refactor(simulation): replace ad-hoc system ordering with TickPhase pipeline (#843)
10-phase linear pipeline: PreInput → Input → Movement → Simulation → Economy → Storyteller → Snapshot → PostSnapshot → Knowledge → TickAdvance. Each system assigned to exactly one phase via .in_set(TickPhase::X). Cross-phase .after()/.before() eliminated — only intra-phase ordering remains. Prevents schedule cycles by construction. SimulationPlugin refactored into sub-plugins by domain: - InputPlugin (player actions, interactions, dialogue dispatch) - MovementPlugin (pathfinding, movement validation, spatial indexing) - SocialPlugin (conversations, sound, voice enrichment, follow state) - EconomyPlugin (tâtonnement tick, IPC query serving) - TimePlugin (chunk streaming, news ticker, tick advancement) All other plugins (NPC, Knowledge, Perception, Storyteller, Settings, Bridge) updated to use TickPhase assignments instead of cross-plugin ordering constraints. BridgePlugin trimmed to bridge I/O concerns only. Part A of #843. Parts B (multi-threaded executor) and C (background workers) follow. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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//! Economy phase plugin — tâtonnement simulation tick and IPC query serving.
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//!
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//! All systems run in [`TickPhase::Economy`]. Intra-phase ordering:
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//! - tick_economy_simulation → serve_econ_state_query (query reads fresh signals)
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use bevy_app::prelude::*;
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use bevy_ecs::schedule::IntoScheduleConfigs;
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use crate::tick_phases::TickPhase;
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pub struct EconomyPlugin;
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impl Plugin for EconomyPlugin {
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fn build(&self, app: &mut App) {
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// Economy simulation (#821, D-031) — loaded once at startup, no-op when DB absent.
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// Uses seed 0 for now; will be threaded through StartupMessage world seed (#826).
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if let Some((econ_sim, econ_state)) = super::economy::try_load_economy(0) {
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app.insert_resource(econ_sim).insert_resource(econ_state);
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}
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// EconQueryBuffer: always registered so EconStateQuery PlayerActions are accepted
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// even when the economy DB is absent (queries just produce no response).
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app.init_resource::<super::economy::EconQueryBuffer>()
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.add_systems(
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Update,
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(
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super::economy::tick_economy_simulation,
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super::economy::serve_econ_state_query
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.after(super::economy::tick_economy_simulation),
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)
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.in_set(TickPhase::Economy),
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);
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}
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}
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