feat(simulation): foundation shared types + struct plumbing (#1006)
Define the type-definition layer the Phase-4 fill-seam tickets depend on (D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior logic lands in #982-985/#998. - New types in generator.rs: BuildingPropertyTag, FloorExtent + FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone, BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor, DistrictWorldState. - Rename spatial AccessTier -> ZoneAccessTier to free the name for the new per-building BuildingEntryClass. - CityGenerationContext: +morphology_zone, +trait_selection, +dominant_bulk_class, +dominant_production_ubiquity. - BodyWorldState: +districts (DistrictWorldState w/ block_tags). - GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState; plugin handler inserts into BodyWorldState.districts. - Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO). cargo check --all-targets / clippy clean; 1259 lib tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -15,6 +15,8 @@
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//!
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//! Sources: workshop-outcomes.md, tyre-round4.md
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use std::collections::BTreeMap;
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use serde::{Deserialize, Serialize};
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// ---------------------------------------------------------------------------
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@@ -196,9 +198,12 @@ pub enum ReservationFunction {
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UndergroundComplex,
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}
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/// Access tier — who is allowed into a zone under normal circumstances.
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/// Zone access tier — who is allowed into a spatial zone under normal circumstances.
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///
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/// Renamed from `AccessTier` to `ZoneAccessTier` to avoid collision with the
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/// dialogue-layer `AccessTier` (D-028) in `simulation::line_pool`.
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum AccessTier {
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pub enum ZoneAccessTier {
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/// Anyone can enter.
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Public,
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/// Requires employment or residence credential.
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@@ -445,10 +450,457 @@ pub struct CompatibilityMatrix {
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pub weights: [[f32; 7]; 10],
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}
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// ---------------------------------------------------------------------------
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// D-229/D-230/D-231/D-232/D-233 shared types (economic-built-world workshop)
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// ---------------------------------------------------------------------------
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/// Physical access character of a building entrance.
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///
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/// D-229: Named `BuildingEntryClass`, NOT `AccessTier`, to avoid colliding with
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/// the dialogue-layer `AccessTier` (D-028) in `simulation::line_pool`. Both
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/// types share the `Public` and `BreachOnly` labels but have orthogonal semantics.
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum BuildingEntryClass {
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/// Openly accessible — no credential required.
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Public,
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/// Requires a commercial transaction or active business purpose.
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Commercial,
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/// Requires explicit invitation, resident status, or employment credential.
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Restricted,
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/// Normally sealed — only accessible via breach mechanics.
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BreachOnly,
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}
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/// Construction era of a building block (D-229).
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///
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/// Derived from `founding_age_years + prosperity_baseline + seed`.
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/// Reads primarily as **age/wear** via the condition layer (D-217/D-198);
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/// not a material-technology ladder (era = maintenance signal, not style signal).
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum ConstructionEra {
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/// Built during the settlement's founding period.
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Founding,
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/// Built during the established growth phase.
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Established,
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/// Recent construction.
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Modern,
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/// Original structure; now degraded beyond economic viability.
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Derelict,
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}
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/// Zone-type identifier — references a RON zone-type definition (D-229, D-142).
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///
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/// A `Box<str>` newtype matching the `id` field of one of the 31 D-142 zone-type
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/// RON files. Using `Box<str>` (heap-intern) rather than `String` to discourage
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/// mutation and signal that the value is a stable content identifier.
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub struct ZoneTypeId(pub Box<str>);
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impl ZoneTypeId {
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pub fn new(s: impl Into<Box<str>>) -> Self {
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Self(s.into())
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}
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pub fn as_str(&self) -> &str {
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&self.0
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}
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}
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impl std::fmt::Display for ZoneTypeId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.write_str(&self.0)
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}
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}
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/// Per-floor height specification for a building (D-229, resolves Q-104).
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///
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/// `Uniform(voxels_per_floor)` covers the common case (3 voxels ≈ 3 m/floor).
