chore(client): add gdUnit4 test framework addon
Vendor gdUnit4 for Godot 4 client testing (D-030). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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class_name GdUnitOrphanNodesMonitor
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extends GdUnitMonitor
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const excluded_frame_files: PackedStringArray = [
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"GdUnitOrphanNodesMonitor",
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"GdUnitExecutionContext",
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"_TestCase",
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"IGdUnitExecutionStage",
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"GdUnitTestCaseSingleTestStage",
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"GdUnitTestCaseSingleExecutionStage",
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"GdUnitTestCaseExecutionStage",
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"GdUnitTestSuiteExecutionStage",
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"GdUnitTestSuiteExecutor"
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]
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var _child_monitors: Array[GdUnitOrphanNodesMonitor] = []
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var _orphan_detection_enabled :bool
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var _initial_orphans: Array[int] = []
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var _orphan_ids_at_start: Array[int] = []
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var _orphan_ids_at_stop: Array[int] = []
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var _collected_orphan_infos: Array[GdUnitOrphanNodeInfo] = []
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func _init(name: String) -> void:
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super("OrphanNodesMonitor:" + name)
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_orphan_detection_enabled = GdUnitSettings.is_verbose_orphans()
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_initial_orphans = _get_orphan_node_ids()
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func add_child_monitor(monitor: GdUnitOrphanNodesMonitor) -> void:
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if not _orphan_detection_enabled:
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return
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_child_monitors.append(monitor)
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func start() -> void:
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if not _orphan_detection_enabled:
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return
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_collected_orphan_infos.clear()
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# Collect current orphan id's to be filtered out at `stop`
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_orphan_ids_at_start = _get_orphan_node_ids()
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func stop() -> void:
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if not _orphan_detection_enabled:
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return
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# Collect only new detected orphan id's, we want only to collect orphans between start and stop time
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_orphan_ids_at_stop = _get_orphan_node_ids().filter(func(element: int) -> bool:
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# Excluding sub monitores orphans
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if _collect_child_orphan_ids().has(element):
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return false
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# Excluding orphans at start
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return not _orphan_ids_at_start.has(element) and not _initial_orphans.has(element)
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)
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func _collect_child_orphan_ids() -> Array[int]:
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var collected_ids: Array[int] = []
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for child_monitor in _child_monitors:
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collected_ids.append_array(child_monitor._orphan_ids_at_stop)
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collected_ids.append_array(child_monitor._collect_child_orphan_ids())
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return collected_ids
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func detected_orphans() -> Array[GdUnitOrphanNodeInfo]:
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if not _orphan_detection_enabled:
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return []
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return _collected_orphan_infos.filter(func(info: GdUnitOrphanNodeInfo) -> bool:
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return info._id in _orphan_ids_at_stop
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)
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func orphans_count() -> int:
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if not _orphan_detection_enabled:
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return 0
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return _orphan_ids_at_stop.size()
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func collect() -> void:
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if not _orphan_detection_enabled:
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return
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for orphan_id in _get_orphan_node_ids():
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var orphan_to_find := instance_from_id(orphan_id)
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_collect_orphan_info(orphan_to_find)
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func _collect_orphan_info(orphan_to_find: Object) -> void:
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if orphan_to_find == null:
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return
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var orphan_node := _find_orphan_on_backtraces(orphan_to_find)
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if orphan_node:
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_collected_orphan_infos.append(orphan_node)
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return
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if Engine.has_meta("GdUnitSceneRunner"):
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var current_scene_runner:GdUnitSceneRunner = Engine.get_meta("GdUnitSceneRunner")
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if is_instance_valid(current_scene_runner):
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orphan_node = _find_orphan_at_node(orphan_to_find, current_scene_runner.scene())
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if orphan_node:
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_collected_orphan_infos.append(orphan_node)
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return
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# not able to find the orphan node via backtrace loaded nodeds
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var message := "No details found. Verify called functions manually."
