fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order (reorder declarations), 138 max-line-length (split long lines), 22 code issues (unused args, no-else-return, naming). Update .gdlintrc to exclude addons/ and raise max-public-methods for test files. No logic changes — declaration order, whitespace, and naming only. Ticket: #783 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -232,11 +232,15 @@ func _draw_stats_panel() -> void:
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var right_x: float = PADDING.x + left_label_w + left_value_w + COL_GAP
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for i in range(line_count):
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if i < left_lines.size():
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draw_string(font, Vector2(PADDING.x, y), left_lines[i][0] + ": ", HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, LABEL_COLOR)
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draw_string(font, Vector2(PADDING.x + left_label_w, y), left_lines[i][1], HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, VALUE_COLOR)
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draw_string(font, Vector2(PADDING.x, y), left_lines[i][0] + ": ",
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HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, LABEL_COLOR)
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draw_string(font, Vector2(PADDING.x + left_label_w, y), left_lines[i][1],
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HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, VALUE_COLOR)
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if i < right_lines.size():
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draw_string(font, Vector2(right_x, y), right_lines[i][0] + ": ", HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, LABEL_COLOR)
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draw_string(font, Vector2(right_x + right_label_w, y), right_lines[i][1], HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, VALUE_COLOR)
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draw_string(font, Vector2(right_x, y), right_lines[i][0] + ": ",
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HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, LABEL_COLOR)
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draw_string(font, Vector2(right_x + right_label_w, y), right_lines[i][1],
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HORIZONTAL_ALIGNMENT_LEFT, -1, FONT_SIZE, VALUE_COLOR)
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y += LINE_HEIGHT
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@@ -335,7 +339,8 @@ func _draw_npc_paths(canvas_xf: Transform2D) -> void:
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var a_screen := _w2s(path[i - 1], canvas_xf)
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var b_screen := _w2s(path[i], canvas_xf)
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var alpha := float(i) / float(path.size())
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draw_line(a_screen, b_screen, Color(NPC_PATH_COLOR.r, NPC_PATH_COLOR.g, NPC_PATH_COLOR.b, NPC_PATH_COLOR.a * alpha), 1.5)
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draw_line(a_screen, b_screen,
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Color(NPC_PATH_COLOR.r, NPC_PATH_COLOR.g, NPC_PATH_COLOR.b, NPC_PATH_COLOR.a * alpha), 1.5)
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draw_circle(_w2s(path.back(), canvas_xf), NPC_DOT_RADIUS, NPC_DOT_COLOR)
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