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/// `Variable` carries per-floor memory only when floors actually differ
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/// (e.g. ground-floor retail at 5 voxels, offices at 3 voxels each).
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum FloorHeightProfile {
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/// All floors have the same height in voxels. Default: `Uniform(3)`.
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Uniform(u8),
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/// Per-floor heights in voxels, index 0 = `base_floor`.
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Variable(Vec<u8>),
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}
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impl Default for FloorHeightProfile {
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fn default() -> Self {
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// 3 voxels ≈ 3 m/floor (Jeroen confirmed default).
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FloorHeightProfile::Uniform(3)
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}
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}
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/// Floor/basement extent for a building, bridging D-110 floor-index addressing
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/// and D-227 physical voxel-z (D-229, resolves Q-104).
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct FloorExtent {
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/// Index of the bottom floor (negative = basement, per D-110).
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pub base_floor: i8,
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/// Total number of floors, always ≥ 1.
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pub floor_count: u8,
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/// Per-floor height specification.
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pub heights: FloorHeightProfile,
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}
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impl FloorExtent {
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/// Number of floors above ground (base_floor ≥ 0 inclusive).
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pub fn above_ground(&self) -> u8 {
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if self.base_floor >= 0 {
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self.floor_count
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} else {
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let basement_floors = (-self.base_floor) as u8;
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self.floor_count.saturating_sub(basement_floors)
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}
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}
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/// Map a D-110 floor index to the first voxel-z value at that floor's base.
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///
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/// Returns `None` if `floor_index` is outside `[base_floor, base_floor + floor_count)`.
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pub fn floor_at_voxel_z(&self, voxel_z: i32) -> Option<i8> {
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let voxel_z_for_base = self.voxel_z_for_floor(self.base_floor)?;
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if voxel_z < voxel_z_for_base {
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return None;
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}
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let mut accum: i32 = voxel_z_for_base;
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let top_floor = self.base_floor as i16 + self.floor_count as i16 - 1;
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for f_offset in 0..self.floor_count {
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let floor_idx = self.base_floor as i16 + f_offset as i16;
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let h = self.floor_height_voxels(floor_idx as i8);
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let next_accum = accum + h as i32;
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if voxel_z >= accum && voxel_z < next_accum {
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return Some(floor_idx as i8);
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}
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accum = next_accum;
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if floor_idx >= top_floor {
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break;
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}
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}
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None
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}
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/// Map a D-110 floor index to the inclusive voxel-z range `(min_z, max_z)`.
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///
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/// Returns `None` if `floor_index` is outside the building's extent.
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pub fn voxel_range_for_floor(&self, floor_index: i8) -> Option<(i32, i32)> {
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let base_z = self.voxel_z_for_floor(self.base_floor)?;
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let relative = floor_index as i16 - self.base_floor as i16;
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if relative < 0 || relative >= self.floor_count as i16 {
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return None;
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}
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let mut start: i32 = base_z;
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for f_offset in 0..relative {
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let fi = self.base_floor as i16 + f_offset;
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start += self.floor_height_voxels(fi as i8) as i32;
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}
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let h = self.floor_height_voxels(floor_idx_for_offset(self.base_floor, relative)) as i32;
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Some((start, start + h - 1))
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}
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// ── Private helpers ────────────────────────────────────────────────────
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/// Convert a floor index to its cumulative voxel-z offset from the ground-floor
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/// voxel origin (ground floor base = 0).
