feat(simulation): foundation shared types + struct plumbing (#1006)

Define the type-definition layer the Phase-4 fill-seam tickets depend on
(D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior
logic lands in #982-985/#998.

- New types in generator.rs: BuildingPropertyTag, FloorExtent +
  FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves
  Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone,
  BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor,
  DistrictWorldState.
- Rename spatial AccessTier -> ZoneAccessTier to free the name for the new
  per-building BuildingEntryClass.
- CityGenerationContext: +morphology_zone, +trait_selection,
  +dominant_bulk_class, +dominant_production_ubiquity.
- BodyWorldState: +districts (DistrictWorldState w/ block_tags).
- GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState;
  plugin handler inserts into BodyWorldState.districts.
- Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO).

cargo check --all-targets / clippy clean; 1259 lib tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-30 16:07:33 +02:00
co-authored by Claude Opus 4.8
parent 6e7f6356f0
commit 46b8688fa3
10 changed files with 535 additions and 12 deletions
+1
View File
@@ -200,6 +200,7 @@ mod tests {
river_network: RiverNetwork::default(),
drainage_basins: vec![],
attractors: vec![],
districts: std::collections::BTreeMap::new(),
last_accessed: 0,
});
let (_db, resolver) = empty_resolver();