diff --git a/decisions/content.md b/decisions/content.md index be31f9d73..de4b1be2b 100644 --- a/decisions/content.md +++ b/decisions/content.md @@ -524,7 +524,7 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio - **Dissent:** None - **Supersedes:** Per-location behavior pool approach from current zone spec format (`behavior_primitives` arrays on location RON files). Location files retain metadata but behavior content migrates to zone-type template files. - **Amends:** [D-139](#d-139-composable-behavior-primitives-three-layer-assembly) — D-139 defined the assembly mechanics (BehaviorPrimitive, BehaviorModifier, assemble_behaviors); this decision defines the content architecture that feeds it. D-139 remains the implementation record; D-142 is the content architecture record. -- **Cross-reference:** [D-138](#d-138-llm-re-voicing-pipeline-for-npc-voice) (LLM pipeline — Layer 3 safety model), [D-140](#d-140-dialogue-re-voicing-quality-constraints--paulas-six-rules) (quality constraints — R4, R6 apply to Layer 3), [D-139](#d-139-composable-behavior-primitives-three-layer-assembly) (assembly mechanics), [D-121](#d-121-voice-is-culture-driven--job-as-modifier) (culture-primary voice), [D-036](#d-036-sova-transit-district--van-maanens-star-system-setting) (Van Maanen's Star setting origin of first zone specs), [D-128](#d-128-culture-is-implicit-in-starting-location) (culture implicit in location) +- **Cross-reference:** [D-138](#d-138-llm-re-voicing-pipeline-for-npc-voice) (LLM pipeline — Layer 3 safety model), [D-140](#d-140-dialogue-re-voicing-quality-constraints--paulas-six-rules) (quality constraints — R4, R6 apply to Layer 3), [D-139](#d-139-composable-behavior-primitives-three-layer-assembly) (assembly mechanics), [D-121](#d-121-voice-is-culture-driven--job-as-modifier) (culture-primary voice), [D-036](#d-036-sova-transit-district--van-maanens-star-system-as-v01-setting) (Van Maanen's Star setting origin of first zone specs), [D-128](#d-128-culture-implicit-in-starting-location--van-maanens-star-system-equals-van-maanens-star-culture) (culture implicit in location) --- @@ -543,7 +543,7 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio | Five settlement waves | 0–600 GD | 2300–2900 AD | | Secession | ~300 GD | ~2600 AD | | Game present | ~600 GD | ~2900 AD | -- **Cross-reference:** [D-036](#d-036-sova-transit-district--van-maanens-star-system-setting) (setting), Sol wiki page (GJ-0) +- **Cross-reference:** [D-036](#d-036-sova-transit-district--van-maanens-star-system-as-v01-setting) (setting), Sol wiki page (GJ-0) --- @@ -551,7 +551,7 @@ How narrative, NPCs, and world content are created: content tiers, NPC generatio - **Date:** 2026-03-14 - **Decision:** Sirius is the political capital of the Settled Reach and the seat of the Concord Assembly. It is a hub system (5 apertures, 5 gate connections) in the institutional core, settled in wave_1, 8.6 ly from Sol. Its real-world prominence (brightest star in Earth's sky) maps to its in-setting political centrality. Marked as `generation_priority: campaign_anchor`. - **Rationale:** The capital needs to be a recognizable name that players immediately associate with importance. Sirius's existing topology (hub, 5 connections) already makes it structurally central. Wave_1 settlement means it has the institutional depth to house the Assembly. The symbolic weight of the brightest star as the seat of power writes itself. -- **Cross-reference:** [D-143](#d-143-gd-calendar-epoch--gate-discovery-2300-ad-as-year-0) (timeline), [D-036](#d-036-sova-transit-district--van-maanens-star-system-setting) (v0.1 setting) +- **Cross-reference:** [D-143](#d-143-gd-calendar-epoch--gate-discovery-2300-ad-as-year-0) (timeline), [D-036](#d-036-sova-transit-district--van-maanens-star-system-as-v01-setting) (v0.1 setting) --- diff --git a/docs/backups/settledreach.db.backup b/docs/backups/settledreach.db.backup index c445b08e3..534660b1f 100644 Binary files a/docs/backups/settledreach.db.backup and b/docs/backups/settledreach.db.backup differ diff --git a/docs/design/smuggler-moral-arc.md b/docs/design/smuggler-moral-arc.md index 209bbd803..fb7f8edd4 100644 --- a/docs/design/smuggler-moral-arc.md +++ b/docs/design/smuggler-moral-arc.md @@ -2,7 +2,7 @@ title: "Smuggler Moral Arc Spec" description: "Four-phase moral trajectory for the smuggler through the v0.1 vertical slice, driven by authored FactId triggers" type: design -status: draft +status: "superseded (v0.1 only — D-122 eliminates named NPCs, D-132 supersedes complicity frame)" ticket: "#382" decision_refs: [D-032, D-035, D-039] author: "" diff --git a/docs/design/smuggler-voice-card.md b/docs/design/smuggler-voice-card.md index c0ad2a8d3..81da1673d 100644 --- a/docs/design/smuggler-voice-card.md +++ b/docs/design/smuggler-voice-card.md @@ -2,7 +2,7 @@ title: "Smuggler Voice Card" description: "Single authoring reference for the smuggler's internal monologue voice register and style parameters" type: design -status: active +status: "superseded (v0.1 only — D-122 eliminates named NPCs)" ticket: "#382" decision_refs: [] author: "" diff --git a/wiki/corporations/stalownia-kowalski.md b/wiki/corporations/stalownia-kowalski.md index bd72c2f66..6b6b39e2d 100644 --- a/wiki/corporations/stalownia-kowalski.md +++ b/wiki/corporations/stalownia-kowalski.md @@ -76,7 +76,7 @@ What the system is, more than anything, is thorough. The Stalownia archive — t **The Gate Corporation:** Stalownia builds the installations; Gate Corporation builds the gates that connect them. The relationship is straightforwardly complementary and rarely produces friction. Gate Corporation maintains the transit infrastructure through which Stalownia ships equipment. Stalownia's construction systems build the habitats and station structures that Gate Corporation's span gates then connect to the broader network. Different links in the same chain. The relationship is professional and without the technical interdependency that makes the Gate Corporation-MVG dynamic so loaded. -**South_reach cooperatives and extraction operators:** Stalownia's oldest and most fundamental relationships. Three hundred years of contracts have produced a procurement culture on the south_reach extraction side that defaults to Stalownia equipment without necessarily requiring competitive bids — not because there is an agreement to this effect, but because the institutional familiarity and the maintenance infrastructure already in place make switching costs real. A cooperative that has run Stalownia equipment for two generations has Stalownia-trained maintenance staff, Stalowsia-specification tooling, and Stalownia service relationships. The competitor offering a better price has to overcome all of that. +**South_reach cooperatives and extraction operators:** Stalownia's oldest and most fundamental relationships. Three hundred years of contracts have produced a procurement culture on the south_reach extraction side that defaults to Stalownia equipment without necessarily requiring competitive bids — not because there is an agreement to this effect, but because the institutional familiarity and the maintenance infrastructure already in place make switching costs real. A cooperative that has run Stalownia equipment for two generations has Stalownia-trained maintenance staff, Stalownia-specification tooling, and Stalownia service relationships. The competitor offering a better price has to overcome all of that. **The Concord Assembly:** Stalownia's Assembly engagement is narrower than the Gate Corporation's or MVG's. The company's relevant committees are those touching extraction regulation, construction standards, and the frontier development programs that drive demand for new installation equipment. Assembly contracts for settlement-phase construction in newly activated frontier systems are a meaningful revenue source. The company's lobbying presence is sized to those interests — significant within them, largely absent from the broader commercial and transit policy debates where the Gate Corporation and MVG operate.