refactor(simulation): replace ad-hoc system ordering with TickPhase pipeline (#843)
10-phase linear pipeline: PreInput → Input → Movement → Simulation → Economy → Storyteller → Snapshot → PostSnapshot → Knowledge → TickAdvance. Each system assigned to exactly one phase via .in_set(TickPhase::X). Cross-phase .after()/.before() eliminated — only intra-phase ordering remains. Prevents schedule cycles by construction. SimulationPlugin refactored into sub-plugins by domain: - InputPlugin (player actions, interactions, dialogue dispatch) - MovementPlugin (pathfinding, movement validation, spatial indexing) - SocialPlugin (conversations, sound, voice enrichment, follow state) - EconomyPlugin (tâtonnement tick, IPC query serving) - TimePlugin (chunk streaming, news ticker, tick advancement) All other plugins (NPC, Knowledge, Perception, Storyteller, Settings, Bridge) updated to use TickPhase assignments instead of cross-plugin ordering constraints. BridgePlugin trimmed to bridge I/O concerns only. Part A of #843. Parts B (multi-threaded executor) and C (background workers) follow. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -192,11 +192,11 @@ pub struct SettingsPlugin;
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impl Plugin for SettingsPlugin {
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fn build(&self, app: &mut App) {
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use crate::tick_phases::TickPhase;
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app.init_resource::<SettingsCommandBuffer>().add_systems(
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Update,
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process_settings_commands
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.after(crate::simulation::input::process_player_input)
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.before(crate::perception::observer::compute_observer_snapshot),
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process_settings_commands.in_set(TickPhase::Snapshot),
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);
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tracing::debug!("SettingsPlugin initialized");
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}
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