feat(client): confrontation D-033 color shift (#521, D-063)
Entity renderer now tracks relationship per entity and tweens D-033 tint color over 0.7s when relationship changes (e.g. on confrontation delivery). Uses manual lerp in _process() for testability instead of SceneTree tweens. Cursor hover tint cascades automatically via Constants.color_for_entity_kind(). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -59,13 +59,22 @@ const ENTITY_COLOR_HOSTILE: Color = Color("#d45d5d") # Hostile/Dangerous —
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const ENTITY_COLOR_OBJECT: Color = Color("#8b8ba0") # Static objects — muted grey
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const ENTITY_COLOR_PLAYER: Color = Color("#e0e8ff") # Player character (detective)
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# D-033 color lookup by entity kind (Phase 1: defaults, Phase 2 #361: relationship-based)
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# D-033 color lookup by relationship string (#521)
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static func color_for_relationship(relationship: String) -> Color:
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match relationship:
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"Friendly": return ENTITY_COLOR_FRIENDLY
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"PersonOfInterest": return ENTITY_COLOR_POI
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"Hostile": return ENTITY_COLOR_HOSTILE
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"Unknown": return ENTITY_COLOR_UNKNOWN
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_: return ENTITY_COLOR_UNKNOWN
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# D-033 color lookup by entity data — uses relationship for NPCs (#521)
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static func color_for_entity_kind(entity_data: Dictionary) -> Color:
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var kind_variant: String = entity_data.get("kind", {}).get("variant", "")
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match kind_variant:
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"Player": return ENTITY_COLOR_PLAYER
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"Npc": return ENTITY_COLOR_UNKNOWN
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"Object", "Terrain": return ENTITY_COLOR_OBJECT
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"Npc": return color_for_relationship(entity_data.get("relationship", "Unknown"))
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_: return ENTITY_COLOR_OBJECT
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# D-048/D-056: Insert-styled UI color palette
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