feat(simulation): implement economics integration sprint — #810 #821 #822 #823

Implements the full D-180/D-181 economics pipeline:

**#810 — Event input port (D-180)**
- Add EconEvent struct with Target/Effect/Duration/Visibility variants
- Implement EventPort as typed input queue for external disruptions
- Apply events in simulation step; D-179 Test 3 now uses real shock injection

**#821 — Integrate econ-sim into server tick loop**
- Extract econ-sim as library crate (lib.rs + sim.rs, Cargo.toml [lib] section)
- Add Simulation stateful runner; step() advances one economy tick
- Add EconSimResource, EconStateResource (7 D-181 signals), tick_economy_simulation
- Economy loads once at startup; graceful no-op when systems.db absent
- Server advances economy 1 tick per 10 game ticks (D-031)

**#822 — Expose economy state over IPC bridge**
- Protocol version 20 → 21
- Add EconomySnapshot, EconNodeSnapshot wire types
- Add EconStateQuery PlayerAction variant; response in economy_snapshot field
- Add EconQueryBuffer resource + serve_econ_state_query system

**#823 — Economics debug commands**
- Add InjectEconEvent, SetEconParam, GetEconState to DebugCommandKind
- Add EconDebugEffect, EconParamKind enums
- SetEconParam mutates α/β at runtime (α/β promoted to pub const + Simulation fields)
- ALPHA and BETA constants threaded through step_inner/trade_step signatures

