Implements the full D-180/D-181 economics pipeline: **#810 — Event input port (D-180)** - Add EconEvent struct with Target/Effect/Duration/Visibility variants - Implement EventPort as typed input queue for external disruptions - Apply events in simulation step; D-179 Test 3 now uses real shock injection **#821 — Integrate econ-sim into server tick loop** - Extract econ-sim as library crate (lib.rs + sim.rs, Cargo.toml [lib] section) - Add Simulation stateful runner; step() advances one economy tick - Add EconSimResource, EconStateResource (7 D-181 signals), tick_economy_simulation - Economy loads once at startup; graceful no-op when systems.db absent - Server advances economy 1 tick per 10 game ticks (D-031) **#822 — Expose economy state over IPC bridge** - Protocol version 20 → 21 - Add EconomySnapshot, EconNodeSnapshot wire types - Add EconStateQuery PlayerAction variant; response in economy_snapshot field - Add EconQueryBuffer resource + serve_econ_state_query system **#823 — Economics debug commands** - Add InjectEconEvent, SetEconParam, GetEconState to DebugCommandKind - Add EconDebugEffect, EconParamKind enums - SetEconParam mutates α/β at runtime (α/β promoted to pub const + Simulation fields) - ALPHA and BETA constants threaded through step_inner/trade_step signatures All 1147 unit tests pass; zero warnings. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -394,6 +394,9 @@ pub fn compute_observer_snapshot(
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None
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};
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// Consume pending economy snapshot for this tick (#822).
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let economy_snapshot = buffer.pending_economy_response.take();
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// Consume pending save/load result for this tick (#553).
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let save_result = buffer.pending_save_result.take();
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@@ -489,6 +492,7 @@ pub fn compute_observer_snapshot(
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debug_response,
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current_ticker,
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settings_response,
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economy_snapshot,
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});
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}
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