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fn voxel_z_for_floor(&self, floor: i8) -> Option<i32> {
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let relative = floor as i16 - self.base_floor as i16;
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if relative < 0 || relative >= self.floor_count as i16 {
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return None;
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}
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let mut z: i32 = 0;
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for f_offset in 0..relative {
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let fi = self.base_floor as i16 + f_offset;
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z += self.floor_height_voxels(fi as i8) as i32;
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}
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Some(z)
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}
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fn floor_height_voxels(&self, floor_index: i8) -> u8 {
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match &self.heights {
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FloorHeightProfile::Uniform(h) => *h,
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FloorHeightProfile::Variable(v) => {
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let offset = (floor_index as i16 - self.base_floor as i16) as usize;
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v.get(offset).copied().unwrap_or(3)
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}
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}
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}
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}
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fn floor_idx_for_offset(base: i8, offset: i16) -> i8 {
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(base as i16 + offset) as i8
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}
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/// Axis-aligned rectangle in integer tile space (D-229, D-010 integer-only).
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///
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/// Represents a building footprint within a 128-tile block.
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub struct TileRect {
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/// Origin corner (tile-space x, y within the block, 0-based).
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pub origin: (u8, u8),
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/// Width and height in tiles (always ≥ 1).
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pub size: (u8, u8),
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}
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impl TileRect {
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pub fn new(origin_x: u8, origin_y: u8, width: u8, height: u8) -> Self {
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Self {
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origin: (origin_x, origin_y),
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size: (width, height),
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}
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}
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/// Returns `true` if the point `(x, y)` is inside this rect (inclusive).
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pub fn contains(&self, x: u8, y: u8) -> bool {
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x >= self.origin.0
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&& x < self.origin.0.saturating_add(self.size.0)
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&& y >= self.origin.1
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&& y < self.origin.1.saturating_add(self.size.1)
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}
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}
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/// Architecture flavor index into the body's trait-template draw (D-229, D-232).
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///
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/// Records which template the generator selected at skeleton time for Phase-6 to
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/// read cold. The selection mechanism is D-232's weighted `allow`/`block` filter;
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/// the index is frozen-amber once written.
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub struct ArchitectureFlavorRef {
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/// Index into `CityGenerationContext::trait_selection` (0-based).
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pub flavor_index: u8,
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}
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/// A single building footprint tag — the frozen step-3 output placed on every
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/// building footprint at plan time (D-229).
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///
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/// Written once inside `GenerateSkeleton`; read-only thereafter by FillChunk
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/// (D-230), the guarantee audit (D-097), and the Phase-6 interior generator (D-231).
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct BuildingPropertyTag {
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/// What the building is — matches a D-142 RON zone-type `id`.
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pub zone_type_id: ZoneTypeId,
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/// Axis-aligned footprint within the 128-tile block.
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pub footprint: TileRect,
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/// Floor/basement extent (D-110 ↔ D-227 bridge, resolves Q-104).
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pub extent: FloorExtent,
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/// Physical access character (D-229).
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pub entry_class: BuildingEntryClass,
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/// Architecture flavor index into the body's trait-template draw (D-232).
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pub flavor_ref: ArchitectureFlavorRef,
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/// Construction era tag (D-229).
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pub era: ConstructionEra,
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/// Cause of this block's era classification.
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pub era_cause: EraCause,
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/// Frozen-amber condition snapshot from `prosperity_baseline` (D-197/D-217).
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/// The rolling condition overlay (D-198) paints over this; never mutates the tag.
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pub initial_condition: crate::atlas::tile_condition::TileCondition,
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/// Doors into / out of this building (D-231). At least one `Main` door.
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///
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/// Using `Vec<DoorSpec>` rather than `SmallVec<[DoorSpec; 4]>` for now;
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/// the vast majority of buildings have 1–4 doors and the heap allocation
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/// matches the D-231 intent. SmallVec upgrade tracked as a future
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/// micro-optimisation once the fill layer is profiled.
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// TODO: SmallVec<[DoorSpec; 4]> per D-231 once the door subsystem is hot.
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pub doors: Vec<DoorSpec>,
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}
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/// Cardinal compass direction (used by DoorSpec.facing, D-231).
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum CardinalDirection {
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North,
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East,
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South,
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West,
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}
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/// Door class within a building (D-231).
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum DoorClass {
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/// Primary public / commercial entrance — at least one per building.
