fix(assets): review fixes — spec alpha ranges and noise symmetry

Sync fog-shader-spec.md with actual shader values after #563 tuning:
light fog 0.25-0.35 (was 0.26-0.34), deep fog 0.55-0.70 (was 0.54-0.70).
Pseudocode now uses symmetric noise remapping (noise*2-1)*amp to match
the shader. Added first-call guard comment on _tint_bytes in fog_state.gd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-28 20:04:10 +01:00
co-authored by Claude Opus 4.6
parent 04c2eb362a
commit 552c90a264
2 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -53,7 +53,7 @@ func _ready() -> void:
func _resize(bounds: Rect2i) -> void:
var old_bounds := map_bounds
var old_exp := _exp_bytes
var old_tint := _tint_bytes
var old_tint := _tint_bytes # empty on first call (_ready); guard at line 104 skips copy
var old_w := _width
var old_h := _height