fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order (reorder declarations), 138 max-line-length (split long lines), 22 code issues (unused args, no-else-return, naming). Update .gdlintrc to exclude addons/ and raise max-public-methods for test files. No logic changes — declaration order, whitespace, and naming only. Ticket: #783 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -281,7 +281,8 @@ func test_entity_renderer_npc_uses_unknown_teal() -> void:
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func test_entity_renderer_object_uses_grey() -> void:
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var renderer := _make_entity_renderer()
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var obj := [{"entity_id": 3, "x": 1.0, "y": 1.0, "z": 0, "kind": {"variant": "Object", "data": null}, "visibility": "Forward"}]
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var obj := [{"entity_id": 3, "x": 1.0, "y": 1.0, "z": 0,
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"kind": {"variant": "Object", "data": null}, "visibility": "Forward"}]
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renderer.update_entities(obj)
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var node = renderer.entity_nodes[3] as Sprite2D
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assert_that(node.self_modulate).is_equal(Constants.ENTITY_COLOR_OBJECT)
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