feat(ui): add diegetic time display on insert HUD (#263)
Time display on InsertOverlay (CanvasLayer 10) shows station local time (HH:MM), day phase with cycle-tinted color, and day number. Reads SimulationTime from GameState.game_time via update_from_state(). Adds Constants.format_game_time() helper for testability. Placeholder layout — position refines when #314 wireframe lands. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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extends Control
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## #263: Time display — diegetic time readout on the player's neural insert (D-013, D-031).
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## Shows station local time (HH:MM), day phase, and day number.
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## Lives on InsertOverlay (CanvasLayer 10) per D-051 diegetic insert principle.
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## Draw-based for implant visual aesthetic. Updated via update_from_state() from main.gd.
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##
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## Placeholder layout — position and style will be refined when #314 wireframe lands.
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const FONT_SIZE_TIME: int = 15
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const FONT_SIZE_META: int = 10
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const PADDING := Vector2(10, 7)
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const BG_COLOR := Color(0.04, 0.05, 0.08, 0.70)
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const BORDER_COLOR := Color(0.10, 0.20, 0.26, 0.65)
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# Day phase colors — station lighting cycle (D-031)
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const PHASE_COLORS := {
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"Morning": Color("#aed6dc"), # pale cyan-blue — early light
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"Afternoon": Color("#E0F7FA"), # bright cyan-white — full day
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"Evening": Color("#9EBFC4"), # dimmed — dusk transition
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"Night": Color("#4a7080"), # dark teal — station nightwatch
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}
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var _time_str: String = "--:--"
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var _phase_str: String = ""
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var _day_str: String = ""
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var _phase_color: Color = Constants.IMPLANT_TEXT_DIM
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var _last_signature: String = ""
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func _ready() -> void:
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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func update_from_state() -> void:
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var gt: Dictionary = GameState.game_time
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if gt.is_empty():
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return
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var tod: int = int(gt.get("time_of_day", 0))
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var day: int = int(gt.get("day", 0))
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var phase: String = str(gt.get("day_phase", ""))
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var sig: String = "%d:%d:%s" % [tod, day, phase]
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if sig == _last_signature:
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return
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_last_signature = sig
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_time_str = Constants.format_game_time(tod)
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_phase_str = phase
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_day_str = "D%d" % (day + 1)
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_phase_color = PHASE_COLORS.get(phase, Constants.IMPLANT_TEXT_DIM)
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queue_redraw()
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func _draw() -> void:
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if _time_str == "--:--":
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return
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var font := ThemeDB.fallback_font
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# Measure
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var time_size := font.get_string_size(_time_str, HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE_TIME)
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var phase_size := font.get_string_size(_phase_str, HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE_META)
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var day_text := " " + _day_str
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var day_size := font.get_string_size(day_text, HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE_META)
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var meta_w := phase_size.x + day_size.x
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var content_w := max(time_size.x, meta_w)
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var box_w := content_w + PADDING.x * 2
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var meta_h := font.get_string_size("A", HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE_META).y
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var box_h := PADDING.y * 2 + time_size.y + 3 + meta_h
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# Background
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draw_rect(Rect2(Vector2.ZERO, Vector2(box_w, box_h)), BG_COLOR)
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draw_rect(Rect2(Vector2.ZERO, Vector2(box_w, box_h)), BORDER_COLOR, false, 1.0)
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# HH:MM (primary, full brightness)
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draw_string(font, Vector2(PADDING.x, PADDING.y + time_size.y),
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_time_str, HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE_TIME, Constants.IMPLANT_TEXT_COLOR)
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# Phase + day number (secondary, dimmed + phase-tinted)
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var meta_y := PADDING.y + time_size.y + 3 + meta_h
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draw_string(font, Vector2(PADDING.x, meta_y),
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_phase_str, HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE_META, _phase_color)
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draw_string(font, Vector2(PADDING.x + phase_size.x, meta_y),
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day_text, HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE_META, Constants.IMPLANT_TEXT_DIM)
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@@ -0,0 +1,20 @@
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[gd_scene load_steps=2 format=3 uid="uid://b4timedisplay1"]
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[ext_resource type="Script" path="res://ui/time_display.gd" id="1_tdisplay"]
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; #263: Time display — top-left placeholder per D-013/D-051.
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; Position will be updated when #314 wireframe lands.
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[node name="TimeDisplay" type="Control"]
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 16.0
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offset_top = 16.0
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offset_right = 170.0
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offset_bottom = 60.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_tdisplay")
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