diff --git a/client/assets/audio/cursor_hover.ogg b/client/assets/audio/cursor_hover.ogg new file mode 100644 index 000000000..21ede3d82 Binary files /dev/null and b/client/assets/audio/cursor_hover.ogg differ diff --git a/client/assets/audio/fog_recognition.ogg b/client/assets/audio/fog_recognition.ogg new file mode 100644 index 000000000..b63b891bd Binary files /dev/null and b/client/assets/audio/fog_recognition.ogg differ diff --git a/client/assets/audio/implant_open.ogg b/client/assets/audio/implant_open.ogg new file mode 100644 index 000000000..01ff318f9 Binary files /dev/null and b/client/assets/audio/implant_open.ogg differ diff --git a/client/assets/audio/sfx_monologue_chime.ogg b/client/assets/audio/sfx_monologue_chime.ogg new file mode 100644 index 000000000..b46bfdb7c Binary files /dev/null and b/client/assets/audio/sfx_monologue_chime.ogg differ diff --git a/client/assets/audio/sfx_monologue_chime_urgent.ogg b/client/assets/audio/sfx_monologue_chime_urgent.ogg new file mode 100644 index 000000000..3def96dab Binary files /dev/null and b/client/assets/audio/sfx_monologue_chime_urgent.ogg differ diff --git a/client/assets/audio/weapon_aim.ogg b/client/assets/audio/weapon_aim.ogg new file mode 100644 index 000000000..104becc8e Binary files /dev/null and b/client/assets/audio/weapon_aim.ogg differ diff --git a/docs/assets/audio/ui.md b/docs/assets/audio/ui.md index a6544f460..8fa523211 100644 --- a/docs/assets/audio/ui.md +++ b/docs/assets/audio/ui.md @@ -4,20 +4,19 @@ Interface sounds triggered by player interaction, insert systems, and cognitive ## Generation Approach -- **Insert-tech sounds (<200ms):** Manual synthesis. Sine/square oscillators, exponential decay, harmonic layering. Precision IS the design. -- **Organic cognitive sounds (>200ms):** Stable Audio Open primary. Warm texture, natural decay. -- **Monologue chimes:** Currently PLACEHOLDER (Sprint 7). Redo scheduled Sprint 8 priority #1. Design brief below captures target register. +- **All UI sounds:** Generated via Stable Audio Open with sonic family prefix prompts, then trimmed/normalized/converted via `audio-post pipeline`. +- **Monologue chimes:** Currently PLACEHOLDER (Sprint 7). Redo scheduled next audio sprint (#453). Design brief below captures target register. ## Assets | ID | Filename | Status | Bus | Method | Duration | Prompt/Notes | Sprint | |----|----------|--------|-----|--------|----------|-------------|--------| -| UI-001 | `cursor_hover.ogg` | planned | UI Sounds | synth | 50-100ms | Subtle tick/ping on entity hover (D-056). Insert-tech: clean, precise, synthetic. Almost subliminal — notice if missing, not if present. Sine ~3.2kHz, exponential decay. | S7 #440 | -| UI-002 | `implant_open.ogg` | planned | UI Sounds | SAO+synth | 150-250ms | Rising tone when insert UI opens (radial menu, inventory, stance). Neural lattice powering up. Frequency sweep 800Hz→2kHz, harmonic shimmer. Template for insert-tech family. | S7 #440 | -| UI-003 | `fog_recognition.ogg` | planned | UI Sounds | SAO | 300-400ms | Warm organic chime at onset of cognitive delay (D-060). Character recognizing a person — "those footsteps... that's Kael." Unresolved tone (rises, doesn't land). 300-800Hz, breathy attack, natural tail overlapping delay start. | S7 #440 | -| UI-004 | `weapon_aim.ogg` | planned | UI Sounds | hybrid | 100-150ms | Harder click/lock for weapon aim state. Mechanical, deliberate. 400-800Hz latch sound. SKETCH ONLY — no weapons in Sprint 7, design for consistency. | S7 #440 | -| UI-005 | `sfx_monologue_chime.ogg` | planned | UI Sounds | synth | 500-1000ms | PLACEHOLDER. Soft crystalline tone, neural lattice surfacing a thought. Quiet, non-intrusive. Sprint 8 redo mandatory. See design brief below. | S7 #440 | -| UI-006 | `sfx_monologue_chime_urgent.ogg` | planned | UI Sounds | synth | 500-1000ms | PLACEHOLDER. Sharper variant for contradiction/anomaly. Brighter, 15% louder, shorter. Sprint 8 redo mandatory. See design brief below. | S7 #440 | +| UI-001 | `cursor_hover.ogg` | draft | UI Sounds | SAO | 50-100ms | Subtle tick/ping on entity hover (D-056). Insert-tech: clean, precise, synthetic. Almost subliminal — notice if missing, not if present. Needs trim to target duration (#453). | S7 #440 | +| UI-002 | `implant_open.ogg` | draft | UI Sounds | SAO | 150-250ms | Rising tone when insert UI opens (radial menu, inventory, stance). Neural lattice powering up. Frequency sweep, harmonic shimmer. Needs trim (#453). | S7 #440 | +| UI-003 | `fog_recognition.ogg` | draft | UI Sounds | SAO | 300-400ms | Warm organic chime at onset of cognitive delay (D-060). Character recognizing a person. Unresolved tone. Needs trim (#453). | S7 #440 | +| UI-004 | `weapon_aim.ogg` | draft | UI Sounds | SAO | 100-150ms | Harder click/lock for weapon aim state. Mechanical, deliberate. SKETCH ONLY — no weapons in Sprint 7. Needs trim (#453). | S7 #440 | +| UI-005 | `sfx_monologue_chime.ogg` | draft | UI Sounds | SAO | 500-1000ms | PLACEHOLDER. Soft crystalline tone, neural lattice surfacing a thought. Quiet, non-intrusive. Redo in next audio sprint (#453). See design brief below. | S7 #440 | +| UI-006 | `sfx_monologue_chime_urgent.ogg` | draft | UI Sounds | SAO | 500-1000ms | PLACEHOLDER. Sharper variant for contradiction/anomaly. Brighter, more insistent. Redo in next audio sprint (#453). See design brief below. | S7 #440 | ## Mix Specs (not audio files)