fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order (reorder declarations), 138 max-line-length (split long lines), 22 code issues (unused args, no-else-return, naming). Update .gdlintrc to exclude addons/ and raise max-public-methods for test files. No logic changes — declaration order, whitespace, and naming only. Ticket: #783 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -13,13 +13,13 @@ extends Node2D
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# Overhead (Node2D) — z:300 ceiling/upper structure (placeholder)
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# FogOverlay (Node2D) — z:900 fog shader (OUTSIDE FogGroup)
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var _last_tick: int = -1
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@onready var tile_renderer = $FogGroup/FloorTiles
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@onready var fog_renderer = $FogOverlay
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@onready var entity_renderer = $FogGroup/YSortGroup/Entities
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@onready var sound_indicator_renderer = $SoundIndicators # #126 D-018 medium-range indicators
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var _last_tick: int = -1
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func _ready() -> void:
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print("WorldRenderer: Initialized (D-049 z-stack)")
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