chore(client): add gdUnit4 test framework addon

Vendor gdUnit4 for Godot 4 client testing (D-030).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 16:52:00 +01:00
co-authored by Claude Opus 4.6
parent 3a2fe4bd71
commit 61e0762a84
979 changed files with 55221 additions and 0 deletions
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class_name GdUnitMock
extends RefCounted
## do call the real implementation
const CALL_REAL_FUNC = "CALL_REAL_FUNC"
## do return a default value for primitive types or null
const RETURN_DEFAULTS = "RETURN_DEFAULTS"
## do return a default value for primitive types and a fully mocked value for Object types
## builds full deep mocked object
const RETURN_DEEP_STUB = "RETURN_DEEP_STUB"
var _value: Variant
func _init(value: Variant) -> void:
_value = value
## Selects the mock to work on, used in combination with [method GdUnitTestSuite.do_return][br]
## Example:
## [codeblock]
## do_return(false).on(myMock).is_selected()
## [/codeblock]
func on(obj: Variant) -> Variant:
if not GdUnitMock._is_mock_or_spy(obj, "__do_return"):
return obj
@warning_ignore("unsafe_method_access")
return obj.__do_return(_value)
## [color=yellow]`checked` is obsolete, use `on` instead [/color]
func checked(obj :Object) -> Object:
push_warning("Using a deprecated function 'checked' use `on` instead")
return on(obj)
static func _is_mock_or_spy(obj: Variant, func_sig: String) -> bool:
if obj is Object and not as_object(obj).has_method(func_sig):
push_error("Error: You try to use a non mock or spy!")
return false
return true
static func as_object(value: Variant) -> Object:
return value
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class_name GdUnitMockBuilder
extends GdUnitClassDoubler
const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
const MOCK_TEMPLATE :GDScript = preload("res://addons/gdUnit4/src/mocking/GdUnitMockImpl.gd")
static func is_push_errors() -> bool:
return GdUnitSettings.is_report_push_errors()
static func build(clazz :Variant, mock_mode :String, debug_write := false) -> Variant:
var push_errors := is_push_errors()
if not is_mockable(clazz, push_errors):
return null
# mocking a scene?
if GdObjects.is_scene(clazz):
var packed_scene: PackedScene = clazz
return mock_on_scene(packed_scene, debug_write)
elif typeof(clazz) == TYPE_STRING and str(clazz).ends_with(".tscn"):
var packed_scene: PackedScene = load(str(clazz))
return mock_on_scene(packed_scene, debug_write)
# mocking a script
var instance := create_instance(clazz)
if instance == null:
push_error("Can't create instance of class %s" % clazz)
var mock := mock_on_script(instance, clazz, [ "get_script"], debug_write)
if not instance is RefCounted:
instance.free()
if mock == null:
return null
var mock_instance: Object = mock.new()
@warning_ignore("unsafe_method_access")
mock_instance.__init(mock, mock_mode)
return register_auto_free(mock_instance)
static func create_instance(clazz: Variant) -> Object:
match typeof(clazz):
TYPE_OBJECT:
var obj: Object = clazz
if clazz is GDScript:
var script: GDScript = clazz
var args := GdObjects.build_function_default_arguments(script, "_init")
return script.callv("new", args)
elif obj.is_class("GDScriptNativeClass"):
@warning_ignore("unsafe_method_access")
return obj.new()
TYPE_STRING:
var clazz_name: String = clazz
if clazz_name.ends_with(".gd"):
var script: GDScript = load(clazz_name)
var args := GdObjects.build_function_default_arguments(script, "_init")
return script.callv("new", args)
elif ClassDB.can_instantiate(clazz_name):
return ClassDB.instantiate(clazz_name)
push_error("Can't create a mock validation instance from class: `%s`" % clazz)
return null
static func mock_on_scene(scene: PackedScene, debug_write: bool) -> Variant:
var push_errors := is_push_errors()
if not scene.can_instantiate():
if push_errors:
push_error("Can't instanciate scene '%s'" % scene.resource_path)
return null
var scene_instance := scene.instantiate()
# we can only mock checked a scene with attached script
var scene_script: Script = scene_instance.get_script()
if scene_script == null:
if push_errors:
push_error("Can't create a mockable instance for a scene without script '%s'" % scene.resource_path)
@warning_ignore("return_value_discarded")
GdUnitTools.free_instance(scene_instance)
return null
var script_path := scene_script.get_path()
var mock := mock_on_script(scene_instance, script_path, GdUnitClassDoubler.EXLCUDE_SCENE_FUNCTIONS, debug_write)
if mock == null:
return null
scene_instance.set_script(mock)
@warning_ignore("unsafe_method_access")
