feat(perception): add cognitive delay system for fog recognition (#423)

New CognitiveDelay component buffers perception events before emitting
KnowledgeEvents. Normal delay: 6 ticks (0.6s), urgent: 3 ticks (0.3s).
Drain system runs after emit_observation_events, before process_knowledge_events.

Adds pending_recognitions to ObserverSnapshot (protocol v7) for client
fog entity visualization. Includes cancellation when entity leaves LOS.

Monologue fires during delay (not after) per D-060 — cross-system
wiring deferred to follow-up ticket #451.

Ref: D-060 (cognitive delay), D-031 (10 tps), D-059 (fog layers)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 00:41:08 +01:00
co-authored by Claude Opus 4.6
parent 3a2cfc37e0
commit 4d8fe996fc
17 changed files with 933 additions and 105 deletions
+61 -8
View File
@@ -12,6 +12,7 @@ use std::collections::HashSet;
use crate::bridge::types::*;
use crate::knowledge::types::KnowledgeState;
use crate::knowledge::{EntityRegistry, KnowledgeGraph, StableId};
use crate::perception::cognitive_delay::CognitiveDelay;
use crate::perception::query::{ActivePerceptionMode, VisibilityGeometry};
use crate::perception::vision_cone::Facing;
use crate::simulation::interaction::NearbyInteractionBuffer;
@@ -53,7 +54,18 @@ pub fn compute_observer_snapshot(
geometry: Res<VisibilityGeometry>,
registry: Res<EntityRegistry>,
mut observer_query: Query<
(Entity, &TilePosition, Option<&Facing>, &KnowledgeGraph, &mut NearbyInteractionBuffer, &mut MonologueBuffer, Option<&Stance>, Option<&CharacterArchetype>, Option<&mut SprintAnomalyQueue>),
(
Entity,
&TilePosition,
Option<&Facing>,
&KnowledgeGraph,
&mut NearbyInteractionBuffer,
&mut MonologueBuffer,
Option<&Stance>,
Option<&CharacterArchetype>,
Option<&mut SprintAnomalyQueue>,
Option<&CognitiveDelay>,
),
With<PlayerCharacter>,
>,
all_entities: Query<(
@@ -65,8 +77,18 @@ pub fn compute_observer_snapshot(
inventory_items: Query<(Entity, &CarriedBy, &ItemName, &InventorySlot)>,
mut buffer: ResMut<SnapshotBuffer>,
) {
let Ok((observer_entity, _observer_pos, facing_opt, observer_kg, mut interaction_buffer, mut monologue_buffer, stance_opt, archetype_opt, mut anomaly_queue_opt)) =
observer_query.single_mut()
let Ok((
observer_entity,
_observer_pos,
facing_opt,
observer_kg,
mut interaction_buffer,
mut monologue_buffer,
stance_opt,
archetype_opt,
mut anomaly_queue_opt,
cognitive_delay_opt,
)) = observer_query.single_mut()
else {
return;
};
@@ -141,6 +163,27 @@ pub fn compute_observer_snapshot(
let current_monologue = monologue_buffer.take();
// Build pending recognitions from CognitiveDelay (#423, D-060)
let pending_recognitions = cognitive_delay_opt
.map(|delay| {
delay
.pending()
.iter()
.map(|p| {
let (rx, ry, rz) = p.position.to_render_coords();
PendingRecognitionWire {
entity_id: p.stable_id.0,
x: rx,
y: ry,
z: rz,
remaining_ticks: p.delay_until_tick.saturating_sub(time.tick),
total_delay_ticks: p.trigger.delay_ticks(),
}
})
.collect()
})
.unwrap_or_default();
buffer.snapshot = Some(ObserverSnapshot {
version: crate::bridge::types::PROTOCOL_VERSION,
tick: time.tick,
@@ -152,6 +195,7 @@ pub fn compute_observer_snapshot(
visible_tiles: geometry.visible_tiles.clone(),
nearby_interactions,
current_monologue,
pending_recognitions,
});
}
@@ -360,13 +404,16 @@ fn apply_phase2_verb_filter(
// This implements D-057: "Character differentiation via Phase 2 observer
// filter, not separate verb systems."
