feat(client): sprint 38 — free camera viewer, archetype strip, test fixes
- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled from player position (#898) - Strip archetype-driven code: remove character_archetype, lattice_profile, and lattice color palettes from client (#882) - Fix confrontation_monologue signal not firing in headless test mode (#867) - Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only bounds, texture-resize copy, BoundaryWall handling (#879) - Triage pre-existing test failures: fix examine_display dismiss timing, fog test position fragility, rendering snapshot assertions, time_display format (#871) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -261,7 +261,6 @@ func _process(delta: float) -> void: # gdlint:disable=max-returns
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# Server blocks waiting for this before entering the tick loop.
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var startup_bytes := Protocol.encode_startup_message(
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GameState.world_seed,
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GameState.character_archetype,
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GameState.character_visual_descriptor
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)
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if startup_bytes.size() > 0:
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