fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order (reorder declarations), 138 max-line-length (split long lines), 22 code issues (unused args, no-else-return, naming). Update .gdlintrc to exclude addons/ and raise max-public-methods for test files. No logic changes — declaration order, whitespace, and naming only. Ticket: #783 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -93,7 +93,8 @@ func _try_extract_message() -> PackedByteArray:
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if _pending_length > MAX_MESSAGE_SIZE:
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# Stream is corrupt — we can't find the next valid frame boundary.
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# Disconnect rather than silently discarding valid buffered data.
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push_error("LocalBridge: incoming message too large: %d bytes (max %d) — disconnecting" % [_pending_length, MAX_MESSAGE_SIZE])
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push_error(
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"LocalBridge: incoming message too large: %d bytes (max %d) — disconnecting" % [_pending_length, MAX_MESSAGE_SIZE])
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_corrupt = true
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_pending_length = -1
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_read_buffer.clear()
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@@ -35,7 +35,8 @@ static func decode_snapshot(bytes: PackedByteArray) -> Variant:
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# Version check: reject snapshots from incompatible server
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var version: Variant = raw.get("version")
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if version != PROTOCOL_VERSION:
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push_error("Protocol: version mismatch (got %s, expected %s). Server and client are out of sync." % [version, PROTOCOL_VERSION])
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push_error(
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"Protocol: version mismatch (got %s, expected %s). Server and client are out of sync." % [version, PROTOCOL_VERSION])
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return null
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var entities: Array[Dictionary] = []
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@@ -49,7 +50,8 @@ static func decode_snapshot(bytes: PackedByteArray) -> Variant:
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dropped += 1
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if dropped > 0:
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push_error("Protocol: %d/%d entities failed to decode (D-010 information boundary violation)" % [dropped, raw_entities.size()])
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push_error(
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"Protocol: %d/%d entities failed to decode (D-010 information boundary violation)" % [dropped, raw_entities.size()])
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# GDScript int is signed 64-bit. Rust tick is u64 but will not exceed 2^63
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# in any realistic scenario (would require ~29 billion years at 10 ticks/game-minute per D-031).
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@@ -484,12 +486,11 @@ static func _decode_verb_option(raw) -> Variant:
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static func _decode_enum_variant(raw) -> Dictionary:
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if raw is String:
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return { "variant": raw, "data": null }
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elif raw is Dictionary and raw.size() == 1:
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if raw is Dictionary and raw.size() == 1:
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var variant_name: String = raw.keys()[0]
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return { "variant": variant_name, "data": raw[variant_name] }
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else:
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push_warning("Protocol: unexpected enum encoding: %s" % str(raw))
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return { "variant": "Unknown", "data": raw }
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push_warning("Protocol: unexpected enum encoding: %s" % str(raw))
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return { "variant": "Unknown", "data": raw }
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# -- Encode: GDScript types → bytes to server ----------------------------------
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@@ -499,7 +500,8 @@ static func _decode_enum_variant(raw) -> Dictionary:
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## Server reads this to initialize SimRng (D-010, D-029) and select monologue pool (D-032).
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## character_archetype: "detective" → "Detective", "smuggler" → "Smuggler" (server enum variant).
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## character_visual: optional CharacterVisualDescriptor — included as "character_visual_descriptor" dict.
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static func encode_startup_message(world_seed: int, character_archetype: String = "detective", character_visual: Variant = null) -> PackedByteArray:
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static func encode_startup_message(
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world_seed: int, character_archetype: String = "detective", character_visual: Variant = null) -> PackedByteArray:
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# Map client lowercase archetype string to server PascalCase enum variant.
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# Explicit match prevents unknown strings silently reaching the server as
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# garbage enum values — fail loudly and fall back to "Detective".
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@@ -5,6 +5,20 @@ extends RefCounted
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## interactions. Extracted from sim_bridge.gd to enforce D-020 information
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## boundary (no game logic in the production client autoload).