for verb in &mut interaction.verbs {
if let Some(label) = archetype_verb_label(archetype, interaction.object_type, verb.kind) {
if let Some(label) = archetype_verb_label(archetype, interaction.object_type, verb.kind)
{
verb.label = label.into();
}
}
// Re-sort after priority changes and verb additions
interaction.verbs.sort_by_key(|v| (v.priority, v.kind as u8));
interaction
.verbs
.sort_by_key(|v| (v.priority, v.kind as u8));
}
}
@@ -385,11 +432,17 @@ fn archetype_verb_label(
match (archetype, object_type, kind) {
// Smuggler: Container verbs — physical manipulation vocabulary
(CharacterArchetype::Smuggler, Some(ObjectType::Container), VerbKind::Open) => Some("Move"),
(CharacterArchetype::Smuggler, Some(ObjectType::Container), VerbKind::Search) => Some("Stash"),
(CharacterArchetype::Smuggler, Some(ObjectType::Container), VerbKind::Search) => {
Some("Stash")
}
// Detective: Container verbs — investigation vocabulary
(CharacterArchetype::Detective, Some(ObjectType::Container), VerbKind::Open) => Some("Scan"),
(CharacterArchetype::Detective, Some(ObjectType::Container), VerbKind::Search) => Some("Flag"),
(CharacterArchetype::Detective, Some(ObjectType::Container), VerbKind::Open) => {
Some("Scan")
}
(CharacterArchetype::Detective, Some(ObjectType::Container), VerbKind::Search) => {
Some("Flag")
}
// All other combinations: keep Phase 1 default label
_ => None,
+143 -50
View File
@@ -57,7 +57,7 @@ fn player_always_visible_in_snapshot() {
let buffer = world.resource::<SnapshotBuffer>();
let snapshot = buffer.snapshot.as_ref().expect("snapshot should exist");
assert_eq!(snapshot.version, 6);
assert_eq!(snapshot.version, PROTOCOL_VERSION);
assert_eq!(snapshot.entities.len(), 1);
assert!(matches!(snapshot.entities[0].kind, EntityKind::Player));
assert_eq!(snapshot.entities[0].observation, EntityVisibility::Visible);
@@ -198,7 +198,10 @@ fn game_time_populated() {
snapshot.game_time.day_phase,
crate::simulation::time::DayPhase::Evening
);
assert_eq!(snapshot.game_time.tick_rate, crate::simulation::time::TickRate::Paused);
assert_eq!(
snapshot.game_time.tick_rate,
crate::simulation::time::TickRate::Paused
);
}
#[test]
@@ -298,7 +301,11 @@ fn remembered_entity_appears_as_ghost() {
.id();
registry.register(player);
world.insert_resource(registry);
world.insert_resource({ let mut t = SimulationTime::default(); t.tick = 100; t });
world.insert_resource({
let mut t = SimulationTime::default();
t.tick = 100;
t
});
run_observer_pipeline(&mut world);
@@ -312,13 +319,20 @@ fn remembered_entity_appears_as_ghost() {
.filter(|e| matches!(e.observation, EntityVisibility::Remembered { .. }))
.collect();
assert_eq!(remembered.len(), 1, "should have one remembered entity");
assert_eq!(remembered[0].relationship, RelationshipState::PersonOfInterest);
assert_eq!(
remembered[0].relationship,
RelationshipState::PersonOfInterest
);
// Remembered entity at last_known_position (16, 28), not actual (16, 30)
assert_eq!(remembered[0].x, 16.5);
assert_eq!(remembered[0].y, 28.5);
if let EntityVisibility::Remembered { confidence, age_ticks } = &remembered[0].observation {
if let EntityVisibility::Remembered {
confidence,
age_ticks,
} = &remembered[0].observation
{
assert_eq!(*confidence, KnowledgeConfidence::KnowsDetails);
assert_eq!(*age_ticks, 50); // tick 100 - last_observed 50
}
@@ -479,16 +493,19 @@ fn knowledge_without_position_not_shown() {
// Player knows about NPC but has never seen it (no position)
let mut kg = KnowledgeGraph::new();
// Insert knowledge manually without a position