All 1147 unit tests pass; zero warnings.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-10 13:13:52 +02:00
co-authored by Claude Sonnet 4.6
parent 9d9ea96be1
commit 5f4139bc9e
19 changed files with 1471 additions and 122 deletions
+90 -21
View File
@@ -1,19 +1,23 @@
//! Layer 1: Leontief production + consumption + price adjustment.
//! Layer 2: Spatial price equilibrium via damped tâtonnement (D-178).
//! Layer 3: Corporate behavioral agents (D-178) — added in #809.
//!
//! Each system with economic activity (corp presence or population > 0)
//! is an active market node. Goods flow along gate links when price
//! differentials exceed transport costs (α=0.03, β=0.4).
//!
//! Layer 3 (corporate behavioral agents) is added in #809.
//! Event port (D-180) — added in #810:
//! External disruptions enter via `EventPort` passed to `run_with_events`.
//! `run()` is the no-event fast path (delegates to `run_with_events`).
//!
//! Reference: D-178 (Economic Model Architecture)
//! Reference: D-178 (Economic Model Architecture), D-180 (Event Input Port)
use std::collections::BTreeMap;
use crate::agents;
use crate::currency::{CurrencyState, ShadowEconomy};
use crate::db::Economy;
use crate::events::{EventModifiers, EventPort};
use crate::seed::Productivity;
use crate::trade;
@@ -22,7 +26,8 @@ use crate::trade;
// ---------------------------------------------------------------------------
/// Price adjustment rate per tick (α=0.03, D-178 Layer 2).
const ALPHA: f64 = 0.03;
/// Exposed as pub so `Simulation` can default to it and `SetEconParam` can reset to it (#823).
pub const ALPHA: f64 = 0.03;
/// Baseline production capacity per corp per tick (units/tick).
const BASELINE_CAPACITY: f64 = 10.0;
@@ -80,11 +85,10 @@ pub struct TickRecord {
// Simulation
// ---------------------------------------------------------------------------
/// Run the Layer 1+2 simulation for `ticks` ticks.
/// Run the Layer 1+2+3 simulation for `ticks` ticks (no external events).
///
/// Layer 1: Leontief production + consumption + stockpile update.
/// Layer 2: Damped tâtonnement trade flows along gate links (D-178).
/// Currency zone friction and exchange rate adjustment (D-171, D-172).
/// Fast path: delegates to `run_with_events` with an empty `EventPort`.
/// Use `run_with_events` when event injection is required (D-180 tests, debug).
///
/// Returns a flat list of TickRecords (one per active node×commodity×tick).
pub fn run(
@@ -93,6 +97,36 @@ pub fn run(
shadow: &ShadowEconomy,
adjacency: &BTreeMap<String, Vec<String>>,
ticks: u32,
) -> Vec<TickRecord> {
let mut port = EventPort::new();
run_with_events(economy, productivity, shadow, adjacency, ticks, &mut port)
}
/// Run the Layer 1+2+3 simulation with D-180 event injection.
///
/// Layer 1: Leontief production + consumption + stockpile update.
/// Layer 2: Damped tâtonnement trade flows along gate links (D-178).
/// Currency zone friction and exchange rate adjustment (D-171, D-172).
/// Layer 3: Corporate behavioral archetypes (D-178).
/// Events: external disruptions applied each tick (D-180).
///
/// Tick loop invariant:
/// 1. `events.activate_scheduled(tick)` — inject events due this tick.
/// 2. `events.compute_modifiers()` → modifier maps for this tick.
/// 3. `step_inner` — production + demand + price adjustment with modifiers.
/// 4. `currency.apply_exchange_shock` — apply any exchange shock from events.
/// 5. `trade_step` — inter-node trade flows.
/// 6. `currency.update_rate` — FX adjustment from net cross-zone flow.
/// 7. `events.advance_remaining` — decrement and expire finished events.
///
/// Returns a flat list of TickRecords (one per active node×commodity×tick).
pub fn run_with_events(
economy: &Economy,
productivity: &BTreeMap<(String, String), Productivity>,
shadow: &ShadowEconomy,
adjacency: &BTreeMap<String, Vec<String>>,
ticks: u32,
events: &mut EventPort,
) -> Vec<TickRecord> {
let archetypes = agents::build_archetype_map(economy.corp_archetype_data.clone());
let mut nodes = init_nodes(economy);
@@ -100,10 +134,18 @@ pub fn run(
let mut records = Vec::new();
for tick in 0..ticks {
step(economy, productivity, shadow, &archetypes, &mut nodes);
trade::trade_step(economy, &mut nodes, adjacency, &mut currency);
// Activate any events scheduled for this tick (D-180)
events.activate_scheduled(tick);
let mods = events.compute_modifiers(economy);
step_inner(economy, productivity, shadow, &archetypes, &mut nodes, &mods, ALPHA);
currency.apply_exchange_shock(mods.exchange_shock);
trade::trade_step(economy, &mut nodes, adjacency, &mut currency, trade::BETA);
currency.update_rate();
// Expire events that have completed their duration
events.advance_remaining();
let fx_rate = currency.tractus_mark_rate;
for node in nodes.values() {
let node_shadow = shadow
@@ -133,7 +175,11 @@ pub fn run(
// Initialization
// ---------------------------------------------------------------------------
fn init_nodes(economy: &Economy) -> BTreeMap<String, NodeState> {
