feat(simulation): foundation shared types + struct plumbing (#1006)

Define the type-definition layer the Phase-4 fill-seam tickets depend on
(D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior
logic lands in #982-985/#998.

- New types in generator.rs: BuildingPropertyTag, FloorExtent +
  FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves
  Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone,
  BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor,
  DistrictWorldState.
- Rename spatial AccessTier -> ZoneAccessTier to free the name for the new
  per-building BuildingEntryClass.
- CityGenerationContext: +morphology_zone, +trait_selection,
  +dominant_bulk_class, +dominant_production_ubiquity.
- BodyWorldState: +districts (DistrictWorldState w/ block_tags).
- GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState;
  plugin handler inserts into BodyWorldState.districts.
- Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO).

cargo check --all-targets / clippy clean; 1259 lib tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-30 16:07:33 +02:00
co-authored by Claude Opus 4.8
parent 6e7f6356f0
commit 46b8688fa3
10 changed files with 535 additions and 12 deletions
+470 -6
View File
@@ -15,6 +15,8 @@
//!
//! Sources: workshop-outcomes.md, tyre-round4.md
use std::collections::BTreeMap;
use serde::{Deserialize, Serialize};
// ---------------------------------------------------------------------------
@@ -196,9 +198,12 @@ pub enum ReservationFunction {
UndergroundComplex,
}
/// Access tier — who is allowed into a zone under normal circumstances.
/// Zone access tier — who is allowed into a spatial zone under normal circumstances.
///
/// Renamed from `AccessTier` to `ZoneAccessTier` to avoid collision with the
/// dialogue-layer `AccessTier` (D-028) in `simulation::line_pool`.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum AccessTier {
pub enum ZoneAccessTier {
/// Anyone can enter.
Public,
/// Requires employment or residence credential.
@@ -445,10 +450,457 @@ pub struct CompatibilityMatrix {
pub weights: [[f32; 7]; 10],
}
// ---------------------------------------------------------------------------
// D-229/D-230/D-231/D-232/D-233 shared types (economic-built-world workshop)
// ---------------------------------------------------------------------------
/// Physical access character of a building entrance.
///
/// D-229: Named `BuildingEntryClass`, NOT `AccessTier`, to avoid colliding with
/// the dialogue-layer `AccessTier` (D-028) in `simulation::line_pool`. Both
/// types share the `Public` and `BreachOnly` labels but have orthogonal semantics.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum BuildingEntryClass {
/// Openly accessible — no credential required.
Public,
/// Requires a commercial transaction or active business purpose.
Commercial,
/// Requires explicit invitation, resident status, or employment credential.
Restricted,
/// Normally sealed — only accessible via breach mechanics.
BreachOnly,
}
/// Construction era of a building block (D-229).
///
/// Derived from `founding_age_years + prosperity_baseline + seed`.
/// Reads primarily as **age/wear** via the condition layer (D-217/D-198);
/// not a material-technology ladder (era = maintenance signal, not style signal).
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum ConstructionEra {
/// Built during the settlement's founding period.
Founding,
/// Built during the established growth phase.
Established,
/// Recent construction.
Modern,
/// Original structure; now degraded beyond economic viability.
Derelict,
}
/// Zone-type identifier — references a RON zone-type definition (D-229, D-142).
///
/// A `Box<str>` newtype matching the `id` field of one of the 31 D-142 zone-type
/// RON files. Using `Box<str>` (heap-intern) rather than `String` to discourage
/// mutation and signal that the value is a stable content identifier.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct ZoneTypeId(pub Box<str>);
impl ZoneTypeId {
pub fn new(s: impl Into<Box<str>>) -> Self {
Self(s.into())
}
pub fn as_str(&self) -> &str {
&self.0
}
}
impl std::fmt::Display for ZoneTypeId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(&self.0)
}
}
/// Per-floor height specification for a building (D-229, resolves Q-104).
///
/// `Uniform(voxels_per_floor)` covers the common case (3 voxels ≈ 3 m/floor).
/// `Variable` carries per-floor memory only when floors actually differ
/// (e.g. ground-floor retail at 5 voxels, offices at 3 voxels each).