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Main,
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/// Service or logistics entrance.
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Service,
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/// Emergency egress (required when `above_ground ≥ 2`, D-231).
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Emergency,
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/// Hidden entrance (D-106 rooftop/hidden discovery layer).
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Hidden,
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}
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/// Initial state of a door (D-231).
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum DoorInitialState {
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Open,
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Closed,
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Locked,
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/// Permanently sealed — breach mechanics only.
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Sealed,
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}
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/// Door credential requirement (D-231).
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub enum DoorCredential {
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None,
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/// Door is only accessible during specified hours (0–23, inclusive range).
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TemporalWindow { open_hour: u8, close_hour: u8 },
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/// Requires an employment credential from this corporation.
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Corporate { corp_id: String },
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/// Requires a residence credential in this block.
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Resident { block_id: String },
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/// Law-enforcement / government authority only.
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Authority,
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/// Social trust score threshold (basis points; D-010 integer, 10 000 = 1.0).
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Social { trust_threshold_bps: u32 },
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}
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/// What a door connects to on the other side (D-231).
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub enum DoorConnectsTo {
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/// Opens onto a named street.
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Street { street_id: String },
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/// Opens into an adjacent building in the same block.
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AdjacentBuilding { block_pos: (u8, u8) },
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/// Opens into interstitial space (courtyard, alley, gap).
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Interstitial,
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}
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/// The complete Phase-6 seed for an interior (D-231).
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///
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/// A future interior generator produces a deterministic floor plan from this
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/// descriptor + `SeedChain` with **no other system queried**.
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct InteriorDescriptor {
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pub zone_type_id: ZoneTypeId,
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pub entry_class: BuildingEntryClass,
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pub floor_extent: FloorExtent,
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pub era: ConstructionEra,
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pub flavor_ref: ArchitectureFlavorRef,
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/// Prosperity baseline (0–10 000 basis points; D-010 integer-only).
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pub prosperity_bps: u32,
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pub layout_mode: LayoutMode,
|
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}
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/// Layout mode for interior generation (D-231, D-096).
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#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
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pub enum LayoutMode {
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/// Grid-planned interior — rectilinear rooms.
|
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Grid,
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/// Organic interior — irregular room shapes with offsets.
|
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Organic,
|
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}
|
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|
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/// A single door on a building — the step3→step4 boundary (D-231).
|
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#[derive(Serialize, Deserialize, Clone, Debug)]
|
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pub struct DoorSpec {
|
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/// Which face of the building footprint this door is on.
|
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pub facing: CardinalDirection,
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pub door_class: DoorClass,
|
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pub entry_class: BuildingEntryClass,
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pub initial_state: DoorInitialState,
|
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pub credential: DoorCredential,
|
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pub connects_to: DoorConnectsTo,
|
||||
/// The complete Phase-6 interior seed (D-231).
|
||||
pub interior_descriptor: InteriorDescriptor,
|
||||
}
|
||||
|
||||
/// Region-level morphology zone (D-228, D-232, D-234).
|
||||
///
|
||||
/// Shared by all tiles in a region; constrains street geometry (D-234)
|
||||
/// and acts as a soft weight on cultural-template eligibility (D-232).
|
||||
/// Carried on `CityGenerationContext` (D-233 amend to D-199).
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
|
||||
pub enum MorphologyZone {
|
||||
/// Steep-sided inlet — ribbon/hub-and-spoke streets only; pier geometry on water edges.
|
||||
Fjord,
|
||||
/// River delta / braided channel — hub-and-spoke following channels; bridges as forced nodes.
|
||||
Delta,
|
||||
/// Meandering river reach — any pattern.
|
||||
MeanderReach,
|
||||
/// Flat alluvial plain — any pattern; primary default for plains settlements.
|
||||
AlluvialPlain,
|
||||
/// Open ocean surface (deep-water context) — hub-and-spoke; perimeter access priority.