kg.entities.insert(npc_sid, crate::knowledge::EntityKnowledge {
last_known_position: None,
last_observed_tick: 0,
last_updated_tick: 50,
confidence: KnowledgeConfidence::KnowsOf,
source: crate::knowledge::KnowledgeSource::Background,
state: crate::knowledge::KnowledgeState::Active,
relationship: RelationshipState::PersonOfInterest,
known_attributes: std::collections::BTreeMap::new(),
});
kg.entities.insert(
npc_sid,
crate::knowledge::EntityKnowledge {
last_known_position: None,
last_observed_tick: 0,
last_updated_tick: 50,
confidence: KnowledgeConfidence::KnowsOf,
source: crate::knowledge::KnowledgeSource::Background,
state: crate::knowledge::KnowledgeState::Active,
relationship: RelationshipState::PersonOfInterest,
known_attributes: std::collections::BTreeMap::new(),
},
);
let player = world
.spawn((
@@ -547,7 +564,9 @@ fn multiple_npcs_in_los_all_visible() {
.filter(|e| matches!(e.kind, EntityKind::Npc))
.collect();
assert_eq!(npcs.len(), 3);
assert!(npcs.iter().all(|n| n.observation == EntityVisibility::Visible));
assert!(npcs
.iter()
.all(|n| n.observation == EntityVisibility::Visible));
}
#[test]
@@ -657,9 +676,19 @@ fn snapshot_v6_fields_default_through_pipeline() {
let buffer = world.resource::<SnapshotBuffer>();
let snapshot = buffer.snapshot.as_ref().expect("snapshot should exist");
assert_eq!(snapshot.version, 6, "should be protocol v6");
assert_eq!(snapshot.player_stance, MovementStance::Walk, "default stance is Walk");
assert!(snapshot.player_inventory.is_empty(), "default inventory is empty");
assert_eq!(
snapshot.version, PROTOCOL_VERSION,
"should be current protocol version"
);
assert_eq!(
snapshot.player_stance,
MovementStance::Walk,
"default stance is Walk"
);
assert!(
snapshot.player_inventory.is_empty(),
"default inventory is empty"
);
}
#[test]
@@ -731,8 +760,14 @@ fn phase2_confront_injected_for_npc_with_knows_details() {
let interaction = &snapshot.nearby_interactions[0];
// Should have Talk, ExamineNpc, AND Confront (Phase 2 injected)
assert_eq!(interaction.verbs.len(), 3);
let confront = interaction.verbs.iter().find(|v| v.kind == VerbKind::Confront);
assert!(confront.is_some(), "Confront should be injected for KnowsDetails+");
let confront = interaction
.verbs
.iter()
.find(|v| v.kind == VerbKind::Confront);
assert!(
confront.is_some(),
"Confront should be injected for KnowsDetails+"
);
assert_eq!(confront.unwrap().priority, 3);
assert_eq!(confront.unwrap().label, "Confront");
}
@@ -753,16 +788,19 @@ fn phase2_no_confront_without_knows_details() {
// Player only Suspects this NPC (below KnowsDetails threshold)
let mut kg = KnowledgeGraph::new();
kg.entities.insert(npc_sid, crate::knowledge::EntityKnowledge {
last_known_position: Some(TilePosition::new(16, 15, 0)),
last_observed_tick: 50,
last_updated_tick: 50,
confidence: KnowledgeConfidence::Suspects,
source: crate::knowledge::KnowledgeSource::Background,
state: KnowledgeState::Active,
relationship: RelationshipState::Unknown,
known_attributes: std::collections::BTreeMap::new(),
});
kg.entities.insert(
npc_sid,
crate::knowledge::EntityKnowledge {
last_known_position: Some(TilePosition::new(16, 15, 0)),
last_observed_tick: 50,
last_updated_tick: 50,
confidence: KnowledgeConfidence::Suspects,
source: crate::knowledge::KnowledgeSource::Background,
state: KnowledgeState::Active,
relationship: RelationshipState::Unknown,
known_attributes: std::collections::BTreeMap::new(),
},
);
let player = world
.spawn((
@@ -783,8 +821,14 @@ fn phase2_no_confront_without_knows_details() {
