Merge remote-tracking branch 'origin/ci'
# Conflicts: # client/tests/fixtures/msgpack/snapshot_boundary_tick_0.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_127.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_2b31m1.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_2b32.msgpack # client/tests/fixtures/msgpack/snapshot_boundary_tick_32767.msgpack # client/tests/fixtures/msgpack/snapshot_empty.msgpack # client/tests/fixtures/msgpack/snapshot_multi_entity.msgpack # client/tests/fixtures/msgpack/snapshot_one_npc.msgpack # client/tests/fixtures/msgpack/snapshot_player.msgpack # client/tests/fixtures/msgpack/snapshot_v2_full.msgpack # server/Cargo.toml # server/src/bridge/text_renderer.rs # server/src/bridge/types.rs # server/src/perception/observer/mod.rs # server/src/simulation/path_follow.rs # server/tests/bridge_ipc.rs # server/tests/bridge_tcp.rs # server/tests/gen_fixtures.rs # server/tests/serialization.rs
This commit is contained in:
@@ -6,7 +6,7 @@
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use bevy_ecs::prelude::*;
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use std::collections::BTreeMap;
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use crate::bridge::types::MovementStance;
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use crate::knowledge::types::SoundRange;
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@@ -27,7 +27,20 @@ pub struct PlayerCharacter;
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///
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/// Examples: a Standing character can walk past a Seated NPC at a console,
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/// a Fixture (terminal) shares a tile with someone Seated at it.
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#[derive(Component, Debug, Clone, Copy, PartialEq, Eq, Hash, Default, Serialize, Deserialize)]
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#[derive(
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Component,
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Debug,
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Clone,
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Copy,
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PartialEq,
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Eq,
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Hash,
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PartialOrd,
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Ord,
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Default,
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Serialize,
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Deserialize,
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)]
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pub enum TilePresence {
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/// Upright position — walking, standing, sprinting. Default for all entities.
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#[default]
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@@ -44,7 +57,9 @@ pub enum TilePresence {
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/// Tile position component for grid-based movement.
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/// Discrete integer coordinates used in simulation; converted to f32
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/// at the bridge boundary for VisibleEntity wire format.
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#[derive(Component, Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[derive(
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Component, Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord, Serialize, Deserialize,
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)]
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pub struct TilePosition {
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pub x: i32,
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pub y: i32,
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@@ -121,7 +136,7 @@ impl TilePosition {
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}
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/// Chunk coordinate for chunk-based map storage (D-012).
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct ChunkCoord {
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pub cx: i32,
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pub cy: i32,
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@@ -166,14 +181,14 @@ impl ChunkData {
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/// Unloaded chunks are treated as unwalkable.
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#[derive(Resource, Debug, Clone)]
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pub struct WalkabilityMap {
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chunks: HashMap<ChunkCoord, ChunkData>,
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chunks: BTreeMap<ChunkCoord, ChunkData>,
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}
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impl WalkabilityMap {
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/// Create a walkability map covering a rectangular area with all tiles walkable.
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/// Generates chunks to cover the specified dimensions on z-level 0..z_levels.
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pub fn new(width: i32, height: i32, z_levels: i32) -> Self {
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let mut chunks = HashMap::new();
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let mut chunks = BTreeMap::new();
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let cx_max = (width + CHUNK_SIZE - 1) / CHUNK_SIZE;
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let cy_max = (height + CHUNK_SIZE - 1) / CHUNK_SIZE;
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for z in 0..z_levels {
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@@ -188,7 +203,7 @@ impl WalkabilityMap {
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/// Create a walkability map covering a rectangular area with all tiles blocked.
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pub fn new_blocked(width: i32, height: i32, z_levels: i32) -> Self {
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let mut chunks = HashMap::new();
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let mut chunks = BTreeMap::new();
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let cx_max = (width + CHUNK_SIZE - 1) / CHUNK_SIZE;
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let cy_max = (height + CHUNK_SIZE - 1) / CHUNK_SIZE;
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for z in 0..z_levels {
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@@ -263,6 +278,7 @@ pub struct MoveIntent {
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/// entities without intents, then resolve movers in order — first valid claim
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/// to a layer slot wins.
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/// Always removes MoveIntent component after processing.
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#[tracing::instrument(level = "debug", skip_all)]
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pub fn validate_movement(
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mut commands: Commands,
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walkability: Option<Res<WalkabilityMap>>,
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@@ -285,7 +301,7 @@ pub fn validate_movement(
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// Collect layer slots occupied by stationary entities (no MoveIntent).
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// Key: (position, layer) — two entities can share a tile if different layers.
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let mut occupied: HashMap<(TilePosition, TilePresence), Entity> = HashMap::new();
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let mut occupied: BTreeMap<(TilePosition, TilePresence), Entity> = BTreeMap::new();
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for (entity, pos, presence) in stationary.iter() {
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let layer = presence.copied().unwrap_or_default();
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occupied.insert((*pos, layer), entity);
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