scene_instance.__init(mock, GdUnitMock.CALL_REAL_FUNC)
return register_auto_free(scene_instance)
static func get_class_info(clazz :Variant) -> Dictionary:
var clazz_name :String = GdObjects.extract_class_name(clazz).value()
var clazz_path := GdObjects.extract_class_path(clazz)
return {
"class_name" : clazz_name,
"class_path" : clazz_path
}
static func mock_on_script(instance :Object, clazz :Variant, function_excludes :PackedStringArray, debug_write :bool) -> GDScript:
var function_doubler := GdUnitMockFunctionDoubler.new()
var class_info := get_class_info(clazz)
var clazz_name :String = class_info.get("class_name")
var clazz_path :PackedStringArray = class_info.get("class_path", [clazz_name])
var mock_template := MOCK_TEMPLATE.source_code.format({
"instance_id" : abs(instance.get_instance_id()),
"gdunit_source_class": clazz_name if clazz_path.is_empty() else clazz_path[0]
})
var lines := load_template(mock_template, class_info)
lines += double_functions(instance, clazz_name, clazz_path, function_doubler, function_excludes)
# We disable warning/errors for inferred_declaration
if Engine.get_version_info().hex >= 0x40400:
lines.insert(0, '@warning_ignore_start("inferred_declaration")')
lines.append('@warning_ignore_restore("inferred_declaration")')
var mock := GDScript.new()
mock.source_code = "\n".join(lines)
mock.resource_name = "Mock%s_%d.gd" % [clazz_name, Time.get_ticks_msec()]
mock.resource_path = "%s/%s" % [GdUnitFileAccess.create_temp_dir("mock"), mock.resource_name]
if debug_write:
@warning_ignore("return_value_discarded")
DirAccess.remove_absolute(mock.resource_path)
@warning_ignore("return_value_discarded")
ResourceSaver.save(mock, mock.resource_path)
var error := mock.reload(true)
if error != OK:
push_error("Critical!!!, MockBuilder error, please contact the developer.")
return null
return mock
static func is_mockable(clazz :Variant, push_errors :bool=false) -> bool:
var clazz_type := typeof(clazz)
if clazz_type != TYPE_OBJECT and clazz_type != TYPE_STRING:
push_error("Invalid clazz type is used")
return false
# is PackedScene
if GdObjects.is_scene(clazz):
return true
if GdObjects.is_native_class(clazz):
return true
# verify class type
if GdObjects.is_object(clazz):
if GdObjects.is_instance(clazz):
if push_errors:
push_error("It is not allowed to mock an instance '%s', use class name instead, Read 'Mocker' documentation for details" % clazz)
return false
if not GdObjects.can_be_instantiate(clazz):
if push_errors:
push_error("Can't create a mockable instance for class '%s'" % clazz)
return false
return true
# verify by class name checked registered classes
var clazz_name: String = clazz
if ClassDB.class_exists(clazz_name):
if Engine.has_singleton(clazz_name):
if push_errors:
push_error("Mocking a singelton class '%s' is not allowed! Read 'Mocker' documentation for details" % clazz_name)
return false
if not ClassDB.can_instantiate(clazz_name):
if push_errors:
push_error("Mocking class '%s' is not allowed it cannot be instantiated!" % clazz_name)
return false
# exclude classes where name starts with a underscore
if clazz_name.find("_") == 0:
if push_errors:
push_error("Can't create a mockable instance for protected class '%s'" % clazz_name)
return false
return true
# at least try to load as a script
var clazz_path := clazz_name
if not FileAccess.file_exists(clazz_path):
if push_errors:
push_error("'%s' cannot be mocked for the specified resource path, the resource does not exist" % clazz_name)
return false
# finally verify is a script resource
var resource := load(clazz_path)
if resource == null:
if push_errors:
push_error("'%s' cannot be mocked the script cannot be loaded." % clazz_name)
return false
# finally check is extending from script
return GdObjects.is_script(resource) or GdObjects.is_scene(resource)
static func register_auto_free(obj :Variant) -> Variant:
return GdUnitThreadManager.get_current_context().get_execution_context().register_auto_free(obj)
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class_name DoubledMockClassSourceClassName
################################################################################
# internal mocking stuff
################################################################################
const __INSTANCE_ID := "gdunit_doubler_instance_id_{instance_id}"
class GdUnitMockDoublerState:
const __SOURCE_CLASS := "{gdunit_source_class}"
var excluded_methods := PackedStringArray()
var working_mode := GdUnitMock.RETURN_DEFAULTS
var is_prepare_return := false
var return_values := Dictionary()