|
||||
OpenOcean,
|
||||
/// Lake shore — hub-and-spoke; perimeter access toward water.
|
||||
Lake,
|
||||
/// Interior sea body.
|
||||
Sea,
|
||||
/// Mountain pass terrain — ribbon only; elevation steps as block boundaries.
|
||||
MountainPass,
|
||||
/// Coastal lowland — any pattern; pier geometry on water-facing edges.
|
||||
CoastalLowland,
|
||||
/// Island context — hub-and-spoke; perimeter access priority.
|
||||
Island,
|
||||
/// Canyon floor — ribbon or hub-and-spoke only.
|
||||
Canyon,
|
||||
/// Unknown / unclassified — fallback to AlluvialPlain behaviour.
|
||||
Unknown,
|
||||
}
|
||||
|
||||
impl Default for MorphologyZone {
|
||||
fn default() -> Self {
|
||||
MorphologyZone::AlluvialPlain
|
||||
}
|
||||
}
|
||||
|
||||
/// Built-form archetype derived from a settlement's dominant commodity (D-233).
|
||||
///
|
||||
/// 5 archetypes projected from the 8 cargo-type classifications in `commodities.toml`;
|
||||
/// drives building-vocabulary pool selection and roofed-coverage fraction.
|
||||
/// The 8 cargo types stay on the economics model — no fidelity lost.
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
|
||||
pub enum BulkClass {
|
||||
/// Solid bulk commodity (ore, aggregate, grain). Coverage: 0.25–0.40.
|
||||
/// Vocabulary: mine_head / conveyor_run / tailings_area.
|
||||
BulkSolid,
|
||||
/// Liquid bulk commodity (fuel, chemical, water). Coverage: 0.20–0.35.
|
||||
/// Vocabulary: tank_farm / flare_stack / pump_station.
|
||||
BulkLiquid,
|
||||
/// Precision-dense, high-value goods (electronics, manufactured parts).
|
||||
/// Coverage: 0.75–0.90. Vocabulary: cleanroom_facility / qc_lab / assembly_bay.
|
||||
PrecisionDense,
|
||||
/// Perishable goods (food, pharma, biologics). Coverage: 0.50–0.65.
|
||||
/// Vocabulary: field_shed / cold_store / processing_plant.
|
||||
Perishable,
|
||||
/// Non-physical services / information economy. Coverage: 0.85–0.95.
|
||||
/// Vocabulary: office_tower / civic_hall / data_centre.
|
||||
NonPhysical,
|
||||
}
|
||||
|
||||
/// Spatial concentration of a settlement's dominant production (D-233).
|
||||
///
|
||||
/// Controls how zone-type blocks are spread across the district grid —
|
||||
/// spread vs cluster — not per-block weighting.
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
|
||||
pub enum ProductionUbiquity {
|
||||
/// Production scattered through mixed-use (e.g. ubiquitous water infrastructure).
|
||||
Ubiquitous,
|
||||
/// Present in most districts but not dominant (e.g. common agriculture).
|
||||
Common,
|
||||
/// Concentrated in a few specialist districts.
|
||||
Specialist,
|
||||
/// Contiguous block groups dominate the settlement (the mine IS the city).
|
||||
MonopolySource,
|
||||
}
|
||||
|
||||
/// District-level world state produced by the plan phase (D-230).
|
||||
///
|
||||
/// Output of `GenerateSkeleton` extended to include building-property tags.
|
||||
/// Stored in `BodyWorldState.districts: BTreeMap<DistrictId, DistrictWorldState>`.
|
||||
/// `BTreeMap` for D-010 determinism.
