feat(ui): monologue display — queue, character colours, italic BBCode (#122)
- Queue management: enqueue on mid-display arrival, drain in order, MAX_QUEUE_DEPTH=8 cap, no-overwrite contract (P0 #477) - Character colours: detective=#c8e0ff (cool blue), smuggler=#f0c870 (warm amber), fallback to neutral insert text - Typography: italic via BBCode [i] tags; font size 13px (smaller than dialogue) - Positioning: bottom-left of viewport, 420×120px, 80px bottom margin above verb list - main.gd: _get_active_character_type() reads player entity kind.data.character_type; passed to show_monologue() and _on_confrontation_monologue() - gdUnit4 tests: queue order, depth cap, no-overwrite, BBCode output, colour mapping, fade timer integration Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,48 +1,89 @@
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extends Control
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# Internal monologue display (per D-015)
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# Shows character's internal thoughts as text overlay
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# Internal monologue display (per D-016)
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# Queue-managed text overlay — bottom-left of viewport, italic, character-coloured.
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# Spec: Sprint 14 briefing (D-032, D-055).
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#
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# Queue contract (P0, #477):
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# - Never overwrites a mid-display line.
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# - New arrivals queue up to MAX_QUEUE_DEPTH; deeper arrivals are silently dropped.
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# - When the current line fades out, the next queued line starts immediately.
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const MAX_QUEUE_DEPTH: int = 8
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# Character text colours (D-048 insert palette, Sprint 14 briefing)
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const COLOR_DETECTIVE: Color = Color("#c8e0ff") # Cool blue-white — analytical
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const COLOR_SMUGGLER: Color = Color("#f0c870") # Warm amber — street-smart
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const COLOR_DEFAULT: Color = Color("#c8d0e0") # Neutral fallback (insert text)
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@onready var text_panel: PanelContainer = $PanelContainer
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@onready var text_label: RichTextLabel = $PanelContainer/MarginContainer/RichTextLabel
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@onready var text_label: RichTextLabel = $PanelContainer/MarginContainer/RichTextLabel
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var fade_timer: float = 0.0
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var fade_duration: float = 5.0 # Display duration before fade
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var is_visible: bool = false
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var _queue: Array[Dictionary] = [] # {text, duration, character_type}
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var _displaying: bool = false
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var _fade_timer: float = 0.0
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var _current_duration: float = 0.0
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var _active_tween: Tween = null
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func _ready() -> void:
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print("MonologueDisplay: Initialized")
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text_panel.modulate.a = 0.0
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is_visible = false
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_displaying = false
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func _process(delta: float) -> void:
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# Auto-fade after display
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if is_visible:
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fade_timer += delta
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if fade_timer >= fade_duration:
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_fade_out()
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if not _displaying:
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return
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_fade_timer += delta
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if _fade_timer >= _current_duration:
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_fade_out()
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# Show internal monologue text
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func show_monologue(text: String, duration: float = 5.0) -> void:
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text_label.text = text
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fade_duration = duration
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fade_timer = 0.0
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is_visible = true
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# Cancel any active tween before starting a new one
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# Show a monologue line. If a line is already displaying, enqueue it instead.
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# character_type: "detective", "smuggler", or "" (default colour).
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func show_monologue(text: String, duration: float = 5.0, character_type: String = "") -> void:
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if _displaying:
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if _queue.size() < MAX_QUEUE_DEPTH:
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_queue.append({text = text, duration = duration, character_type = character_type})
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return
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_display(text, duration, character_type)
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func _display(text: String, duration: float, character_type: String) -> void:
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_displaying = true
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_fade_timer = 0.0
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_current_duration = duration
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var color_hex: String = _color_for_character(character_type).to_html(false)
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text_label.text = "[i][color=#%s]%s[/color][/i]" % [color_hex, text]
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if _active_tween and _active_tween.is_valid():
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_active_tween.kill()
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_active_tween = create_tween()
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_active_tween.tween_property(text_panel, "modulate:a", 1.0, 0.3)
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# Fade out the monologue
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func _fade_out() -> void:
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if not is_visible:
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return
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is_visible = false
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func _fade_out() -> void:
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if not _displaying:
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return
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_displaying = false
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if _active_tween and _active_tween.is_valid():
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_active_tween.kill()
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_active_tween = create_tween()
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_active_tween.tween_property(text_panel, "modulate:a", 0.0, 0.5)
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_active_tween.tween_callback(_on_fade_complete)
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func _on_fade_complete() -> void:
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if _queue.is_empty():
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return
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var next: Dictionary = _queue.pop_front()
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_display(next.text, next.duration, next.character_type)
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func _color_for_character(character_type: String) -> Color:
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match character_type:
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"detective": return COLOR_DETECTIVE
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"smuggler": return COLOR_SMUGGLER
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_: return COLOR_DEFAULT
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@@ -2,37 +2,42 @@
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[ext_resource type="Script" path="res://ui/monologue_display.gd" id="1_monologue"]
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; Bottom-left of viewport, 420px wide, up to 120px tall.
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; 80px bottom margin reserves space above the interaction verb list (InsertOverlay).
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; Positioned in UILayer (CanvasLayer 20, D-049).
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[node name="MonologueDisplay" type="Control"]
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layout_mode = 3
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anchors_preset = 12
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anchors_preset = 2
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anchor_left = 0.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_right = 0.0
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anchor_bottom = 1.0
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offset_top = -150.0
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grow_horizontal = 2
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offset_left = 16.0
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offset_top = -200.0
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offset_right = 436.0
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offset_bottom = -80.0
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grow_horizontal = 1
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grow_vertical = 0
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mouse_filter = 2
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script = ExtResource("1_monologue")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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anchors_preset = 10
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anchors_preset = 15
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anchor_right = 1.0
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offset_left = 100.0
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offset_right = -100.0
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offset_bottom = 120.0
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grow_horizontal = 2
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anchor_bottom = 1.0
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[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 16
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theme_override_constants/margin_top = 12
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theme_override_constants/margin_right = 16
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theme_override_constants/margin_bottom = 12
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theme_override_constants/margin_left = 12
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 12
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theme_override_constants/margin_bottom = 8
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[node name="RichTextLabel" type="RichTextLabel" parent="PanelContainer/MarginContainer"]
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layout_mode = 2
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bbcode_enabled = true
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text = "Internal monologue will appear here..."
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text = ""
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fit_content = true
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scroll_active = false
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theme_override_font_sizes/normal_font_size = 13
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