chore(client): add gdUnit4 test framework addon

Vendor gdUnit4 for Godot 4 client testing (D-030).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 16:52:00 +01:00
co-authored by Claude Opus 4.6
parent 3a2fe4bd71
commit 61e0762a84
979 changed files with 55221 additions and 0 deletions
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## An Assertion Tool to verify boolean values
@abstract class_name GdUnitBoolAssert
extends GdUnitAssert
## Verifies that the current value is null.
@abstract func is_null() -> GdUnitBoolAssert
## Verifies that the current value is not null.
@abstract func is_not_null() -> GdUnitBoolAssert
## Verifies that the current value is equal to the given one.
@abstract func is_equal(expected: Variant) -> GdUnitBoolAssert
## Verifies that the current value is not equal to the given one.
@abstract func is_not_equal(expected: Variant) -> GdUnitBoolAssert
## Overrides the default failure message by given custom message.
@abstract func override_failure_message(message: String) -> GdUnitBoolAssert
## Appends a custom message to the failure message.
@abstract func append_failure_message(message: String) -> GdUnitBoolAssert
## Verifies that the current value is true.
@abstract func is_true() -> GdUnitBoolAssert
## Verifies that the current value is false.
@abstract func is_false() -> GdUnitBoolAssert