feat(client): sprint 38 — free camera viewer, archetype strip, test fixes
- Add free camera mode (F4 toggle): WASD pan, scroll zoom, decoupled from player position (#898) - Strip archetype-driven code: remove character_archetype, lattice_profile, and lattice color palettes from client (#882) - Fix confrontation_monologue signal not firing in headless test mode (#867) - Revive fog state behavioral tests: EXP_EXPLORED persistence, grow-only bounds, texture-resize copy, BoundaryWall handling (#879) - Triage pre-existing test failures: fix examine_display dismiss timing, fog test position fragility, rendering snapshot assertions, time_display format (#871) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -68,7 +68,7 @@ func _process(_delta: float) -> void:
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# D-054: Update facing angle from mouse position every frame
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_update_facing_from_mouse()
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if GameState.dialogue_active:
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if GameState.dialogue_active or GameState.free_camera_mode:
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return
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# D-054: Send facing octant to server when it changes (even without movement)
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