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum FloorHeightProfile {
/// All floors have the same height in voxels. Default: `Uniform(3)`.
Uniform(u8),
/// Per-floor heights in voxels, index 0 = `base_floor`.
Variable(Vec<u8>),
}
impl Default for FloorHeightProfile {
fn default() -> Self {
// 3 voxels ≈ 3 m/floor (Jeroen confirmed default).
FloorHeightProfile::Uniform(3)
}
}
/// Floor/basement extent for a building, bridging D-110 floor-index addressing
/// and D-227 physical voxel-z (D-229, resolves Q-104).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct FloorExtent {
/// Index of the bottom floor (negative = basement, per D-110).
pub base_floor: i8,
/// Total number of floors, always ≥ 1.
pub floor_count: u8,
/// Per-floor height specification.
pub heights: FloorHeightProfile,
}
impl FloorExtent {
/// Number of floors above ground (base_floor ≥ 0 inclusive).
pub fn above_ground(&self) -> u8 {
if self.base_floor >= 0 {
self.floor_count
} else {
let basement_floors = (-self.base_floor) as u8;
self.floor_count.saturating_sub(basement_floors)
}
}
/// Map a D-110 floor index to the first voxel-z value at that floor's base.
///
/// Returns `None` if `floor_index` is outside `[base_floor, base_floor + floor_count)`.
pub fn floor_at_voxel_z(&self, voxel_z: i32) -> Option<i8> {
let voxel_z_for_base = self.voxel_z_for_floor(self.base_floor)?;
if voxel_z < voxel_z_for_base {
return None;
}
let mut accum: i32 = voxel_z_for_base;
let top_floor = self.base_floor as i16 + self.floor_count as i16 - 1;
for f_offset in 0..self.floor_count {
let floor_idx = self.base_floor as i16 + f_offset as i16;
let h = self.floor_height_voxels(floor_idx as i8);
let next_accum = accum + h as i32;
if voxel_z >= accum && voxel_z < next_accum {
return Some(floor_idx as i8);
}
accum = next_accum;
if floor_idx >= top_floor {
break;
}
}
None
}
/// Map a D-110 floor index to the inclusive voxel-z range `(min_z, max_z)`.
///
/// Returns `None` if `floor_index` is outside the building's extent.
pub fn voxel_range_for_floor(&self, floor_index: i8) -> Option<(i32, i32)> {
let base_z = self.voxel_z_for_floor(self.base_floor)?;
let relative = floor_index as i16 - self.base_floor as i16;
if relative < 0 || relative >= self.floor_count as i16 {
return None;
}
let mut start: i32 = base_z;
for f_offset in 0..relative {
let fi = self.base_floor as i16 + f_offset;
start += self.floor_height_voxels(fi as i8) as i32;
}
let h = self.floor_height_voxels(floor_idx_for_offset(self.base_floor, relative)) as i32;
Some((start, start + h - 1))
}
// ── Private helpers ────────────────────────────────────────────────────
/// Convert a floor index to its cumulative voxel-z offset from the ground-floor
/// voxel origin (ground floor base = 0).
fn voxel_z_for_floor(&self, floor: i8) -> Option<i32> {
let relative = floor as i16 - self.base_floor as i16;
if relative < 0 || relative >= self.floor_count as i16 {
return None;
}
let mut z: i32 = 0;
for f_offset in 0..relative {
let fi = self.base_floor as i16 + f_offset;
z += self.floor_height_voxels(fi as i8) as i32;
}
Some(z)
}
fn floor_height_voxels(&self, floor_index: i8) -> u8 {
match &self.heights {
FloorHeightProfile::Uniform(h) => *h,
FloorHeightProfile::Variable(v) => {
let offset = (floor_index as i16 - self.base_floor as i16) as usize;
v.get(offset).copied().unwrap_or(3)
}
}
}
}
fn floor_idx_for_offset(base: i8, offset: i16) -> i8 {
(base as i16 + offset) as i8
}
/// Axis-aligned rectangle in integer tile space (D-229, D-010 integer-only).