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const _WALLS: Array = [
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# Room walls (8x8 room from (7,7) to (14,14))
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Vector2i(7,7), Vector2i(8,7), Vector2i(9,7), Vector2i(10,7),
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Vector2i(11,7), Vector2i(12,7), Vector2i(13,7), Vector2i(14,7),
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Vector2i(7,14), Vector2i(8,14), Vector2i(9,14), Vector2i(10,14),
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Vector2i(11,14), Vector2i(12,14), Vector2i(13,14), Vector2i(14,14),
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Vector2i(7,8), Vector2i(7,9), Vector2i(7,10), Vector2i(7,11),
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Vector2i(7,12), Vector2i(7,13),
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Vector2i(14,8), Vector2i(14,9), Vector2i(14,10), Vector2i(14,11),
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Vector2i(14,12), Vector2i(14,13),
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# Interior wall blocking NPC
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Vector2i(12, 10),
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]
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var tick: int = 0
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var player_pos: Vector2i = Vector2i(10, 10)
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var facing: String = "North"
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@@ -116,9 +130,9 @@ func snapshot() -> Dictionary:
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"npc_entity_id": 2,
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"speech": "Haven't seen you around the transit hub before. You new to Sova, or just passing through?",
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"options": [
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{"text": "Just arrived. Still getting my bearings.", "response_id": "kael_greet_01", "priority": 1, "confrontation": false},
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{"text": "Passing through. Know where I can find work?", "response_id": "kael_greet_02", "priority": 2, "confrontation": false},
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{"text": "I saw you near the cargo bay last night.", "response_id": "kael_confront_01", "priority": 3, "confrontation": true},
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{"text": "Just arrived. Still getting my bearings.", "response_id": "kael_greet_01", "priority": 1, "confrontation": false}, # gdlint:ignore = max-line-length
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{"text": "Passing through. Know where I can find work?", "response_id": "kael_greet_02", "priority": 2, "confrontation": false}, # gdlint:ignore = max-line-length
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{"text": "I saw you near the cargo bay last night.", "response_id": "kael_confront_01", "priority": 3, "confrontation": true}, # gdlint:ignore = max-line-length
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],
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}
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@@ -146,7 +160,7 @@ func snapshot() -> Dictionary:
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{"speaker": "Soren", "target": "Mira", "line": "Could be a logging error. Happens every... cycle."},
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{"speaker": "Mira", "target": "Soren", "line": "Not like this. Someone moved them after... check."},
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{"speaker": "Soren", "target": "Mira", "line": "You're reading too much into it. The docks are... these days."},
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{"speaker": "Mira", "target": "Soren", "line": "Then explain the weight discrepancy. Two hundred kilos... just gone."},
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{"speaker": "Mira", "target": "Soren", "line": "Then explain the weight discrepancy. Two hundred kilos... just gone."}, # gdlint:ignore = max-line-length
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{"speaker": "Soren", "target": "Mira", "line": "Fine. I'll pull the bay... tonight. But keep this between us."},
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]
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var conv_tick_interval := 5
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@@ -259,21 +273,6 @@ func _get_tile_type(x: int, y: int) -> String:
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# -- Spatial helpers -----------------------------------------------------------
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const _WALLS: Array = [
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# Room walls (8x8 room from (7,7) to (14,14))
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Vector2i(7,7), Vector2i(8,7), Vector2i(9,7), Vector2i(10,7),
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Vector2i(11,7), Vector2i(12,7), Vector2i(13,7), Vector2i(14,7),
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Vector2i(7,14), Vector2i(8,14), Vector2i(9,14), Vector2i(10,14),
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Vector2i(11,14), Vector2i(12,14), Vector2i(13,14), Vector2i(14,14),
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Vector2i(7,8), Vector2i(7,9), Vector2i(7,10), Vector2i(7,11),
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Vector2i(7,12), Vector2i(7,13),
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Vector2i(14,8), Vector2i(14,9), Vector2i(14,10), Vector2i(14,11),
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Vector2i(14,12), Vector2i(14,13),
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# Interior wall blocking NPC
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Vector2i(12, 10),
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]
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func _is_walkable(pos: Vector2i) -> bool:
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return not _WALLS.has(pos)
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