chore(client): add gdUnit4 test framework addon
Vendor gdUnit4 for Godot 4 client testing (D-030). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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class_name GdUnitContextMenuItem
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var command_id: String:
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set(value):
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command_id = value
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get:
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return command_id
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var name: StringName:
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set(value):
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name = value
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get:
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return name
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var visible: Callable:
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set(value):
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visible = value
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get:
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return visible
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var icon: Texture2D:
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get:
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return GdUnitCommandHandler.instance().command_icon(command_id)
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func _init(p_command_id: String, p_name: StringName, p_is_visible: Callable) -> void:
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assert(p_command_id != null and not p_command_id.is_empty(), "(%s) missing command id " % p_command_id)
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assert(p_is_visible != null, "(%s) missing parameter 'GdUnitCommand'" % p_name)
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self.command_id = p_command_id
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self.name = p_name
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self.visible = p_is_visible
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func shortcut() -> Shortcut:
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return GdUnitCommandHandler.instance().command_shortcut(command_id)
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func is_visible(...args: Array) -> bool:
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return visible.callv(args)
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func execute(...args: Array) -> void:
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GdUnitCommandHandler.instance().command_execute(command_id, args)
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