///
/// Represents a building footprint within a 128-tile block.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub struct TileRect {
/// Origin corner (tile-space x, y within the block, 0-based).
pub origin: (u8, u8),
/// Width and height in tiles (always ≥ 1).
pub size: (u8, u8),
}
impl TileRect {
pub fn new(origin_x: u8, origin_y: u8, width: u8, height: u8) -> Self {
Self {
origin: (origin_x, origin_y),
size: (width, height),
}
}
/// Returns `true` if the point `(x, y)` is inside this rect (inclusive).
pub fn contains(&self, x: u8, y: u8) -> bool {
x >= self.origin.0
&& x < self.origin.0.saturating_add(self.size.0)
&& y >= self.origin.1
&& y < self.origin.1.saturating_add(self.size.1)
}
}
/// Architecture flavor index into the body's trait-template draw (D-229, D-232).
///
/// Records which template the generator selected at skeleton time for Phase-6 to
/// read cold. The selection mechanism is D-232's weighted `allow`/`block` filter;
/// the index is frozen-amber once written.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub struct ArchitectureFlavorRef {
/// Index into `CityGenerationContext::trait_selection` (0-based).
pub flavor_index: u8,
}
/// A single building footprint tag — the frozen step-3 output placed on every
/// building footprint at plan time (D-229).
///
/// Written once inside `GenerateSkeleton`; read-only thereafter by FillChunk
/// (D-230), the guarantee audit (D-097), and the Phase-6 interior generator (D-231).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct BuildingPropertyTag {
/// What the building is — matches a D-142 RON zone-type `id`.
pub zone_type_id: ZoneTypeId,
/// Axis-aligned footprint within the 128-tile block.
pub footprint: TileRect,
/// Floor/basement extent (D-110 ↔ D-227 bridge, resolves Q-104).
pub extent: FloorExtent,
/// Physical access character (D-229).
pub entry_class: BuildingEntryClass,
/// Architecture flavor index into the body's trait-template draw (D-232).
pub flavor_ref: ArchitectureFlavorRef,
/// Construction era tag (D-229).
pub era: ConstructionEra,
/// Cause of this block's era classification.
pub era_cause: EraCause,
/// Frozen-amber condition snapshot from `prosperity_baseline` (D-197/D-217).
/// The rolling condition overlay (D-198) paints over this; never mutates the tag.
pub initial_condition: crate::atlas::tile_condition::TileCondition,
/// Doors into / out of this building (D-231). At least one `Main` door.
///
/// Using `Vec<DoorSpec>` rather than `SmallVec<[DoorSpec; 4]>` for now;
/// the vast majority of buildings have 14 doors and the heap allocation
/// matches the D-231 intent. SmallVec upgrade tracked as a future
/// micro-optimisation once the fill layer is profiled.
// TODO: SmallVec<[DoorSpec; 4]> per D-231 once the door subsystem is hot.
pub doors: Vec<DoorSpec>,
}
/// Cardinal compass direction (used by DoorSpec.facing, D-231).
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum CardinalDirection {
North,
East,
South,
West,
}
/// Door class within a building (D-231).
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum DoorClass {
/// Primary public / commercial entrance — at least one per building.
Main,
/// Service or logistics entrance.
Service,
/// Emergency egress (required when `above_ground ≥ 2`, D-231).
Emergency,
/// Hidden entrance (D-106 rooftop/hidden discovery layer).
Hidden,
}
/// Initial state of a door (D-231).
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum DoorInitialState {
Open,
Closed,
Locked,
/// Permanently sealed — breach mechanics only.
Sealed,
}
/// Door credential requirement (D-231).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub enum DoorCredential {
None,
/// Door is only accessible during specified hours (023, inclusive range).
TemporalWindow { open_hour: u8, close_hour: u8 },
/// Requires an employment credential from this corporation.
Corporate { corp_id: String },
/// Requires a residence credential in this block.
Resident { block_id: String },
/// Law-enforcement / government authority only.
Authority,
/// Social trust score threshold (basis points; D-010 integer, 10 000 = 1.0).
Social { trust_threshold_bps: u32 },
}
/// What a door connects to on the other side (D-231).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub enum DoorConnectsTo {
/// Opens onto a named street.
Street { street_id: String },
/// Opens into an adjacent building in the same block.