/// Initialize node states for all active systems (corp presence or population > 0).
///
/// Public for use by [`crate::sim::Simulation`] and external callers that need
/// a stateful simulation runner rather than the batch `run_with_events` API.
pub fn init_nodes(economy: &Economy) -> BTreeMap<String, NodeState> {
let mut nodes: BTreeMap<String, NodeState> = BTreeMap::new();
// Activate nodes that have corp presence or non-zero population
@@ -199,12 +245,20 @@ fn base_population_demand(population: i64, tier: &str) -> f64 {
/// At 100% intensity, shadow goods meet up to this fraction of demand.
const SHADOW_DEMAND_COVERAGE: f64 = 0.30;
fn step(
/// Single simulation tick: Layer 1 production + demand + price adjustment.
///
/// `event_mods` carries per-(node, commodity) multipliers from active D-180 events.
/// Pass `&EventModifiers::default()` when no events are active.
///
/// Public for use by [`crate::sim::Simulation`] and external stateful runners.
pub fn step_inner(
economy: &Economy,
productivity: &BTreeMap<(String, String), Productivity>,
shadow: &ShadowEconomy,
archetypes: &BTreeMap<String, agents::Archetype>,
nodes: &mut BTreeMap<String, NodeState>,
event_mods: &EventModifiers,
alpha: f64,
) {
// Process each active node independently (Layer 1: no inter-system trade)
let system_ids: Vec<String> = nodes.keys().cloned().collect();
@@ -247,8 +301,10 @@ fn step(
.map(|a| a.params())
.unwrap_or_else(|| agents::Archetype::Producer.params());
// Effective baseline = BASELINE_CAPACITY scaled by archetype
let effective_capacity = BASELINE_CAPACITY * arch_params.production_scale;
// D-180: capacity multiplier from active events (1.0 if no event)
let cap_mult = event_mods.capacity_for(system_id.as_str(), &primary_op);
// Effective baseline = BASELINE_CAPACITY scaled by archetype and event
let effective_capacity = BASELINE_CAPACITY * arch_params.production_scale * cap_mult;
// Determine the tier of the primary_operation commodity
let tier = economy
@@ -259,7 +315,10 @@ fn step(
if tier == "raw" {
// Raw materials: direct extraction — no chain inputs required (D-177).
let gross_output = effective_capacity * prod.extraction_rate;
// D-180: productivity multiplier from active events (1.0 if no event)
let prod_mult_event =
event_mods.productivity_for(system_id.as_str(), &primary_op);
let gross_output = effective_capacity * prod.extraction_rate * prod_mult_event;
// Monopolist withholds a fraction of output
let net_output = gross_output * (1.0 - arch_params.supply_withheld);
if let Some(state) = node.commodities.get_mut(&primary_op) {
@@ -289,10 +348,15 @@ fn step(
}
}
// Apply productivity multiplier
// Apply productivity multipliers (seeded + event)
let prod_mult = prod.for_tier(&chain_output_tier(economy, chain));
let gross_output =
effective_capacity * chain.output_quantity * capacity_fraction * prod_mult;
let prod_mult_event = event_mods
.productivity_for(system_id.as_str(), &chain.output_commodity_id);
let gross_output = effective_capacity
* chain.output_quantity
* capacity_fraction
* prod_mult
* prod_mult_event;
let net_output = gross_output * (1.0 - arch_params.supply_withheld);
// Consume inputs (Leontief: fixed-coefficient deduction)
@@ -319,7 +383,7 @@ fn step(
.commodity_map
.get(&primary_op)
.map_or(1.0, |c| c.base_price);
let nudge = base_price * arch_params.price_premium * ALPHA;
let nudge = base_price * arch_params.price_premium * alpha;
state.price = (state.price + nudge).clamp(base_price * 0.05, base_price * 20.0);
}
}
@@ -331,6 +395,8 @@ fn step(
//
// Shadow economy (D-174): shadow goods satisfy a fraction of formal demand,
// reducing formal-sector stockpile consumption proportionally.
//
// D-180: DemandShock events multiply demand further (or compress it).
let shadow_intensity = shadow.intensity.get(system_id).copied().unwrap_or(0.0);
let shadow_coverage = shadow_intensity * SHADOW_DEMAND_COVERAGE;
@@ -338,7 +404,7 @@ fn step(
let base_demand = base_population_demand(system_info.population, &commodity.tier);
// D-186/D-188: reduce fusion_fuel utility demand if gate energy is connected
let raw_demand = if commodity.id == "fusion_fuel"
let gate_reduced = if commodity.id == "fusion_fuel"
&& system_info.gate_energy_connected
&& commodity.tier != "raw"
{
@@ -347,8 +413,11 @@ fn step(
base_demand
};
// D-180: demand shock multiplier from active events (1.0 if no event)
let demand_mult = event_mods.demand_for(system_id.as_str(), &commodity.id);
// Shadow economy reduces formal-sector consumption (some demand met off-books)
let demand = raw_demand * (1.0 - shadow_coverage);
let demand = gate_reduced * demand_mult * (1.0 - shadow_coverage);
if let Some(state) = node.commodities.get_mut(&commodity.id) {
state.demand = demand;
@@ -383,7 +452,7 @@ fn step(
};
state.price =
(state.price * (1.0 - ALPHA * excess)).clamp(base_price * 0.05, base_price * 20.0);
(state.price * (1.0 - alpha * excess)).clamp(base_price * 0.05, base_price * 20.0);
}
}
}