited concealment. Storage and hatch + rooms are separated by walls with single-tile doors. Mundane + appearance per D-093 G-08 — no visually suspicious tile arrangements. diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml index cf07df16d..8178c71e7 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml @@ -1,2 +1,65 @@ # Location: The Last Shift (bar) -# canonical_id: krenn.sova.transit.location.the-last-shift +# Source: D-093, #312 (Sprint 12 spatial layout) +# Zone palette: surface #6b4018 / fog tint #200c04 + +canonical_id: "krenn.sova.transit.location.the-last-shift" +display_name: "The Last Shift" +description: > + A converted maintenance bay turned bar. The long counter runs along the + west wall with full sightlines across the room. A corner booth in the + northeast sees the bar, card table, entrance, and back room — prime + observation real estate. Scattered tables fill the main floor. A back + room with an alley exit provides the key traversal route for the ring. + +tile_bounds: + x_min: 0 + y_min: 0 + x_max: 33 + y_max: 21 + z: 1 + +# Legend: +# F = Floor (walkable) W = Wall (solid, blocks LOS) +# V = Void (outside building) R = Restricted (access-tier gated) +# +# Layout (34 wide x 22 tall): +# Row 0: North exterior wall +# Rows 1-4: Main floor + corner booth (NE, cols 26-31, walled alcove) +# Rows 5-16: Open main floor (bar counter is furniture on F tiles) +# Row 17: Back room north wall with door (col 21 = F) +# Rows 18-20: Main floor (west) + back room (east, cols 22-32) +# Row 21: South wall with alley exit gap (cols 29-32 = F) + +tiles: + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFWFWFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFW" + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWFFFFW" + +sightlines: + open: false + notes: > + Corner booth (NE alcove, rows 1-4) has LOS to bar counter, card table + area, main entrance, and back room door. Bar counter along west wall + gives staff full sightlines across the main floor. Back room is + partially occluded by wall at col 21. + +social_site: "bar" diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml index 7ea006283..04a894690 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml @@ -1,2 +1,77 @@ # Location: The Terminal (logistics hub) -# canonical_id: krenn.sova.transit.location.the-terminal +# Source: D-093, #311 (Sprint 12 spatial layout) +# Zone palette: surface #7a8490 / fog tint #0d1520 + +canonical_id: "krenn.sova.transit.location.the-terminal" +display_name: "The Terminal" +description: > + Sova's freight logistics hub. Scanner bays filter incoming cargo at the + south entrance; a wide main corridor runs north through the manifest + processing floor. The break room sits in the northeast. The supervisor's + office overlooks the corridor through a large interior window. Restricted + storage in the northwest corner is where the ring hides re-tagged cargo. + +tile_bounds: + x_min: 0 + y_min: 0 + x_max: 43 + y_max: 27 + z: 1 + +# Legend: +# F = Floor (walkable) W = Wall (solid, blocks LOS) +# V = Void (outside building) R = Restricted (access-tier gated) +# +# Layout (44 wide x 28 tall): +# Rows 0: North exterior wall +# Rows 1-4: Restricted storage (NW, 11 tiles) + corridor + supervisor office (NE, 9 tiles) +# Row 5: Storage south wall; corridor + office continue +# Rows 6-8: Open corridor; supervisor office east side +# Row 7: ** Supervisor window — col 22 is F (LOS gap into office) ** +# Row 9: Supervisor office south wall +# Rows 10-11: Main corridor (full width chokepoint — high sightline value) +# Rows 12-17: Manifest processing (west, 14 tiles) + break room (east, 13 tiles) +# Row 18: Break room south wall; manifest open to corridor +# Rows 19-21: South corridor +# Row 22: Scanner bay north walls with entry gaps +# Rows 23-26: Scanner bay interiors (3 bays) +# Row 27: South exterior wall + +tiles: + - "VVVVVWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWVVVVV" + - "VVVVVWRRRRRRRRRRRWFFFFFFFFFFWFFFFFFFFFWVVVVV" + - "VVVVVWRRRRRRRRRRRWFFFFFFFFFFWFFFFFFFFFWVVVVV" + - "VVVVVWRRRRRRRRRRRWFFFFFFFFFFWFFFFFFFFFWVVVVV" + - "VVVVVWRRRRRRRRRRRWFFFFFFFFFFWFFFFFFFFFWVVVVV" + - "VVVVVWWWWWWWWWWWWWFFFFFFFFFFWFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFWWWWWWWWWWWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFWFFFWFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFWFFFWFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFWFFFWFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFWFFFWFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFWFFFWFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFWFFFWFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFWWWWWWWWWWWWWWWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWVVVVV" + - "VVVVVWWWWFFFFFFWWWWFFFFFFFFWWWWFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFWFFFFFFFFFFFWFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFWFFFFFFFFFFFWFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFWFFFFFFFFFFFWFFFFFFFFFFWVVVVV" + - "VVVVVWFFFFFFFFFWFFFFFFFFFFFWFFFFFFFFFFWVVVVV" + - "VVVVVWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWVVVVV" + +sightlines: + open: false + notes: > + Supervisor office window faces main corridor at row 7, col 22 (F gap in + wall line). Player standing in the corridor has direct LOS into the + office interior. This is the primary investigative discovery moment. + +social_site: "logistics-hub" From 895a77ae68690d71db9143f1da4a00a21f53a877 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Wed, 4 Mar 2026 23:10:48 +0100 Subject: [PATCH 2/2] =?UTF-8?q?fix(assets):=20address=20PR=20#83=20review?= =?UTF-8?q?=20=E2=80=94=20tile=20map=20corrections?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Review fixes: - Terminal: fix sightlines comment col 22 → col 28 (actual window position) - Last Shift: fix door comment col 21 → col 22, add spatial features (bar counter W-stubs cols 1-2, table clusters, card table, ticker mount) - Maintenance corridors: extend transition corridor from 26 to 40 tiles per D-093 spec (grid now 58x6) - Gate ground: expand customs zone from 8 to 10 rows per D-093 spec, correct freight (20 tiles west) / ped (10 tiles east) layout with 6-tile corridor between (grid now 40x34) - Gate gallery: add staircase entrance tile (col 1 row 0 = R) - District description: update from "Three social sites" to five locations Co-Authored-By: Claude Opus 4.6 --- .../sova/districts/transit/district.yaml | 5 ++- .../transit/locations/gate-gallery.yaml | 4 +- .../transit/locations/gate-ground.yaml | 40 ++++++++++--------- .../locations/maintenance-corridors.yaml | 32 ++++++++------- .../transit/locations/the-last-shift.yaml | 34 +++++++++------- .../transit/locations/the-terminal.yaml | 4 +- 6 files changed, 66 insertions(+), 53 deletions(-) diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml index 8b86aa56d..878744af3 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/district.yaml @@ -4,8 +4,9 @@ display_name: "Sova Transit District" description: > A 40-year-old prefab-modular-retrofitted freight logistics hub on Station Sova. - Three social sites: The Terminal (logistics hub), The Last Shift (bar), - and maintenance corridors. + Five locations: The Terminal (logistics hub), The Last Shift (bar), + maintenance corridors, gate corridor (ground level), and the observation + gallery (Commission-only, z=2 above the gate concourse). locations: - "the-terminal" - "the-last-shift" diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml index 6867c2dbb..7c284bf5a 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-gallery.yaml @@ -23,13 +23,13 @@ tile_bounds: # W = Wall (solid) # # Layout (32 wide x 10 tall): -# Row 0: North wall +# Row 0: North wall with staircase entrance (col 1 = R, access point) # Rows 1-8: Gallery floor (R tiles — restricted access) # Row 9: South wall (gallery rail — transparent low wall, modeled as W; # cross-z LOS is handled server-side) tiles: - - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WRWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" - "WRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRW" diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml index f2abf6b1c..725c1fd43 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/gate-ground.yaml @@ -15,25 +15,26 @@ tile_bounds: x_min: 0 y_min: 0 x_max: 39 - y_max: 31 + y_max: 33 z: 1 # Legend: # F = Floor (walkable) W = Wall (solid, blocks LOS) # R = Restricted (access-tier gated) # -# Layout (40 wide x 32 tall): +# Layout (40 wide x 34 tall): # Row 0: North wall # Rows 1-4: Aperture chamber (centered 8 wide, R tiles — restricted) # Row 5: Wall separator # Rows 6-13: Freight staging (west, 24 tiles) | passenger arrival (east, 13 tiles) # Row 14: Wall with door gaps (cols 12, 32) -# Rows 15-22: Freight customs (west, 20 tiles, lane walls) | ped customs (east, 17 tiles, lanes) -# Row 23: Wall with wide opening to concourse (cols 5-34 open) -# Rows 24-31: Gate concourse (full 38-tile width, 8 rows — public open space) +# Rows 15-24: Freight customs (west, 20 tiles, 3 lanes at 6vt + wall stubs) +# | corridor (6 tiles) | ped customs (east, 10 tiles, 3 lanes) +# Row 25: Wall with wide opening to concourse (cols 5-34 open) +# Rows 26-33: Gate concourse (full 38-tile width, 8 rows — public open space) # +# D-093 zone dimensions: freight customs 20x10, ped customs 12x10 (10 rows each) # Corridor width: gate concourse 8vt (D-093) -# Customs lanes: freight 2vt/lane with wall stubs, pedestrian 1vt/lane tiles: - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" @@ -51,14 +52,16 @@ tiles: - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFFFW" - "WWWWWWWWWWWWFWWWWWWWWWWWWWWWWWWWFWWWWWWW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" - - "WFFFFFWFFFFFWFFFFFFFFWFFFFWFFFFWFFFFFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" + - "WFFFFFFWFFFFFFWFFFFFFWFFFFFFWFFWFFFWFFFW" - "WWWWWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWWWWW" - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" @@ -72,8 +75,9 @@ tiles: sightlines: open: false notes: > - Gate concourse (rows 24-31) is wide open with full sightlines. + Gate concourse (rows 26-33) is wide open with full sightlines. Customs lanes have wall stubs creating partial occlusion between - lanes. Aperture chamber is fully walled and restricted. Cross-z - LOS from the observation gallery (z=2) into the concourse is - handled server-side; the gallery rail is a transparent low wall. + lanes. Freight customs (west, 20 tiles, 3 lanes at 6vt) is wider + than pedestrian customs (east, 10 tiles, 3 lanes). Aperture chamber + is fully walled and restricted. Cross-z LOS from the observation + gallery (z=2) into the concourse is handled server-side. diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml index d8dcd4faa..467625001 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/maintenance-corridors.yaml @@ -16,7 +16,7 @@ description: > tile_bounds: x_min: 0 y_min: 0 - x_max: 43 + x_max: 57 y_max: 5 z: 0 @@ -24,29 +24,31 @@ tile_bounds: # F = Floor (walkable) W = Wall (solid, blocks LOS) # R = Restricted (access-tier gated) # -# Layout (44 wide x 6 tall): +# Layout (58 wide x 6 tall): # Row 0: North wall -# Row 1: Restricted storage (west, 8 tiles) | wall | corridor (26) | wall | hatch room (east, 6) -# Row 2: Doors connect rooms (F in wall positions at cols 9 and 36) +# Row 1: Restricted storage (west, 8 tiles) | wall | corridor (40 tiles) | wall | hatch room (east, 6) +# Row 2: Doors connect rooms (F in wall positions at cols 9 and 50) # Row 3-4: Same as row 1 (walls between rooms) # Row 5: South wall # -# Corridor width: 2vt visible at rows 1-4 (internal height, standard maintenance) -# Transition corridor: 26 tiles (~26m at 1m/vt) between storage and hatch +# Corridor width: 2vt visible at rows 1-4 (internal height, maintenance standard) +# Transition corridor: 40 tiles (~40m at 1m/vt) between storage and hatch per D-093 # Restricted storage: R tiles for access restriction # Maintenance hatch: F tiles (cross-z connection is future movement feature) +# Design: mundane maintenance appearance per D-093 G-08 tiles: - - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" - - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" - - "WRRRRRRRRFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" - - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" - - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" + - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WRRRRRRRRFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WRRRRRRRRWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" sightlines: open: false notes: > - Long straight corridor with limited concealment. Storage and hatch - rooms are separated by walls with single-tile doors. Mundane - appearance per D-093 G-08 — no visually suspicious tile arrangements. + Long straight corridor (40 tiles) with limited concealment. Storage and + hatch rooms are separated by walls with single-tile doors at row 2. + Mundane appearance per D-093 G-08 — no visually suspicious tile + arrangements. diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml index 8178c71e7..fd596ad81 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-last-shift.yaml @@ -20,13 +20,17 @@ tile_bounds: # Legend: # F = Floor (walkable) W = Wall (solid, blocks LOS) -# V = Void (outside building) R = Restricted (access-tier gated) # # Layout (34 wide x 22 tall): # Row 0: North exterior wall # Rows 1-4: Main floor + corner booth (NE, cols 26-31, walled alcove) -# Rows 5-16: Open main floor (bar counter is furniture on F tiles) -# Row 17: Back room north wall with door (col 21 = F) +# Row 5: Bar counter starts (cols 1-2 = W fixture) +# Rows 6-10: Bar counter (cols 1-2 W), tables (W stubs), card table (col 25) +# Row 11: Open transition floor +# Rows 12-14: Table clusters (W stubs at cols 8, 16, 24) +# Row 15: News ticker mount (col 31 = W stub) +# Row 16: Open floor +# Row 17: Back room north wall with door (col 22 = F) # Rows 18-20: Main floor (west) + back room (east, cols 22-32) # Row 21: South wall with alley exit gap (cols 29-32 = F) @@ -36,17 +40,17 @@ tiles: - "WFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFFFFFFWFFFFFFW" + - "WWWFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WWWFFFFFFFFFFFFFFFFFFFFFFWFFFFFFFW" + - "WWWFFFFFFFWFFFFFFFWFFFFFFWFFFFFFFW" + - "WWWFFFFFFFWFFFFFFFWFFFFFFFFFFFFFFW" + - "WWWFFFFFFFFFFFWFFFFFFFFFFFFFFFFFFW" + - "WWWFFFFFFFFFFFWFFFFFFFFFFFFFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFWFFFFFFFWFFFFFFFWFFFFFFFFW" + - "WFFFFFFFWFFFFFFFWFFFFFFFWFFFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" + - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFWFW" - "WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFWFWFFFFFFFFFW" - "WFFFFFFFFFFFFFFFFFFFFWFFFFFFFFFFFW" @@ -59,7 +63,9 @@ sightlines: notes: > Corner booth (NE alcove, rows 1-4) has LOS to bar counter, card table area, main entrance, and back room door. Bar counter along west wall - gives staff full sightlines across the main floor. Back room is - partially occluded by wall at col 21. + (cols 1-2, rows 5-10) gives staff full sightlines across the main + floor. Back room is partially occluded by wall at col 21. Back room + door at col 22. Table W-stubs create partial cover but do not fully + block sightlines. social_site: "bar" diff --git a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml index 04a894690..42fc0ab54 100644 --- a/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml +++ b/content/campaigns/main/systems/krenn/stations/sova/districts/transit/locations/the-terminal.yaml @@ -27,7 +27,7 @@ tile_bounds: # Rows 1-4: Restricted storage (NW, 11 tiles) + corridor + supervisor office (NE, 9 tiles) # Row 5: Storage south wall; corridor + office continue # Rows 6-8: Open corridor; supervisor office east side -# Row 7: ** Supervisor window — col 22 is F (LOS gap into office) ** +# Row 7: ** Supervisor window — col 28 is F (LOS gap into office) ** # Row 9: Supervisor office south wall # Rows 10-11: Main corridor (full width chokepoint — high sightline value) # Rows 12-17: Manifest processing (west, 14 tiles) + break room (east, 13 tiles) @@ -70,7 +70,7 @@ tiles: sightlines: open: false notes: > - Supervisor office window faces main corridor at row 7, col 22 (F gap in + Supervisor office window faces main corridor at row 7, col 28 (F gap in wall line). Player standing in the corridor has direct LOS into the office interior. This is the primary investigative discovery moment.