AdjacentBuilding { block_pos: (u8, u8) },
/// Opens into interstitial space (courtyard, alley, gap).
Interstitial,
}
/// The complete Phase-6 seed for an interior (D-231).
///
/// A future interior generator produces a deterministic floor plan from this
/// descriptor + `SeedChain` with **no other system queried**.
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct InteriorDescriptor {
pub zone_type_id: ZoneTypeId,
pub entry_class: BuildingEntryClass,
pub floor_extent: FloorExtent,
pub era: ConstructionEra,
pub flavor_ref: ArchitectureFlavorRef,
/// Prosperity baseline (010 000 basis points; D-010 integer-only).
pub prosperity_bps: u32,
pub layout_mode: LayoutMode,
}
/// Layout mode for interior generation (D-231, D-096).
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum LayoutMode {
/// Grid-planned interior — rectilinear rooms.
Grid,
/// Organic interior — irregular room shapes with offsets.
Organic,
}
/// A single door on a building — the step3→step4 boundary (D-231).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct DoorSpec {
/// Which face of the building footprint this door is on.
pub facing: CardinalDirection,
pub door_class: DoorClass,
pub entry_class: BuildingEntryClass,
pub initial_state: DoorInitialState,
pub credential: DoorCredential,
pub connects_to: DoorConnectsTo,
/// The complete Phase-6 interior seed (D-231).
pub interior_descriptor: InteriorDescriptor,
}
/// Region-level morphology zone (D-228, D-232, D-234).
///
/// Shared by all tiles in a region; constrains street geometry (D-234)
/// and acts as a soft weight on cultural-template eligibility (D-232).
/// Carried on `CityGenerationContext` (D-233 amend to D-199).
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum MorphologyZone {
/// Steep-sided inlet — ribbon/hub-and-spoke streets only; pier geometry on water edges.
Fjord,
/// River delta / braided channel — hub-and-spoke following channels; bridges as forced nodes.
Delta,
/// Meandering river reach — any pattern.
MeanderReach,
/// Flat alluvial plain — any pattern; primary default for plains settlements.
AlluvialPlain,
/// Open ocean surface (deep-water context) — hub-and-spoke; perimeter access priority.
OpenOcean,
/// Lake shore — hub-and-spoke; perimeter access toward water.
Lake,
/// Interior sea body.
Sea,
/// Mountain pass terrain — ribbon only; elevation steps as block boundaries.
MountainPass,
/// Coastal lowland — any pattern; pier geometry on water-facing edges.
CoastalLowland,
/// Island context — hub-and-spoke; perimeter access priority.
Island,
/// Canyon floor — ribbon or hub-and-spoke only.
Canyon,
/// Unknown / unclassified — fallback to AlluvialPlain behaviour.
Unknown,
}
impl Default for MorphologyZone {
fn default() -> Self {
MorphologyZone::AlluvialPlain
}
}
/// Built-form archetype derived from a settlement's dominant commodity (D-233).
///
/// 5 archetypes projected from the 8 cargo-type classifications in `commodities.toml`;
/// drives building-vocabulary pool selection and roofed-coverage fraction.
/// The 8 cargo types stay on the economics model — no fidelity lost.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum BulkClass {
/// Solid bulk commodity (ore, aggregate, grain). Coverage: 0.250.40.
/// Vocabulary: mine_head / conveyor_run / tailings_area.
BulkSolid,
/// Liquid bulk commodity (fuel, chemical, water). Coverage: 0.200.35.
/// Vocabulary: tank_farm / flare_stack / pump_station.
BulkLiquid,
/// Precision-dense, high-value goods (electronics, manufactured parts).
/// Coverage: 0.750.90. Vocabulary: cleanroom_facility / qc_lab / assembly_bay.
PrecisionDense,
/// Perishable goods (food, pharma, biologics). Coverage: 0.500.65.
/// Vocabulary: field_shed / cold_store / processing_plant.
Perishable,
/// Non-physical services / information economy. Coverage: 0.850.95.
/// Vocabulary: office_tower / civic_hall / data_centre.
NonPhysical,
}
/// Spatial concentration of a settlement's dominant production (D-233).
