feat(client): confrontation D-033 color shift (#521, D-063)

Entity renderer now tracks relationship per entity and tweens D-033
tint color over 0.7s when relationship changes (e.g. on confrontation
delivery). Uses manual lerp in _process() for testability instead of
SceneTree tweens. Cursor hover tint cascades automatically via
Constants.color_for_entity_kind().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-19 08:46:12 +01:00
co-authored by Claude Opus 4.6
parent 7274151671
commit 58e592fd5e
3 changed files with 386 additions and 4 deletions
+37 -2
View File
@@ -23,6 +23,11 @@ const LERP_SPEED: float = 12.0
var entity_nodes: Dictionary = {} # entity_id -> Node2D
var _entity_targets: Dictionary = {} # entity_id -> Vector2 (target pixel position)
var _entity_relationships: Dictionary = {} # #521: entity_id -> String (last relationship)
var _entity_tweens: Dictionary = {} # #521: entity_id -> {target: Color, elapsed: float}
# #521: Color transition duration in seconds (D-033/D-063: 0.5-1s spec, 0.7s chosen)
const COLOR_FADE_DURATION: float = 0.7
func _ready() -> void:
print("EntityRenderer: Initialized")
@@ -40,6 +45,22 @@ func _process(delta: float) -> void:
if not node.position.is_equal_approx(target):
node.position = node.position.lerp(target, weight)
# #521: Advance color transitions (manual lerp, testable without SceneTree)
var finished_ids: Array = []
for entity_id in _entity_tweens.keys():
if not entity_nodes.has(entity_id):
finished_ids.append(entity_id)
continue
var tween_data: Dictionary = _entity_tweens[entity_id]
tween_data.elapsed += delta
var t := clampf(tween_data.elapsed / COLOR_FADE_DURATION, 0.0, 1.0)
var node_c: ColorRect = entity_nodes[entity_id] as ColorRect
node_c.color = tween_data.from.lerp(tween_data.target, t)
if t >= 1.0:
finished_ids.append(entity_id)
for eid in finished_ids:
_entity_tweens.erase(eid)
# Update entities from snapshot data
func update_entities(entities: Array) -> void:
@@ -75,12 +96,12 @@ func _create_entity_node(entity_id: int, entity_data: Dictionary) -> void:
entity_node.size = Vector2(ENTITY_SIZE, ENTITY_SIZE)
entity_node.pivot_offset = Vector2(ENTITY_SIZE / 2.0, ENTITY_SIZE / 2.0)
# D-033 color by entity kind (Phase 1 default)
# TODO(#361): derive from RelationshipState via knowledge graph
# D-033 color by relationship (#521)
entity_node.color = _color_for_kind(entity_data)
add_child(entity_node)
entity_nodes[entity_id] = entity_node
_entity_relationships[entity_id] = entity_data.get("relationship", "Unknown")
# Add facing indicator for the player entity
if entity_id == GameState.player_entity_id:
@@ -112,6 +133,18 @@ func _update_entity_node(entity_id: int, entity_data: Dictionary) -> void:
floorf(entity_data.y) * TILE_SIZE + ENTITY_OFFSET
)
# #521: Detect relationship change → fade D-033 color (0.7s via _process)
var new_rel: String = entity_data.get("relationship", "Unknown")
var old_rel: String = _entity_relationships.get(entity_id, "Unknown")
if new_rel != old_rel:
_entity_relationships[entity_id] = new_rel
var new_color := _color_for_kind(entity_data)
_entity_tweens[entity_id] = {
"from": entity_node.color,
"target": new_color,
"elapsed": 0.0,
}
# v2: Peripheral vision dimming (D-015)
# null visibility (v1 backward compat) defaults to full alpha
var visibility: Variant = entity_data.get("visibility")
@@ -137,6 +170,8 @@ func _remove_entity_node(entity_id: int) -> void:
entity_node.queue_free()
entity_nodes.erase(entity_id)
_entity_targets.erase(entity_id)
_entity_relationships.erase(entity_id)
_entity_tweens.erase(entity_id)
# D-033 color by entity kind — delegates to Constants.color_for_entity_kind
static func _color_for_kind(entity_data: Dictionary) -> Color: