chore(client): add gdUnit4 test framework addon
Vendor gdUnit4 for Godot 4 client testing (D-030). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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## A fuzzer that generates random strings with configurable length and character sets.[br]
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##
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## It supports custom character sets defined by patterns or ranges,
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## making it ideal for testing input validation, text processing, parsers, or any
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## code that handles string data.[br]
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##
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## The fuzzer uses a pattern syntax to define allowed characters:[br]
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## - Single characters: [code]abc[/code] allows 'a', 'b', 'c'[br]
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## - Ranges: [code]a-z[/code] allows lowercase letters[br]
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## - Special patterns: [code]\\w[/code] (word chars), [code]\\p{L}[/code] (letters), [code]\\p{N}[/code] (numbers)[br]
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##
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## [b]Usage example:[/b]
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## [codeblock]
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## # Test with alphanumeric strings
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## func test_username(fuzzer := StringFuzzer.new(3, 20, "a-zA-Z0-9"), _fuzzer_iterations := 100):
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## var username _= fuzzer.next_value()
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## assert_bool(validate_username(username)).is_true()
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##
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## # Test with special characters
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## func test_password(fuzzer := StringFuzzer.new(8, 32, "a-zA-Z0-9!@#$%"), _fuzzer_iterations := 100) -> void:
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## var password := fuzzer.next_value()
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## assert_str(password).has_length(8, Comparator.GREATER_EQUAL).has_length(32, Comparator.LESS_EQUAL)
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## [/codeblock]
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class_name StringFuzzer
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extends Fuzzer
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## Default character set pattern including word characters, letters, numbers, and common symbols.[br]
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## Includes: word characters (\\w), Unicode letters (\\p{L}), Unicode numbers (\\p{N}),
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## and the characters: +, -, _, '
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const DEFAULT_CHARSET = "\\w\\p{L}\\p{N}+-_'"
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## Minimum length for generated strings (inclusive).
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var _min_length: int
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## Maximum length for generated strings (inclusive).
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var _max_length: int
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## Array of character codes that can be used in generated strings.
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var _charset: PackedInt32Array
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func _init(min_length: int, max_length: int, pattern: String = DEFAULT_CHARSET) -> void:
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_min_length = min_length
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_max_length = max_length + 1 # +1 for inclusive
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assert(not null or not pattern.is_empty())
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assert(_min_length > 0 and _min_length < _max_length)
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_charset = _extract_charset(pattern)
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## Generates a random string based on configured parameters.[br]
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##
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## Creates a string with random length between [member _min_length] and
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## [member _max_length], using only characters from the configured charset.
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## Each character is selected randomly and independently.[br]
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##
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## [b]Example:[/b]
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## [codeblock]
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## var fuzzer = StringFuzzer.new(5, 10, "ABC")
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## for i in range(5):
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## var str = fuzzer.next_value()
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## print("Generated: ", str)
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## # Possible outputs: "ABCAB", "BCAABCA", "CCCBAA", etc.
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## assert(str.length() >= 5 and str.length() <= 10)
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## for c in str:
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## assert(c in ["A", "B", "C"])
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## [/codeblock]
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##
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## @returns A random string matching the configured constraints.
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func next_value() -> String:
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var value := PackedInt32Array()
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var max_char := len(_charset)
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var length: int = max(_min_length, randi() % _max_length)
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for i in length:
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@warning_ignore("return_value_discarded")
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value.append(_charset[randi() % max_char])
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return value.to_byte_array().get_string_from_utf32()
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static func _extract_charset(pattern: String) -> PackedInt32Array:
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var reg := RegEx.new()
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if reg.compile(pattern) != OK:
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push_error("Invalid pattern to generate Strings! Use e.g '\\w\\p{L}\\p{N}+-_'")
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return PackedInt32Array()
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var charset := PackedInt32Array()
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var char_before := -1
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var index := 0
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while index < pattern.length():
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var char_current := pattern.unicode_at(index)
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# - range token at first or last pos?
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if char_current == 45 and (index == 0 or index == pattern.length()-1):
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charset.append(char_current)
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index += 1
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continue
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index += 1
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# range starts
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if char_current == 45 and char_before != -1:
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var char_next := pattern.unicode_at(index)
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var characters := _build_chars(char_before, char_next)
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for character in characters:
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charset.append(character)
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char_before = -1
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index += 1
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continue
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char_before = char_current
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charset.append(char_current)
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return charset
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static func _build_chars(from: int, to: int) -> PackedInt32Array:
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var characters := PackedInt32Array()
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for character in range(from+1, to+1):
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characters.append(character)
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return characters
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