feat(ui): implant app hierarchy in HudGroups (D-170)
Implant apps use hierarchical groups: implant/map, implant/wiki, implant/journal, etc. Apps are mutually exclusive with each other and with gameplay. Opening implant/map hides gameplay + any other implant app. Closing returns to gameplay. API: open_app(), close_app(), toggle_app(), is_app_active(). Star map uses implant/map. Future apps register their own group. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -119,7 +119,7 @@ func _ready() -> void:
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add_child(_info_panel)
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# D-170: Register with HUD visibility groups
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HudGroups.register(self, "implant")
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HudGroups.register(self, "implant/map")
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_load_data()
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if _data_loaded:
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@@ -144,9 +144,9 @@ func set_insert_active(active: bool) -> void:
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## Toggle visibility via HUD group system (D-170).
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## Shows implant group (hides gameplay) or vice versa.
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## Opens implant/map (hides gameplay) or closes it (returns to gameplay).
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func toggle_visible() -> void:
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HudGroups.toggle_group("implant")
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HudGroups.toggle_app("implant/map")
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if visible:
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_dirty = true
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