feat(client): sprint 38 — free camera viewer, archetype strip, test fixes

- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled
  from player position (#898)
- Strip archetype-driven code: remove character_archetype, lattice_profile,
  and lattice color palettes from client (#882)
- Fix confrontation_monologue signal not firing in headless test mode (#867)
- Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only
  bounds, texture-resize copy, BoundaryWall handling (#879)
- Triage pre-existing test failures: fix examine_display dismiss timing,
  fog test position fragility, rendering snapshot assertions,
  time_display format (#871)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-02 10:19:11 +02:00
co-authored by Claude Opus 4.6
parent f9fdfb7712
commit 3f5b4258ba
18 changed files with 504 additions and 235 deletions
-1
View File
@@ -261,7 +261,6 @@ func _process(delta: float) -> void: # gdlint:disable=max-returns
# Server blocks waiting for this before entering the tick loop.
var startup_bytes := Protocol.encode_startup_message(
GameState.world_seed,
GameState.character_archetype,
GameState.character_visual_descriptor
)
if startup_bytes.size() > 0: