fix(client): resolve all gdlint warnings — zero warnings policy

Fix 354 gdlint warnings across 65 files: 194 class-definitions-order
(reorder declarations), 138 max-line-length (split long lines),
22 code issues (unused args, no-else-return, naming). Update .gdlintrc
to exclude addons/ and raise max-public-methods for test files.
No logic changes — declaration order, whitespace, and naming only.

Ticket: #783

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 09:59:56 +02:00
co-authored by Claude Opus 4.6
parent 260eefcdd1
commit 4eb54a6f7a
60 changed files with 432 additions and 377 deletions
+4 -2
View File
@@ -11,6 +11,8 @@ class_name TestP0Regressions
extends GdUnitTestSuite
const MAIN_SCENE = preload("res://scenes/main.tscn")
var _instance: Node = null
@@ -174,7 +176,7 @@ func test_monologue_carry_forward_preserves_newest() -> void:
func test_camera_static_during_pause() -> void:
# 1. Instantiate main scene — camera anchors at test mode player position
var scene := load("res://scenes/main.tscn")
var scene := MAIN_SCENE
_instance = scene.instantiate()
auto_free(_instance)
add_child(_instance)
@@ -204,7 +206,7 @@ func test_camera_static_during_pause() -> void:
func test_camera_anchored_after_pause_unpause() -> void:
# Verify camera stays properly anchored through a pause → unpause cycle.
var scene := load("res://scenes/main.tscn")
var scene := MAIN_SCENE
_instance = scene.instantiate()
auto_free(_instance)
add_child(_instance)