Merge remote-tracking branch 'origin/ci'
# Conflicts: # client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack # client/tests/fixtures/msgpack/snapshot_empty.msgpack # client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack # client/tests/fixtures/msgpack/snapshot_one_npc.msgpack # client/tests/fixtures/msgpack/snapshot_player.msgpack # client/tests/fixtures/msgpack/snapshot_v2_full.msgpack # server/Cargo.toml # server/src/bridge/text_renderer.rs # server/src/bridge/types.rs # server/src/perception/observer/mod.rs # server/src/simulation/path_follow.rs # server/tests/bridge_ipc.rs # server/tests/bridge_tcp.rs # server/tests/gen_fixtures.rs # server/tests/serialization.rs
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@@ -53,6 +53,7 @@ impl MovementSpeed {
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/// Scoped to `ActiveSim` NPCs — only entities in the Active tier execute
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/// path movement each tick (D-026, #94). Background/StateSaved NPCs do not
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/// process path steps.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn follow_paths(
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mut commands: Commands,
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mut query: Query<(Entity, &mut ComputedPath, Option<&mut MovementSpeed>), (With<Npc>, With<ActiveSim>)>,
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