fix(ui): PR #209 review round — current-screen guards, pending-aware settle, one body guard (T-971)
Every screen-targeted intent now routes through one _require_current_screen() check and returns the structured error shape instead of silently mutating an off-screen viewer (hoshe's finding: scroll_rung from the reach screen fired real IPC and reported ok). The reference driver's fixed 4-frame settle becomes is_pending()-aware with a 600-frame bound, the keep-waiting decision extracted as a pure testable function — restoring the proven eyeball-driver discipline. The terrain_reference guard moves into AtlasApp._on_body_selected(), the shared tail for double-click, Enter, AND the intent path — closing a pre-existing click/Enter divergence hoshe caught this PR formalizing; the intent layer pre-checks via the new SystemScreen.find_body() and reports structured errors for unknown ids and terrain-less bodies. after_test() resets AtlasAgentBridge.current_app (tyre's freed-pending footgun). Suites 58/58 + 14/14; full suite 3,638. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -29,6 +29,22 @@
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## own `_run_job("jump_to_center", ...)` dispatch) exists to exercise —
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## AtlasAgentInterface's production seam for it, not reimplemented here.
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##
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## PR #209 review (Hoshe finding 2) — settle discipline after a mutating
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## intent: a FIXED `for i in range(4)` frame count (the pre-fix shape) is a
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## regression against the proven is_pending()-aware pattern every eyeball
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## driver round already established (visual_capture.gd's own
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## _wait_for_atlas_layers_ready()) — a slow live server round-trip leaves the
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## NEXT job's observe() reading a mid-fetch viewer, exactly the class of bug
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## the whole T-1157 "settle-until-ready" technique exists to prevent.
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## _settle_after_intent() below polls StepCanvasRequest.is_pending() (via the
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## regional viewer's own get_request()) when "regional" is the current screen
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## — the only screen a step-canvas fetch could be in flight for — with a
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## bounded max-frame fallback (SETTLE_MAX_FRAMES, matching how the eyeball
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## drivers waited: a generous multi-second bound, never an unbounded await).
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## Every OTHER screen-targeted intent (reach/system) has no request to wait
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## on, so it keeps the small fixed settle (SETTLE_FIXED_FRAMES) for its own
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## panel-rebuild/queue_redraw() to apply.
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##
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## Usage (JSON job list on stdin path, matching visual_capture.gd's own
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## `-- --flag value` CLI convention):
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## godot --rendering-driver opengl3 --path client \
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@@ -44,6 +60,18 @@
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## back to assert the reference driver actually completes a real session.
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extends SceneTree
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## Fixed settle for a mutating intent with no in-flight request to poll
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## (reach/system screen intents — a panel rebuild/queue_redraw() needs at
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## most a couple of frames, never a network round-trip).
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const SETTLE_FIXED_FRAMES: int = 4
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## Bounded fallback for the is_pending()-aware settle on "regional" —
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## generous, matching how the T-1157 eyeball drivers waited (multi-second
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## bound at 60fps), never an unbounded await. A request that's STILL pending
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## after this many frames is a real timeout, not "give it a bit longer" —
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## the driver logs it and moves on rather than hanging the whole job list.
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const SETTLE_MAX_FRAMES: int = 600
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var _jobs_path: String = ""
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var _output_path: String = ""
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var _results: Array = []
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@@ -99,19 +127,62 @@ func _run() -> void:
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result = atlas_agent_interface.observe(atlas_agent_bridge.current_app)
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else:
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result = atlas_agent_interface.act(atlas_agent_bridge.current_app, intent, params)
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# Settle-until-ready (T-1157 inventory item 2's underlying discipline,
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# applied generically here rather than per-navigation-intent): a few
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# frames after every mutating call so the resulting screen/viewer
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# state (panel rebuilds, queue_redraw()) has actually applied before
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# the NEXT job's observe() reads it.
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for i in range(4):
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await process_frame
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await _settle_after_intent(atlas_agent_bridge.current_app)
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_results.append({"intent": intent, "params": params, "result": result})
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_write_output(_output_path, _results)
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quit()
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## PR #209 review (Hoshe finding 2) — see this file's own header doc for the
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## full rationale. `app` may be null (e.g. after close_atlas) — a null app
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## has nothing to poll, so this falls through to the fixed settle only. The
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## bounded-fallback DECISION (keep waiting vs stop) is split out into the
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## pure, no-await should_keep_waiting() below specifically so it's testable
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## without a real SceneTree frame loop (test_atlas_agent_driver.gd drives it
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## directly against a fake pending-state + frame counter).
