fix(client): resolve all gdlint warnings — zero warnings policy

Fix 354 gdlint warnings across 65 files: 194 class-definitions-order
(reorder declarations), 138 max-line-length (split long lines),
22 code issues (unused args, no-else-return, naming). Update .gdlintrc
to exclude addons/ and raise max-public-methods for test files.
No logic changes — declaration order, whitespace, and naming only.

Ticket: #783

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-05 09:59:56 +02:00
co-authored by Claude Opus 4.6
parent 260eefcdd1
commit 4eb54a6f7a
60 changed files with 432 additions and 377 deletions
+2 -3
View File
@@ -11,12 +11,11 @@
class_name TestBugReportRingBuffer
extends GdUnitTestSuite
var BugReportDialogScript = load("res://ui/bug_report_dialog.gd")
# Expected ring buffer capacity per spec.
const EXPECTED_CAPACITY := 60
var BugReportDialogScript = load("res://ui/bug_report_dialog.gd")
func after_each() -> void:
# Reset GameState fields mutated by tests to prevent cross-test leakage.