feat(client): sprint 38 — free camera viewer, archetype strip, test fixes

- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled
  from player position (#898)
- Strip archetype-driven code: remove character_archetype, lattice_profile,
  and lattice color palettes from client (#882)
- Fix confrontation_monologue signal not firing in headless test mode (#867)
- Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only
  bounds, texture-resize copy, BoundaryWall handling (#879)
- Triage pre-existing test failures: fix examine_display dismiss timing,
  fog test position fragility, rendering snapshot assertions,
  time_display format (#871)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-02 10:19:11 +02:00
co-authored by Claude Opus 4.6
parent f9fdfb7712
commit 3f5b4258ba
18 changed files with 504 additions and 235 deletions
+1 -25
View File
@@ -55,12 +55,11 @@ func new_game() -> String:
## Resume an existing game session by setting the active game-id.
## Restores world_seed and character_archetype from the save directory.
## Restores world_seed from the save directory.
func resume_game(game_id: String) -> void:
GameState.current_game_id = game_id
var save_path := SAVES_DIR + game_id + "/"
GameState.world_seed = _read_seed_file(save_path)
GameState.character_archetype = _read_archetype_file(save_path)
## List all game directories under user://saves/ sorted by last-modified (most recent first).
@@ -171,29 +170,6 @@ func _read_seed_file(save_path: String) -> int:
return file.get_64() & 0x7FFFFFFFFFFFFFFF
## Write character_archetype to save directory. Called after new_game() creates the dir.
func save_character_archetype(game_id: String, archetype: String) -> void:
var save_path := SAVES_DIR + game_id + "/"
var file := FileAccess.open(save_path + "character.txt", FileAccess.WRITE)
if file == null:
push_error(
(
"SessionManager: failed to write character.txt: %s"
% error_string(FileAccess.get_open_error())
)
)
return
file.store_string(archetype)
## Read character_archetype from save directory. Returns "detective" if missing (legacy saves).
func _read_archetype_file(save_path: String) -> String:
var file := FileAccess.open(save_path + "character.txt", FileAccess.READ)
if file == null:
return "detective"
return file.get_as_text().strip_edges()
func _find_newest_save(dir_path: String) -> String:
var dir := DirAccess.open(dir_path)
if dir == null: