From 519483a0cc573773a38ba8759bd1be37dc302d70 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sat, 21 Feb 2026 14:10:20 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 61e0ddae5..6c7bc824b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,13 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] +### Added +- Tilemap z-layer filtering — FloorTiles renders z=0 only, z=1/z>1 reserved for future layer nodes (#71, D-049) +- Entity 24x32 footprint per D-044 visual hierarchy — split ENTITY_SIZE into WIDTH/HEIGHT with separate offsets (#72) +- Follow target stub on GameState — `follow_target_id` field ready for server #241 Follow verb +- Manual exponential camera smoothing — CAMERA_SMOOTHING_SPEED constant (8.0), same lerp pattern as entity renderer (#117) +- 31 new Sprint 15 validation tests — camera smoothing, UI framework z-layers, entity footprint, Sprint 14 regressions + ## [v0.1.14] — 2026-02-21 ### Added