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if not EngineDebugger.is_active():
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message = "No details available. [color=yellow]Run tests in debug mode to collect details.[/color]"
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_collected_orphan_infos.append(GdUnitOrphanNodeInfo.new(
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GdUnitOrphanNodeInfo.GdUnitOrphanType.unknown,
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orphan_to_find.get_instance_id(),
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orphan_to_find.get_class(),
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message,
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""))
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func _find_orphan_at_node(orphan_to_find: Object, node: Node) -> GdUnitOrphanNodeInfo:
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var script: Script = node.get_script()
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if script is not GDScript:
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return null
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# First search over all properties
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for property in script.get_script_property_list():
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var property_name: String = property["name"]
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var property_type: int = property["type"]
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# Is untyped or type object
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if property_type in [TYPE_NIL, TYPE_OBJECT]:
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var property_instance: Variant = node.get(property_name)
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@warning_ignore("unsafe_cast")
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var property_as_node := property_instance as Node if property_instance != null else null
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if property_as_node == null:
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continue
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if property_as_node == orphan_to_find:
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return GdUnitOrphanNodeInfo.new(
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GdUnitOrphanNodeInfo.GdUnitOrphanType.member,
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orphan_to_find.get_instance_id(),
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orphan_to_find.get_class(),
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property_name,
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script.resource_path)
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# Search on node childs
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var orphan_node_info := _find_orphan_at_node(orphan_to_find, property_as_node)
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if orphan_node_info:
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orphan_node_info._next = GdUnitOrphanNodeInfo.new(
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GdUnitOrphanNodeInfo.GdUnitOrphanType.member,
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orphan_to_find.get_instance_id(),
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orphan_to_find.get_class(),
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property_name,
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script.resource_path)
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return orphan_node_info
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# Second over all children
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for child_node in node.get_children():
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var orphan_node_info := _find_orphan_at_node(orphan_to_find, child_node)
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if orphan_node_info:
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return orphan_node_info
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return null
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func _is_frame_file_excluded(frame_file: String) -> bool:
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for file in excluded_frame_files:
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if frame_file.contains(file):
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return true
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return false
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func _find_orphan_on_backtraces(orphan_to_find: Object) -> GdUnitOrphanNodeInfo:
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for script_backtrace in Engine.capture_script_backtraces(true):
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for frame in script_backtrace.get_frame_count():
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var frame_file := script_backtrace.get_frame_file(frame)
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if _is_frame_file_excluded(frame_file):
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continue
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# Scan function variables
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for l_index in script_backtrace.get_local_variable_count(frame):
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var variable_instance: Variant = script_backtrace.get_local_variable_value(frame, l_index)
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var variable_name := script_backtrace.get_local_variable_name(frame, l_index)
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if typeof(variable_instance) in [TYPE_NIL, TYPE_OBJECT]:
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@warning_ignore("unsafe_cast")
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var node := variable_instance as Node
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if node == null:
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continue
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if variable_instance == orphan_to_find:
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return GdUnitOrphanNodeInfo.new(
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GdUnitOrphanNodeInfo.GdUnitOrphanType.variable,
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orphan_to_find.get_instance_id(),
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orphan_to_find.get_class(),
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variable_name,
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script_backtrace.get_frame_file(frame),
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script_backtrace.get_frame_function(frame))
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else:
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var orphan_node_info := _find_orphan_at_node(orphan_to_find, node)
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if orphan_node_info:
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return orphan_node_info
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# Scan class members
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for m_index in script_backtrace.get_member_variable_count(frame):
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var member_instance: Variant = script_backtrace.get_member_variable_value(frame, m_index)
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var member_name := script_backtrace.get_member_variable_name(frame, m_index)
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if typeof(member_instance) in [TYPE_NIL, TYPE_OBJECT]:
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@warning_ignore("unsafe_cast")
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var node := member_instance as Node
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if node == null:
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continue
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if member_instance == orphan_to_find:
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return GdUnitOrphanNodeInfo.new(
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GdUnitOrphanNodeInfo.GdUnitOrphanType.member,
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orphan_to_find.get_instance_id(),
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orphan_to_find.get_class(),
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member_name,
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script_backtrace.get_frame_file(frame))
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else:
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var orphan_node_info := _find_orphan_at_node(orphan_to_find, node)
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if orphan_node_info:
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return orphan_node_info
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return null
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static func _get_orphan_node_ids() -> Array[int]:
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@warning_ignore("unsafe_property_access", "unsafe_method_access")
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return Engine.get_main_loop().root.get_orphan_node_ids()
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