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func _settle_after_intent(app: Variant) -> void:
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var viewer: Variant = _regional_viewer_if_current(app)
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if viewer == null:
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for i in range(SETTLE_FIXED_FRAMES):
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await process_frame
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return
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var request: Variant = viewer.get_request()
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var waited := 0
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while should_keep_waiting(request.is_pending(), waited, SETTLE_MAX_FRAMES):
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await process_frame
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waited += 1
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if request.is_pending():
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print(
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"atlas_agent_driver: settle timed out after %d frames — request still pending"
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% SETTLE_MAX_FRAMES
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)
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## The pure bounded-fallback decision: keep waiting only while the request is
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## STILL pending AND the frame budget isn't exhausted. Static + no SceneTree
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## dependency — `is_pending`/`waited`/`max_frames` are plain values a test can
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## supply directly, exercising the exact boundary conditions (pending forever
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## past the bound stops; resolving early stops immediately) without needing
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## a real request object or a real frame loop.
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static func should_keep_waiting(is_pending: bool, waited: int, max_frames: int) -> bool:
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return is_pending and waited < max_frames
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## `app` may be null; "regional" may not even be registered yet this early in
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## a session (e.g. before the first open_body). Returns null in either case
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## rather than erroring — the caller's fixed-settle fallback covers it.
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func _regional_viewer_if_current(app: Variant) -> Variant:
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if app == null:
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return null
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if app.current_screen_id() != "regional":
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return null
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var regional_screen: Variant = app.get_screen("regional")
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if regional_screen == null:
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return null
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return regional_screen.get_viewer()
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func _parse_args() -> void:
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var args := OS.get_cmdline_user_args()
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var i := 0
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@@ -62,6 +62,30 @@ func test_write_output_round_trips_through_json() -> void:
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assert_that(parsed).is_equal(results)
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# =============================================================================
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# PR #209 review (Hoshe finding 2) — should_keep_waiting()'s bounded-fallback
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# logic. Pure/static, no SceneTree dependency, so the boundary conditions are
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# directly testable without a real frame loop or a real StepCanvasRequest.
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# =============================================================================
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func test_should_keep_waiting_true_while_pending_and_under_the_frame_budget() -> void:
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assert_bool(DriverScript.should_keep_waiting(true, 0, 600)).is_true()
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assert_bool(DriverScript.should_keep_waiting(true, 599, 600)).is_true()
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func test_should_keep_waiting_false_once_no_longer_pending() -> void:
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assert_bool(DriverScript.should_keep_waiting(false, 0, 600)).is_false()
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func test_should_keep_waiting_false_once_the_frame_budget_is_exhausted() -> void:
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# Still pending, but waited has reached max_frames — the bounded fallback
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# must stop here rather than hanging indefinitely on a genuinely-stuck
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# request (the whole reason SETTLE_MAX_FRAMES exists).
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assert_bool(DriverScript.should_keep_waiting(true, 600, 600)).is_false()
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assert_bool(DriverScript.should_keep_waiting(true, 601, 600)).is_false()
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## The InputSwallower inner class (T-1157 inventory item 1) — a plain Node
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## subclass with no SceneTree/window dependency for its OWN logic
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## (set_input_as_handled() requires a live viewport to call meaningfully, but
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@@ -55,6 +55,12 @@ func after_test() -> void:
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HudGroups._active_mode = HudGroups.Mode.GAMEPLAY
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HudGroups._groups.erase(TEST_APP_PATH)
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HudGroups._groups.erase("implant/map")
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# PR #209 review (Tyre): every _make_app() call sets
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# AtlasAgentBridge.current_app to the (now freed) instance via on_install()
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# — clearing it here matches the HudGroups-reset discipline already above
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# and closes the latent footgun of a later test/consumer reading a stale,
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# freed-pending app reference.
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AtlasAgentBridge.current_app = null
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# =============================================================================
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@@ -158,17 +164,57 @@ func test_open_body_reaches_atlas_app_nav_push_to_regional() -> void:
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app.queue_free()
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func test_open_body_is_a_no_op_for_unrecognized_id() -> void:
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func test_open_body_returns_structured_error_for_unrecognized_id() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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_enter_orbital(app)
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AtlasAgentInterfaceScript.act(app, "open_body", {"body_id": "does_not_exist"})
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var result: Dictionary = AtlasAgentInterfaceScript.act(
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app, "open_body", {"body_id": "does_not_exist"}
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)
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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assert_str(app.current_screen_id()).is_equal("system")
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app.queue_free()
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## PR #209 review (Hoshe finding 3, lead ruling): open_body must reject a
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## RECOGNIZED body with no terrain_reference — this is the pre-existing
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## click/Enter divergence the PR formalizes and fixes. Structured error, not
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## a silent no-op, and no navigation must occur.
