chore(client): add gdUnit4 test framework addon
Vendor gdUnit4 for Godot 4 client testing (D-030). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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## GdUnit4CSharpApiLoader
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##
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## A bridge class that handles communication between GDScript and C# for the GdUnit4 testing framework.
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## This loader acts as a compatibility layer to safely access the .NET API and ensure that calls
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## only proceed when the .NET environment is properly configured and available.
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## [br]
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## The class handles:
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## - Verification of .NET runtime availability
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## - Loading the C# wrapper script
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## - Checking for the GdUnit4Api assembly
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## - Providing proxy methods to access GdUnit4 functionality in C#
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@static_unload
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class_name GdUnit4CSharpApiLoader
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extends RefCounted
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## Cached reference to the loaded C# wrapper script
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static var _gdUnit4NetWrapper: Script
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## Cached instance of the API (singleton pattern)
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static var _api_instance: RefCounted
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class TestEventListener extends RefCounted:
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func publish_event(event: Dictionary) -> void:
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var test_event := GdUnitEvent.new().deserialize(event)
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GdUnitSignals.instance().gdunit_event.emit(test_event)
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static var _test_event_listener := TestEventListener.new()
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## Returns an instance of the GdUnit4CSharpApi wrapper.[br]
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## @return Script: The loaded C# wrapper or null if .NET is not supported
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static func instance() -> Script:
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if not GdUnit4CSharpApiLoader.is_api_loaded():
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return null
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return _gdUnit4NetWrapper
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## Returns or creates a single instance of the API [br]
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## This improves performance by reusing the same object
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static func api_instance() -> RefCounted:
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if _api_instance == null and is_api_loaded():
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@warning_ignore("unsafe_method_access")
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_api_instance = instance().new()
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return _api_instance
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static func is_engine_version_supported(engine_version: int = Engine.get_version_info().hex) -> bool:
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return engine_version >= 0x40200
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## Checks if the .NET environment is properly configured and available.[br]
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## @return bool: True if .NET is fully supported and the assembly is found
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static func is_api_loaded() -> bool:
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# If the wrapper is already loaded we don't need to check again
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if _gdUnit4NetWrapper != null:
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return true
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# First we check if this is a Godot .NET runtime instance
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if not ClassDB.class_exists("CSharpScript") or not is_engine_version_supported():
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return false
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# Second we check the C# project file exists
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var assembly_name: String = ProjectSettings.get_setting("dotnet/project/assembly_name")
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if assembly_name.is_empty() or not FileAccess.file_exists("res://%s.csproj" % assembly_name):
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return false
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# Finally load the wrapper and check if the GdUnit4 assembly can be found
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_gdUnit4NetWrapper = load("res://addons/gdUnit4/src/dotnet/GdUnit4CSharpApi.cs")
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@warning_ignore("unsafe_method_access")
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return _gdUnit4NetWrapper.call("IsApiLoaded")
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## Returns the version of the GdUnit4 .NET assembly.[br]
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## @return String: The version string or "unknown" if .NET is not supported
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static func version() -> String:
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if not GdUnit4CSharpApiLoader.is_api_loaded():
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return "unknown"
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@warning_ignore("unsafe_method_access")
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return instance().Version()
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static func discover_tests(source_script: Script) -> Array[GdUnitTestCase]:
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var tests: Array = _gdUnit4NetWrapper.call("DiscoverTests", source_script)
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return Array(tests.map(GdUnitTestCase.from_dict), TYPE_OBJECT, "RefCounted", GdUnitTestCase)
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static func execute(tests: Array[GdUnitTestCase]) -> void:
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var net_api := api_instance()
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if net_api == null:
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push_warning("Execute C# tests not supported!")
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return
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var tests_as_dict: Array[Dictionary] = Array(tests.map(GdUnitTestCase.to_dict), TYPE_DICTIONARY, "", null)
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net_api.call("ExecuteAsync", tests_as_dict, _test_event_listener.publish_event)
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@warning_ignore("unsafe_property_access")
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await net_api.ExecutionCompleted
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static func create_test_suite(source_path: String, line_number: int, test_suite_path: String) -> GdUnitResult:
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if not GdUnit4CSharpApiLoader.is_api_loaded():
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return GdUnitResult.error("Can't create test suite. No .NET support found.")
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@warning_ignore("unsafe_method_access")
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var result: Dictionary = instance().CreateTestSuite(source_path, line_number, test_suite_path)
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if result.has("error"):
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return GdUnitResult.error(str(result.get("error")))
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return GdUnitResult.success(result)
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static func is_csharp_file(resource_path: String) -> bool:
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var ext := resource_path.get_extension()
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return ext == "cs" and GdUnit4CSharpApiLoader.is_api_loaded()
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