///
/// Controls how zone-type blocks are spread across the district grid —
/// spread vs cluster — not per-block weighting.
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
pub enum ProductionUbiquity {
/// Production scattered through mixed-use (e.g. ubiquitous water infrastructure).
Ubiquitous,
/// Present in most districts but not dominant (e.g. common agriculture).
Common,
/// Concentrated in a few specialist districts.
Specialist,
/// Contiguous block groups dominate the settlement (the mine IS the city).
MonopolySource,
}
/// District-level world state produced by the plan phase (D-230).
///
/// Output of `GenerateSkeleton` extended to include building-property tags.
/// Stored in `BodyWorldState.districts: BTreeMap<DistrictId, DistrictWorldState>`.
/// `BTreeMap` for D-010 determinism.
#[derive(Serialize, Deserialize, Clone, Debug, Default)]
pub struct DistrictWorldState {
/// Building property tags keyed by block position (row, col) within the 4×4 grid.
/// Each entry is a Vec of one tag per building footprint placed in that block.
/// `BTreeMap` for D-010 determinism (no HashMap non-determinism).
pub block_tags: BTreeMap<(u8, u8), Vec<BuildingPropertyTag>>,
}
/// Data contract between build-time (systems.db) and the runtime-background
/// generation tier. Populated from atlas_city_names + bodies at generation
/// dispatch time. All 8 fields are required before a generation task may run.
/// Source: D-200, D-199
///
/// Amended by D-229/D-232/D-233: adds `morphology_zone`, `trait_selection`,
/// `dominant_bulk_class`, `dominant_production_ubiquity`.
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct CityGenerationContext {
/// Foreign key into atlas_city_names.id
@@ -463,6 +915,18 @@ pub struct CityGenerationContext {
pub footprint_radius_km: f32,
pub founding_orientation: FoundingOrientation,
pub world_tier: WorldTier,
// ── D-233/D-232 additions ─────────────────────────────────────────────
/// Region morphology zone (D-228). Constrains street geometry (D-234) and
/// acts as a soft weight on cultural-template eligibility (D-232).
pub morphology_zone: MorphologyZone,
/// Body vocabulary draw result — K trait-template tags selected at skeleton
/// time (D-232). K is locked to `complexity_tier`: Full=5, Moderate=3,
/// Minimal=1, Empty=0. NOT named `flavor_profile` (that was the round-2 name).
pub trait_selection: Vec<String>,
/// Dominant `BulkClass` for this settlement's primary commodity (D-233).
pub dominant_bulk_class: BulkClass,
/// Spatial concentration of dominant production (D-233).
pub dominant_production_ubiquity: ProductionUbiquity,
}
// ---------------------------------------------------------------------------
@@ -512,7 +976,7 @@ pub struct FloorZone {
pub z_level: i8,
pub zone_type: ZoningType,
pub zone_palette: ZonePalette,
pub access_tier: AccessTier,
pub access_tier: ZoneAccessTier,
}
/// Vertical connection spec within a multi-level reservation.
@@ -523,7 +987,7 @@ pub struct VerticalCorridorSpec {
/// Which z-bands (0-indexed band indices, not absolute z-levels) this
/// corridor connects. See D-110 for signed z-level coordinate system.
pub z_bands_connected: Vec<u8>,
pub access_tier: AccessTier,
pub access_tier: ZoneAccessTier,
pub corridor_type: VerticalCorridorType,
}
@@ -551,7 +1015,7 @@ pub struct SocialSitePlacement {
/// Which blocks this site spans.
pub blocks: Vec<(u8, u8)>,
pub template_tag: String,
pub access_tier: AccessTier,
pub access_tier: ZoneAccessTier,
pub triangles: Vec<TriangleAssignment>,
pub role_slots: Vec<RoleSlot>,
pub active_phases: Vec<DayPhase>,
@@ -713,7 +1177,7 @@ mod tests {
base: String::new(),
modifiers: vec![],
},
access_tier: AccessTier::BreachOnly,
access_tier: ZoneAccessTier::BreachOnly,
};
assert_eq!(fz.z_level, -2, "sub-basement z_level must round-trip as i8");
}