let snapshot = buffer.snapshot.as_ref().unwrap();
assert_eq!(snapshot.nearby_interactions.len(), 1);
let interaction = &snapshot.nearby_interactions[0];
let confront = interaction.verbs.iter().find(|v| v.kind == VerbKind::Confront);
assert!(confront.is_none(), "Confront should NOT appear for Suspects confidence");
let confront = interaction
.verbs
.iter()
.find(|v| v.kind == VerbKind::Confront);
assert!(
confront.is_none(),
"Confront should NOT appear for Suspects confidence"
);
}
#[test]
@@ -827,7 +871,10 @@ fn phase2_no_confront_at_mid_range() {
assert_eq!(snapshot.nearby_interactions.len(), 1);
let interaction = &snapshot.nearby_interactions[0];
// Mid range: only ExamineNpc, no Talk, no Confront
let confront = interaction.verbs.iter().find(|v| v.kind == VerbKind::Confront);
let confront = interaction
.verbs
.iter()
.find(|v| v.kind == VerbKind::Confront);
assert!(confront.is_none(), "Confront requires close range");
}
@@ -954,8 +1001,14 @@ fn phase2_smuggler_relabels_container_verbs() {
let interaction = &snapshot.nearby_interactions[0];
// Container at close range: Open→"Move", Search→"Stash", Observe stays "Observe"
let open_verb = interaction.verbs.iter().find(|v| v.kind == VerbKind::Open);
let search_verb = interaction.verbs.iter().find(|v| v.kind == VerbKind::Search);
let observe_verb = interaction.verbs.iter().find(|v| v.kind == VerbKind::Observe);
let search_verb = interaction
.verbs
.iter()
.find(|v| v.kind == VerbKind::Search);
let observe_verb = interaction
.verbs
.iter()
.find(|v| v.kind == VerbKind::Observe);
assert_eq!(open_verb.unwrap().label, "Move", "smuggler Open→Move");
assert_eq!(search_verb.unwrap().label, "Stash", "smuggler Search→Stash");
assert_eq!(observe_verb.unwrap().label, "Observe", "Observe unchanged");
@@ -997,7 +1050,10 @@ fn phase2_detective_relabels_container_verbs() {
assert_eq!(snapshot.nearby_interactions.len(), 1);
let interaction = &snapshot.nearby_interactions[0];
let open_verb = interaction.verbs.iter().find(|v| v.kind == VerbKind::Open);
let search_verb = interaction.verbs.iter().find(|v| v.kind == VerbKind::Search);
let search_verb = interaction
.verbs
.iter()
.find(|v| v.kind == VerbKind::Search);
assert_eq!(open_verb.unwrap().label, "Scan", "detective Open→Scan");
assert_eq!(search_verb.unwrap().label, "Flag", "detective Search→Flag");
}
@@ -1039,7 +1095,11 @@ fn phase2_default_archetype_is_detective() {
let interaction = &snapshot.nearby_interactions[0];
// Default = Detective labels
let open_verb = interaction.verbs.iter().find(|v| v.kind == VerbKind::Open);
assert_eq!(open_verb.unwrap().label, "Scan", "default archetype should use Detective labels");
assert_eq!(
open_verb.unwrap().label,
"Scan",
"default archetype should use Detective labels"
);
}
#[test]
@@ -1078,7 +1138,11 @@ fn phase2_non_container_keeps_default_labels() {
assert_eq!(snapshot.nearby_interactions.len(), 1);
let interaction = &snapshot.nearby_interactions[0];
let read_verb = interaction.verbs.iter().find(|v| v.kind == VerbKind::Read);
assert_eq!(read_verb.unwrap().label, "Read", "Readable labels unchanged for smuggler");
assert_eq!(
read_verb.unwrap().label,
"Read",
"Readable labels unchanged for smuggler"
);
}
#[test]
@@ -1155,8 +1219,7 @@ fn phase2_npc_object_type_is_none() {
let snapshot = buffer.snapshot.as_ref().unwrap();
assert_eq!(snapshot.nearby_interactions.len(), 1);
assert_eq!(
snapshot.nearby_interactions[0].object_type,
None,
snapshot.nearby_interactions[0].object_type, None,
"NPC should have object_type=None"
);
}
