feat(perception): add cognitive delay system for fog recognition (#423)

New CognitiveDelay component buffers perception events before emitting
KnowledgeEvents. Normal delay: 6 ticks (0.6s), urgent: 3 ticks (0.3s).
Drain system runs after emit_observation_events, before process_knowledge_events.

Adds pending_recognitions to ObserverSnapshot (protocol v7) for client
fog entity visualization. Includes cancellation when entity leaves LOS.

Monologue fires during delay (not after) per D-060 — cross-system
wiring deferred to follow-up ticket #451.

Ref: D-060 (cognitive delay), D-031 (10 tps), D-059 (fog layers)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 00:41:08 +01:00
co-authored by Claude Opus 4.6
parent 3a2cfc37e0
commit 4d8fe996fc
17 changed files with 933 additions and 105 deletions
+5 -1
View File
@@ -57,6 +57,7 @@ fn snapshot_roundtrip_over_unix_socket() {
visible_tiles: vec![],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
};
bridge
@@ -119,7 +120,10 @@ fn input_roundtrip_over_unix_socket() {
},
PlayerInput {
tick: 11,
action: PlayerAction::Interact { target_entity_id: None, verb: None },
action: PlayerAction::Interact {
target_entity_id: None,
verb: None,
},
},
];
+5 -1
View File
@@ -43,6 +43,7 @@ fn snapshot_roundtrip_over_tcp() {
visible_tiles: vec![],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
};
bridge
@@ -98,7 +99,10 @@ fn input_roundtrip_over_tcp() {
},
PlayerInput {
tick: 11,
action: PlayerAction::Interact { target_entity_id: None, verb: None },
action: PlayerAction::Interact {
target_entity_id: None,
verb: None,
},
},
];
+6 -1
View File
@@ -33,6 +33,7 @@ fn fixture_snapshot(tick: u64, entities: Vec<VisibleEntity>) -> ObserverSnapshot
visible_tiles: vec![],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
}
}
@@ -200,6 +201,7 @@ fn generate_msgpack_fixtures() {
],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
};
write_fixture(
"snapshot_v2_full",
@@ -214,7 +216,10 @@ fn generate_msgpack_fixtures() {
},
PlayerInput {
tick: 0,
action: PlayerAction::Interact { target_entity_id: None, verb: None },
action: PlayerAction::Interact {
target_entity_id: None,
verb: None,
},
},
];
write_fixture(
+78 -24
View File
@@ -22,6 +22,7 @@ fn test_snapshot(tick: u64, entities: Vec<VisibleEntity>) -> ObserverSnapshot {
visible_tiles: vec![],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
}
}
@@ -86,7 +87,10 @@ fn all_player_action_variants_roundtrip() {
PlayerAction::MoveNorthwest,
PlayerAction::MoveSoutheast,
PlayerAction::MoveSouthwest,
PlayerAction::Interact { target_entity_id: None, verb: None },
PlayerAction::Interact {
target_entity_id: None,
verb: None,
},
PlayerAction::UsePerceptionMode("thermal".to_string()),
PlayerAction::Pause,
PlayerAction::Unpause,
@@ -134,7 +138,11 @@ fn all_fixtures_deserialize() {
if name.starts_with("snapshot") {
let snap = rmp_serde::from_slice::<ObserverSnapshot>(&bytes)
.unwrap_or_else(|e| panic!("deserialize snapshot fixture {}: {}", name, e));
assert_eq!(snap.version, PROTOCOL_VERSION, "fixture {} has wrong version", name);
assert_eq!(
snap.version, PROTOCOL_VERSION,
"fixture {} has wrong version",
name
);
} else if name.starts_with("input_batch") {
rmp_serde::from_slice::<Vec<PlayerInput>>(&bytes)
.unwrap_or_else(|e| panic!("deserialize batch input fixture {}: {}", name, e));
@@ -225,6 +233,7 @@ fn snapshot_v2_fields_roundtrip() {
],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
};
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
@@ -237,8 +246,14 @@ fn snapshot_v2_fields_roundtrip() {
assert_eq!(decoded.game_time.tick_rate, TickRate::Paused);
assert_eq!(decoded.player_facing, FacingDirection::Southeast);
assert_eq!(decoded.visible_tiles.len(), 2);
assert_eq!(decoded.visible_tiles[0].visibility, VisibilitySector::Forward);
assert_eq!(decoded.visible_tiles[1].visibility, VisibilitySector::Peripheral);
assert_eq!(
decoded.visible_tiles[0].visibility,
VisibilitySector::Forward
);
assert_eq!(
decoded.visible_tiles[1].visibility,
VisibilitySector::Peripheral
);
assert_eq!(decoded.entities[0].visibility, VisibilitySector::Forward);
}
@@ -259,7 +274,11 @@ fn entity_to_bits_roundtrip() {
for entity in [e1, e2, e3, e4] {
let bits = entity.to_bits();
let restored = Entity::from_bits(bits);
assert_eq!(entity, restored, "Entity::to_bits() roundtrip failed for {:?}", entity);
assert_eq!(
entity, restored,
"Entity::to_bits() roundtrip failed for {:?}",
