feat(perception): add cognitive delay system for fog recognition (#423)

New CognitiveDelay component buffers perception events before emitting
KnowledgeEvents. Normal delay: 6 ticks (0.6s), urgent: 3 ticks (0.3s).
Drain system runs after emit_observation_events, before process_knowledge_events.

Adds pending_recognitions to ObserverSnapshot (protocol v7) for client
fog entity visualization. Includes cancellation when entity leaves LOS.

Monologue fires during delay (not after) per D-060 — cross-system
wiring deferred to follow-up ticket #451.

Ref: D-060 (cognitive delay), D-031 (10 tps), D-059 (fog layers)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 00:41:08 +01:00
co-authored by Claude Opus 4.6
parent 3a2cfc37e0
commit 4d8fe996fc
17 changed files with 933 additions and 105 deletions
+5 -1
View File
@@ -57,6 +57,7 @@ fn snapshot_roundtrip_over_unix_socket() {
visible_tiles: vec![],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
};
bridge
@@ -119,7 +120,10 @@ fn input_roundtrip_over_unix_socket() {
},
PlayerInput {
tick: 11,
action: PlayerAction::Interact { target_entity_id: None, verb: None },
action: PlayerAction::Interact {
target_entity_id: None,
verb: None,
},
},
];