fix(ui): resolve HUD layout overlaps (#792)
- DebugOverlay: position comment updated, tscn is source of truth - GauntletHUD: moved from y:48 to y:252 (below StanceIndicator) - StanceIndicator: offset_top 192→200, height 26→44px for ImplantPanel Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -76,7 +76,7 @@ var _tick_deltas: Array = [] # ms between consecutive snapshots
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func _ready() -> void:
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_dev_mode = OS.is_debug_build()
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visible = false
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position.y = 150.0 # Below TimeDisplay (16-70) + HUD status panel (80-140)
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# Position set in main.tscn: below merged HUD status panel (starts at y:16)
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_cached_font = ThemeDB.fallback_font
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# Clear NPC path history on session change to prevent entity ID collisions
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GameState.connect("game_id_changed", _on_game_id_changed)
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