@@ -1256,7 +1319,11 @@ fn phase2_poi_with_confront_verb_order() {
let snapshot = buffer.snapshot.as_ref().unwrap();
assert_eq!(snapshot.nearby_interactions.len(), 1);
let verbs = &snapshot.nearby_interactions[0].verbs;
assert_eq!(verbs.len(), 3, "POI+KnowsDetails: ExamineNpc + Talk + Confront");
assert_eq!(
verbs.len(),
3,
"POI+KnowsDetails: ExamineNpc + Talk + Confront"
);
// POI flips ExamineNpc to priority 1, Talk to 2, Confront at 3
assert_eq!(verbs[0].kind, VerbKind::ExamineNpc);
assert_eq!(verbs[0].priority, 1);
@@ -1306,7 +1373,11 @@ fn carried_item_appears_in_snapshot_inventory() {
let buffer = world.resource::<SnapshotBuffer>();
let snapshot = buffer.snapshot.as_ref().unwrap();
assert_eq!(snapshot.player_inventory.len(), 1, "carried item should appear in snapshot");
assert_eq!(
snapshot.player_inventory.len(),
1,
"carried item should appear in snapshot"
);
assert_eq!(snapshot.player_inventory[0].name, "Manifest Copy");
assert_eq!(snapshot.player_inventory[0].slot, 0);
}
@@ -1380,7 +1451,11 @@ fn multiple_carried_items_sorted_in_snapshot() {
let player_sid = registry.register(player);
// Spawn 3 v0.1 items in reverse slot order
for (slot, name) in [(2, "Personal Comm Log"), (0, "Manifest Copy"), (1, "Corridor Access Token")] {
for (slot, name) in [
(2, "Personal Comm Log"),
(0, "Manifest Copy"),
(1, "Corridor Access Token"),
] {
let item = world
.spawn((
CarriedBy(player_sid),
@@ -1449,7 +1524,10 @@ fn sprint_past_contradicted_npc_queues_anomaly() {
// Anomaly should be queued
let mut query = world.query::<&SprintAnomalyQueue>();
let queue = query.single(&world).unwrap();
assert!(queue.has_pending(), "contradicted NPC while sprinting should queue anomaly");
assert!(
queue.has_pending(),
"contradicted NPC while sprinting should queue anomaly"
);
}
#[test]
@@ -1488,7 +1566,10 @@ fn walk_past_contradicted_npc_does_not_queue_anomaly() {
let mut query = world.query::<&SprintAnomalyQueue>();
let queue = query.single(&world).unwrap();
assert!(!queue.has_pending(), "walking past contradicted NPC should NOT queue anomaly");
assert!(
!queue.has_pending(),
"walking past contradicted NPC should NOT queue anomaly"
);
}
#[test]
@@ -1527,7 +1608,10 @@ fn sprint_past_active_npc_does_not_queue_anomaly() {
let mut query = world.query::<&SprintAnomalyQueue>();
let queue = query.single(&world).unwrap();
assert!(!queue.has_pending(), "sprint past Active NPC should NOT queue anomaly");
assert!(
!queue.has_pending(),
"sprint past Active NPC should NOT queue anomaly"
);
}
#[test]
@@ -1612,7 +1696,10 @@ fn sprint_anomaly_without_queue_component_no_crash() {
run_observer_pipeline(&mut world);
let buffer = world.resource::<SnapshotBuffer>();
assert!(buffer.snapshot.is_some(), "snapshot should still be produced");
assert!(
buffer.snapshot.is_some(),
"snapshot should still be produced"
);
}
#[test]
@@ -1667,12 +1754,18 @@ fn sprint_anomaly_npc_visible_but_interactions_suppressed() {
assert_eq!(npcs.len(), 1, "NPC should be visible during sprint");
// Interactions should be empty (sprint suppression)
assert!(snapshot.nearby_interactions.is_empty(), "sprint suppresses interactions");
assert!(
snapshot.nearby_interactions.is_empty(),
"sprint suppresses interactions"
);
// Anomaly should be queued
let mut query = world.query::<&SprintAnomalyQueue>();
let queue = query.single(&world).unwrap();
assert!(queue.has_pending(), "anomaly should be queued despite interaction suppression");
assert!(
queue.has_pending(),
"anomaly should be queued despite interaction suppression"
);
}
#[test]