fix(ui): resolve HUD layout overlaps (#792)

- DebugOverlay: position comment updated, tscn is source of truth
- GauntletHUD: moved from y:48 to y:252 (below StanceIndicator)
- StanceIndicator: offset_top 192→200, height 26→44px for ImplantPanel

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-06 12:51:48 +02:00
co-authored by Claude Opus 4.6
parent f1b97d4a88
commit 3c7231e275
3 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -76,7 +76,7 @@ var _tick_deltas: Array = [] # ms between consecutive snapshots
func _ready() -> void:
_dev_mode = OS.is_debug_build()
visible = false
position.y = 150.0 # Below TimeDisplay (16-70) + HUD status panel (80-140)
# Position set in main.tscn: below merged HUD status panel (starts at y:16)
_cached_font = ThemeDB.fallback_font
# Clear NPC path history on session change to prevent entity ID collisions
GameState.connect("game_id_changed", _on_game_id_changed)