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, Default)]
|
||||
pub struct DistrictWorldState {
|
||||
/// Building property tags keyed by block position (row, col) within the 4×4 grid.
|
||||
/// Each entry is a Vec of one tag per building footprint placed in that block.
|
||||
/// `BTreeMap` for D-010 determinism (no HashMap non-determinism).
|
||||
pub block_tags: BTreeMap<(u8, u8), Vec<BuildingPropertyTag>>,
|
||||
}
|
||||
|
||||
/// Data contract between build-time (systems.db) and the runtime-background
|
||||
/// generation tier. Populated from atlas_city_names + bodies at generation
|
||||
/// dispatch time. All 8 fields are required before a generation task may run.
|
||||
/// Source: D-200, D-199
|
||||
///
|
||||
/// Amended by D-229/D-232/D-233: adds `morphology_zone`, `trait_selection`,
|
||||
/// `dominant_bulk_class`, `dominant_production_ubiquity`.
|
||||
#[derive(Serialize, Deserialize, Clone, Debug)]
|
||||
pub struct CityGenerationContext {
|
||||
/// Foreign key into atlas_city_names.id
|
||||
@@ -463,6 +915,18 @@ pub struct CityGenerationContext {
|
||||
pub footprint_radius_km: f32,
|
||||
pub founding_orientation: FoundingOrientation,
|
||||
pub world_tier: WorldTier,
|
||||
// ── D-233/D-232 additions ─────────────────────────────────────────────
|
||||
/// Region morphology zone (D-228). Constrains street geometry (D-234) and
|
||||
/// acts as a soft weight on cultural-template eligibility (D-232).
|
||||
pub morphology_zone: MorphologyZone,
|
||||
/// Body vocabulary draw result — K trait-template tags selected at skeleton
|
||||
/// time (D-232). K is locked to `complexity_tier`: Full=5, Moderate=3,
|
||||
/// Minimal=1, Empty=0. NOT named `flavor_profile` (that was the round-2 name).
|
||||
pub trait_selection: Vec<String>,
|
||||
/// Dominant `BulkClass` for this settlement's primary commodity (D-233).
|
||||
pub dominant_bulk_class: BulkClass,
|
||||
/// Spatial concentration of dominant production (D-233).
|
||||
pub dominant_production_ubiquity: ProductionUbiquity,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -512,7 +976,7 @@ pub struct FloorZone {
|
||||
pub z_level: i8,
|
||||
pub zone_type: ZoningType,
|
||||
pub zone_palette: ZonePalette,
|
||||
pub access_tier: AccessTier,
|
||||
pub access_tier: ZoneAccessTier,
|
||||
}
|
||||
|
||||
/// Vertical connection spec within a multi-level reservation.
|
||||
@@ -523,7 +987,7 @@ pub struct VerticalCorridorSpec {
|
||||
/// Which z-bands (0-indexed band indices, not absolute z-levels) this
|
||||
/// corridor connects. See D-110 for signed z-level coordinate system.
|
||||
pub z_bands_connected: Vec<u8>,
|
||||
pub access_tier: AccessTier,
|
||||
pub access_tier: ZoneAccessTier,
|
||||
pub corridor_type: VerticalCorridorType,
|
||||
}
|
||||
|
||||
@@ -551,7 +1015,7 @@ pub struct SocialSitePlacement {
|
||||
/// Which blocks this site spans.
|
||||
pub blocks: Vec<(u8, u8)>,
|
||||
pub template_tag: String,
|
||||
pub access_tier: AccessTier,
|
||||
pub access_tier: ZoneAccessTier,
|
||||
pub triangles: Vec<TriangleAssignment>,
|
||||
pub role_slots: Vec<RoleSlot>,
|
||||
pub active_phases: Vec<DayPhase>,
|
||||
@@ -713,7 +1177,7 @@ mod tests {
|
||||
base: String::new(),
|
||||
modifiers: vec![],
|
||||
},
|
||||
access_tier: AccessTier::BreachOnly,
|
||||
access_tier: ZoneAccessTier::BreachOnly,
|
||||
};
|
||||
assert_eq!(fz.z_level, -2, "sub-basement z_level must round-trip as i8");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user