entity
);
}
}
@@ -268,7 +287,10 @@ fn entity_to_bits_roundtrip() {
fn protocol_version_constant_matches_snapshot() {
let snapshot = test_snapshot(0, vec![]);
assert_eq!(snapshot.version, PROTOCOL_VERSION);
assert_eq!(PROTOCOL_VERSION, 6, "bump this assertion when protocol version changes");
assert_eq!(
PROTOCOL_VERSION, 7,
"bump this assertion when protocol version changes"
);
}
/// All FacingDirection variants round-trip
@@ -302,6 +324,7 @@ fn all_facing_direction_variants_roundtrip() {
visible_tiles: vec![],
nearby_interactions: vec![],
current_monologue: None,
pending_recognitions: vec![],
};
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
@@ -412,19 +435,35 @@ fn v5_payload_deserializes_into_v6_struct() {
// New fields should get their defaults
assert_eq!(decoded.version, 5, "version field preserved from v5");
assert_eq!(decoded.tick, 42);
assert_eq!(decoded.player_stance, MovementStance::Walk, "missing stance should default to Walk");
assert!(decoded.player_inventory.is_empty(), "missing inventory should default to empty");
assert!(decoded.current_monologue.is_none(), "missing monologue should default to None");
assert_eq!(
decoded.player_stance,
MovementStance::Walk,
"missing stance should default to Walk"
);
assert!(
decoded.player_inventory.is_empty(),
"missing inventory should default to empty"
);
assert!(
decoded.current_monologue.is_none(),
"missing monologue should default to None"
);
assert!(
decoded.pending_recognitions.is_empty(),
"missing pending_recognitions should default to empty"
);
}
/// Full 9-slot inventory roundtrip (D-065: 3x3 grid = 9 slots universal)
#[test]
fn snapshot_v6_full_inventory_roundtrip() {
let items: Vec<InventoryItem> = (0..9).map(|i| InventoryItem {
item_id: 100 + i as u64,
name: format!("Item {}", i),
slot: i,
}).collect();
let items: Vec<InventoryItem> = (0..9)
.map(|i| InventoryItem {
item_id: 100 + i as u64,
name: format!("Item {}", i),
slot: i,
})
.collect();
let mut snapshot = test_snapshot(0, vec![]);
snapshot.player_inventory = items;
@@ -482,7 +521,8 @@ fn all_verb_kind_variants_roundtrip() {
assert_eq!(decoded.nearby_interactions.len(), 1);
assert_eq!(
decoded.nearby_interactions[0].verbs[0].kind, kind,
"VerbKind::{:?} did not roundtrip", kind
"VerbKind::{:?} did not roundtrip",
kind
);
}
}
@@ -506,7 +546,11 @@ fn all_object_type_variants_roundtrip() {
for obj_type in types {
let bytes = rmp_serde::to_vec_named(&obj_type).expect("serialize");
let decoded: ObjectType = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded, obj_type, "ObjectType::{:?} roundtrip failed", obj_type);
assert_eq!(
decoded, obj_type,
"ObjectType::{:?} roundtrip failed",
obj_type
);
}
}
@@ -533,7 +577,10 @@ fn verb_kind_confront_roundtrip() {
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.nearby_interactions.len(), 1);
assert_eq!(decoded.nearby_interactions[0].verbs[0].kind, VerbKind::Confront);
assert_eq!(
decoded.nearby_interactions[0].verbs[0].kind,
VerbKind::Confront
);
assert_eq!(decoded.nearby_interactions[0].verbs[0].label, "Confront");
}
@@ -541,15 +588,16 @@ fn verb_kind_confront_roundtrip() {
/// Used in Phase 2 label relabeling — must survive the wire.
#[test]
fn all_character_archetype_variants_roundtrip() {
let archetypes = [
CharacterArchetype::Smuggler,
CharacterArchetype::Detective,
];
let archetypes = [CharacterArchetype::Smuggler, CharacterArchetype::Detective];
for archetype in archetypes {
let bytes = rmp_serde::to_vec_named(&archetype).expect("serialize");
let decoded: CharacterArchetype = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded, archetype, "CharacterArchetype::{:?} roundtrip failed", archetype);
assert_eq!(
decoded, archetype,
"CharacterArchetype::{:?} roundtrip failed",
archetype
);
}
}
@@ -575,7 +623,10 @@ fn nearby_interaction_contradicted_roundtrip() {
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert!(decoded.nearby_interactions[0].contradicted, "contradicted flag should survive roundtrip");
assert!(
decoded.nearby_interactions[0].contradicted,
"contradicted flag should survive roundtrip"
);
}
/// NearbyInteraction.object_type round-trips through MessagePack (#422).
@@ -600,5 +651,8 @@ fn nearby_interaction_object_type_roundtrip() {
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.nearby_interactions[0].object_type, Some(ObjectType::Container));
assert_eq!(
decoded.nearby_interactions[0].object_type,
Some(ObjectType::Container)
);
}