feat(simulation): extend monologue event generation with new triggers (#119)
Add observe_npc, hear_sound, observe_anomaly, witness_interaction, and post_conversation triggers to monologue system. trigger_event_monologue system fires after sound collection, NPC conversations, and walk-away. Context tags (location, situation, character_state) populated for D-035 content pool matching. COOLDOWN_TICKS=300 anti-spam guard respected. witness_interaction fires after overheard NPC-to-NPC conversation per D-078. Voice sounds and ambient sounds correctly excluded from hear_sound trigger. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -587,6 +587,7 @@ pub fn process_walk_away(
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mut commands: Commands,
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mut event_queue: ResMut<crate::knowledge::KnowledgeEventQueue>,
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mut trust_queue: ResMut<TrustEventQueue>,
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mut post_conv_queue: ResMut<crate::simulation::monologue::PostConversationQueue>,
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time: Res<SimulationTime>,
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query: Query<(Entity, Option<&ActiveDialogue>, &WalkAwayRequest), With<PlayerCharacter>>,
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mut npc_mem_query: Query<Option<&mut InteractionMemory>>,
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@@ -635,6 +636,9 @@ pub fn process_walk_away(
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});
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}
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// Post-conversation monologue trigger (#119, D-035)
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post_conv_queue.push(target);
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tracing::debug!(
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"Walk-away during {:?} dialogue at tick {} (started tick {}): \
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target {:?} → Tier2 animation + routine deviation",
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@@ -1121,6 +1125,7 @@ mod tests {
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world.init_resource::<EntityRegistry>();
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world.init_resource::<crate::knowledge::KnowledgeEventQueue>();
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world.init_resource::<TrustEventQueue>();
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world.init_resource::<crate::simulation::monologue::PostConversationQueue>();
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world
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}
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