chore(client): add gdUnit4 test framework addon

Vendor gdUnit4 for Godot 4 client testing (D-030).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 16:52:00 +01:00
co-authored by Claude Opus 4.6
parent 3a2fe4bd71
commit 61e0762a84
979 changed files with 55221 additions and 0 deletions
@@ -0,0 +1,45 @@
class_name GdUnitContextMenuItem
var command_id: String:
set(value):
command_id = value
get:
return command_id
var name: StringName:
set(value):
name = value
get:
return name
var visible: Callable:
set(value):
visible = value
get:
return visible
var icon: Texture2D:
get:
return GdUnitCommandHandler.instance().command_icon(command_id)
func _init(p_command_id: String, p_name: StringName, p_is_visible: Callable) -> void:
assert(p_command_id != null and not p_command_id.is_empty(), "(%s) missing command id " % p_command_id)
assert(p_is_visible != null, "(%s) missing parameter 'GdUnitCommand'" % p_name)
self.command_id = p_command_id
self.name = p_name
self.visible = p_is_visible
func shortcut() -> Shortcut:
return GdUnitCommandHandler.instance().command_shortcut(command_id)
func is_visible(...args: Array) -> bool:
return visible.callv(args)
func execute(...args: Array) -> void:
GdUnitCommandHandler.instance().command_execute(command_id, args)