feat(client): sprint 38 — free camera viewer, archetype strip, test fixes
- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled from player position (#898) - Strip archetype-driven code: remove character_archetype, lattice_profile, and lattice color palettes from client (#882) - Fix confrontation_monologue signal not firing in headless test mode (#867) - Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only bounds, texture-resize copy, BoundaryWall handling (#879) - Triage pre-existing test failures: fix examine_display dismiss timing, fog test position fragility, rendering snapshot assertions, time_display format (#871) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -88,10 +88,6 @@ static func apply(snapshot: Dictionary) -> void:
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else:
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GameState.current_monologue = null
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# #122: lattice_profile
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if snapshot.has("lattice_profile") and snapshot.lattice_profile is String:
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GameState.lattice_profile = snapshot.lattice_profile
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# v6: player_stance (#449, D-053)
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if snapshot.has("player_stance") and snapshot.player_stance is String:
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GameState.player_stance = snapshot.player_stance
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