var return_value: Variant = null
func _init(working_mode_ := GdUnitMock.RETURN_DEFAULTS) -> void:
working_mode = working_mode_
var __mock_state := GdUnitMockDoublerState.new()
@warning_ignore("unused_private_class_variable")
var __verifier_instance := GdUnitObjectInteractionsVerifier.new()
func __init(__script: GDScript, mock_working_mode: String) -> void:
super.set_script(__script)
__init_doubler()
__mock_state.working_mode = mock_working_mode
static func __doubler_state() -> GdUnitMockDoublerState:
if Engine.has_meta(__INSTANCE_ID):
return Engine.get_meta(__INSTANCE_ID).__mock_state
return null
func __init_doubler() -> void:
Engine.set_meta(__INSTANCE_ID, self)
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE and Engine.has_meta(__INSTANCE_ID):
Engine.remove_meta(__INSTANCE_ID)
static func __get_verifier() -> GdUnitObjectInteractionsVerifier:
return Engine.get_meta(__INSTANCE_ID).__verifier_instance
static func __is_prepare_return_value() -> bool:
return __doubler_state().is_prepare_return
static func __sort_by_argument_matcher(__left_args: Array, __right_args: Array) -> bool:
for __index in __left_args.size():
var __larg: Variant = __left_args[__index]
if __larg is GdUnitArgumentMatcher:
return false
return true
# we need to sort by matcher arguments so that they are all at the end of the list
static func __sort_dictionary(__unsorted_args: Dictionary) -> Dictionary:
# only need to sort if contains more than one entry
if __unsorted_args.size() <= 1:
return __unsorted_args
var __sorted_args: Array = __unsorted_args.keys()
__sorted_args.sort_custom(__sort_by_argument_matcher)
var __sorted_result := {}
for __index in __sorted_args.size():
var key :Variant = __sorted_args[__index]
__sorted_result[key] = __unsorted_args[key]
return __sorted_result
static func __save_function_return_value(__func_name: String, __func_args: Array) -> void:
var doubler_state := __doubler_state()
var mocked_return_value_by_args: Dictionary = doubler_state.return_values.get(__func_name, {})
mocked_return_value_by_args[__func_args] = doubler_state.return_value
doubler_state.return_values[__func_name] = __sort_dictionary(mocked_return_value_by_args)
doubler_state.return_value = null
doubler_state.is_prepare_return = false
static func __is_mocked_args_match(__func_args: Array, __mocked_args: Array) -> bool:
var __is_matching := false
for __index in __mocked_args.size():
var __fuction_args: Array = __mocked_args[__index]
if __func_args.size() != __fuction_args.size():
continue
__is_matching = true
for __arg_index in __func_args.size():
var __func_arg: Variant = __func_args[__arg_index]
var __mock_arg: Variant = __fuction_args[__arg_index]
if __mock_arg is GdUnitArgumentMatcher:
@warning_ignore("unsafe_method_access")
__is_matching = __is_matching and __mock_arg.is_match(__func_arg)
else:
__is_matching = __is_matching and typeof(__func_arg) == typeof(__mock_arg) and __func_arg == __mock_arg
if not __is_matching:
break
if __is_matching:
break
return __is_matching
static func __return_mock_value(__func_name: String, __func_args: Array, __default_return_value: Variant) -> Variant:
var doubler_state := __doubler_state()
if not doubler_state.return_values.has(__func_name):
return __default_return_value
@warning_ignore("unsafe_method_access")
var __mocked_args: Array = doubler_state.return_values.get(__func_name).keys()
for __index in __mocked_args.size():
var __margs: Variant = __mocked_args[__index]
if __is_mocked_args_match(__func_args, [__margs]):
return doubler_state.return_values[__func_name][__margs]
return __default_return_value
static func __is_do_not_call_real_func(__func_name: String, __func_args := []) -> bool:
var doubler_state := __doubler_state()
var __is_call_real_func: bool = doubler_state.working_mode == GdUnitMock.CALL_REAL_FUNC and not doubler_state.excluded_methods.has(__func_name)
# do not call real funcions for mocked functions
if __is_call_real_func and doubler_state.return_values.has(__func_name):
@warning_ignore("unsafe_method_access")
var __mocked_args: Array = doubler_state.return_values.get(__func_name).keys()
return __is_mocked_args_match(__func_args, __mocked_args)
return !__is_call_real_func
func __exclude_method_call(exluded_methods: PackedStringArray) -> void:
__doubler_state().excluded_methods.append_array(exluded_methods)
func __do_return(mock_do_return_value: Variant) -> Object:
__doubler_state().return_value = mock_do_return_value
__doubler_state().is_prepare_return = true
return self
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