feat(client): character select, triangle activation consumer, news ticker
Sprint 24 Signal — three client tickets delivering the player-facing storyteller feedback loop: - #588: Character archetype select screen between New Game and session start. Two-card UI (Smuggler/Detective), keyboard+mouse, ESC cancels. GameState.character_archetype persisted and sent in StartupMessage. PROTOCOL_VERSION bumped to 19. - #590: Triangle crisis event consumer. Decodes triangle_crisis_events from snapshot, fires sfx_monologue_chime_urgent once per triangle per session via AudioManager.CHIME_ACTIVATION. - #592: News ticker HUD element. Scrolling marquee on UILayer, visible only when current_ticker is present in snapshot (Last Shift zone). Zero-arg update_from_state reads from GameState.current_snapshot. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -205,3 +205,10 @@ character_select:
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detective_name: "Commission Investigator"
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detective_tagline: "The manifests don't add up. Someone in this district knows why."
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confirm: "Begin"
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# #588: Card display strings — name, role, tone per archetype
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smuggler_card_name: "Smuggler"
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smuggler_card_role: "Freight logistics worker — Sova Transit"
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smuggler_card_tone: "Insider access. Social camouflage. The ring is your daily life."
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detective_card_name: "Detective"
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detective_card_role: "Commission investigator — External assignment"
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detective_card_tone: "Institutional authority. Analytical lattice. You were sent here."
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