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func test_open_body_rejects_a_body_with_no_terrain_reference() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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_enter_orbital(app)
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var result: Dictionary = AtlasAgentInterfaceScript.act(app, "open_body", {"body_id": "GJ1c"})
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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assert_str(app.current_screen_id()).override_failure_message(
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"open_body must not navigate for a body with no terrain_reference"
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).is_equal("system")
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app.queue_free()
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## The positive case alongside the guard above: a body WITH a
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## terrain_reference still opens normally (GJ1b in the fixture) — this is
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## test_open_body_reaches_atlas_app_nav_push_to_regional() above, kept as its
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## own assertion here too so the guard test and the "terrain body opens" test
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## sit next to each other per the review's own test list.
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func test_open_body_opens_a_body_with_a_terrain_reference() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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_enter_orbital(app)
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var result: Dictionary = AtlasAgentInterfaceScript.act(app, "open_body", {"body_id": "GJ1b"})
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assert_bool(result.get("ok", false)).is_true()
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assert_str(app.current_screen_id()).is_equal("regional")
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app.queue_free()
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# =============================================================================
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# act() — regional/step-canvas intents
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# =============================================================================
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@@ -320,6 +366,133 @@ func test_close_atlas_reaches_hud_groups_close_app() -> void:
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app.queue_free()
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# =============================================================================
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# PR #209 review (Hoshe finding 1) — off-screen intent dispatch. Every
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# screen-targeted intent must reject when its expected screen is NOT the
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# current one, with the structured {"ok": false, "error": ...} shape, and
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# must NOT mutate the off-screen screen/viewer as a side effect.
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# =============================================================================
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## The explicitly-called-out case: scroll_rung while "reach" is showing must
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## not silently mutate the (registered but off-screen) regional viewer — the
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## exact bug this whole guard exists to close. Verifies both the structured
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## error AND the absence of a side effect (the off-screen viewer's held rung
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## is unchanged from its "regional" was never entered" default).
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func test_scroll_rung_from_reach_screen_returns_structured_error_and_does_not_mutate_viewer() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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assert_str(app.current_screen_id()).override_failure_message(
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"test setup: app must default to the reach screen"
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).is_equal("reach")
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var result: Dictionary = AtlasAgentInterfaceScript.act(app, "scroll_rung", {"direction": 1})
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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var viewer: Variant = app.get_screen("regional").get_viewer()
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assert_str(viewer.get_held_rung()).override_failure_message(
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"scroll_rung from an off-screen 'reach' must not mutate the regional viewer"
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).is_equal(StepCanvasTransport.RUNG_GLOBAL)
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app.queue_free()
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func test_jump_to_center_from_system_screen_returns_structured_error() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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_enter_orbital(app)
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var result: Dictionary = AtlasAgentInterfaceScript.act(
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app, "jump_to_center", {"world_center": [1.0, 2.0]}
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)
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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app.queue_free()
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func test_reset_view_from_reach_screen_returns_structured_error() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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var result: Dictionary = AtlasAgentInterfaceScript.act(app, "reset_view", {})
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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app.queue_free()
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func test_set_overlay_from_system_screen_returns_structured_error_and_does_not_mutate_viewer() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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_enter_orbital(app)
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var result: Dictionary = AtlasAgentInterfaceScript.act(
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app, "set_overlay", {"overlay_id": "gen_dw_temp", "visible": true}
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)
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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var viewer: Variant = app.get_screen("regional").get_viewer()
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assert_bool(viewer.is_overlay_visible("gen_dw_temp")).override_failure_message(
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"set_overlay from an off-screen 'system' must not mutate the regional viewer"
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).is_false()
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app.queue_free()
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func test_select_system_from_system_screen_returns_structured_error() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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_enter_orbital(app)
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var result: Dictionary = AtlasAgentInterfaceScript.act(
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app, "select_system", {"system_id": "GJ1"}
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)
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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app.queue_free()
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func test_open_system_from_regional_screen_returns_structured_error() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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_enter_regional(app)
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var result: Dictionary = AtlasAgentInterfaceScript.act(
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app, "open_system", {"system_id": "GJ1"}
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)
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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app.queue_free()
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func test_select_body_from_reach_screen_returns_structured_error() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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var result: Dictionary = AtlasAgentInterfaceScript.act(app, "select_body", {"body_id": "GJ1c"})
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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app.queue_free()
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func test_open_body_from_reach_screen_returns_structured_error_and_does_not_navigate() -> void:
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var app = _make_app()
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app._internal_app_changed(TEST_APP_PATH, HudGroups.Mode.FULLSCREEN)
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var result: Dictionary = AtlasAgentInterfaceScript.act(app, "open_body", {"body_id": "GJ1b"})
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assert_bool(result.get("ok", true)).is_false()
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assert_bool(result.has("error")).is_true()
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assert_str(app.current_screen_id()).override_failure_message(
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"open_body from an off-screen 'reach' must not navigate"
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).is_equal("reach")
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app.queue_free()
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# =============================================================================
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# Unknown intent
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# =============================================================================
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